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  1. #241

    Re: Cataclysm Professions Preview

    Quote Originally Posted by Koeevu
    Looks like Volatile X is the new motes, they mentioned volatile fire and others. So you can either get them from the nodes or farm the mobs that drop them, or transmute one of the worthless ones.
    Ah gotcha. I rescind my sarcasm then :P

  2. #242

    Re: Cataclysm Professions Preview

    Quote Originally Posted by aramco007
    34k bandage which mean the theory of 300k unbuffed tank in cata is true.
    Or, maybe they are making bandages usefull again...
    The Real RocknRolla!

  3. #243
    Scarab Lord Unholyground's Avatar
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    Re: Cataclysm Professions Preview

    Quote Originally Posted by Vormav
    I love the change to bandages. They've been useless ever since TBC hit, and it's obvious thats due to arenas. Bandages would be too huge in arenas if they healed you now for as much as they did in vanilla.

    I think back to fights like Firemaw in Vanilla when the entire raid had to make bandages up and each time you'd get out of LoS of Firemaw if you were dps you had to bandage up while waiting for your stacks of Flame Buffet to wear off. I liked it when DPS had to watch their own health and use bandages to their fullest back in the day. It made DPSing more tense and you didn't just think about the meters nonstop.

    With the changes to bandages and Blizzard changing healers so they can't cast their biggest heals forever, it looks like we might be going back to this kind of design and I'm thrilled for that.

    Plus the HoT change will be great in battlegrounds.
    That's the only thing I hated about Vanilla, none of my characters that can heal themselves will ever have first aid. They didn't back then, and they won't in Cat lol.
    “What can be asserted without proof can be dismissed without proof.”

    -Christopher Hitchens, 13 April 1949 – 15 December 2011

  4. #244

    Re: Cataclysm Professions Preview

    Quote Originally Posted by s1
    Or, maybe they are making bandages usefull again...

    Well, Blizzard said several times healthpools are going to be much, much more inflated in Cata. The reason was for healing, and the other I believe for PvP. So though that number sounds insane right now for us, in Cata it may well be that it heals for the same % of health, hopefully a bit more, as bandages heal today.

    I don't think we're going back to that Vanilla concept someone mentioned, although I agree that would be an interesting change. We'll have to see. Maybe they're just trying to make bandages a bit less tedious to use (not sure how a channel can be tedious, but then again, I think old hunters can argue quite a bit on that).
    3DS (Pokemon X) friendcode: 1263-6368-9207. PM me!

  5. #245

    Re: Cataclysm Professions Preview

    Quote Originally Posted by Clamor
    my wife has been doing her JC dailies for months, and religiously at that and she still has a long ways to go. seems to be JC is the worst profession to try and get all the recipes.
    ofc and having grind hundreds of days for those tokens is a totally worthy objective ... i mean using those blue quality recepy's is totally worth it these days

  6. #246

    Re: Cataclysm Professions Preview

    Quote Originally Posted by Baygon
    since tailoring won't have specilisations anything it's going to be making even less money then it does now at least being specced for a type of cloth, actually makes some very small degree of money.

    also the bullshit thing is, how come our cloth cooldowns are always 4 days versus Major blacksmithing core ingredients like titansteel need 1 day and also half the material cost?

    i'll give an example as well while i'm at it.

    Merlin's Robe : http://www.wowhead.com/spell=67066


    Breastplate of the white Knight: http://www.wowhead.com/spell=67091

    8 spellweave and 8 ebonweave is supposed to be equal to 12 titansteel bars?

    our cloth cooldown is 4 days each unless your specced into a type of cloth, then you make 2 per 1 set of mats....why does tailoring always require so much more time and Materials into items versus other professions?
    Different is not better or worse. Blacksmiths can get Titansteel bars faster (miner's make them on a 1 per day CD), *but* Titansteel is made from three Titanium Bars and three different eternals. The mats are rare and expensive. By contrast you can only make cloth every 4 days (though you can actually make four cloths at once, so in a way it works out), but the mats are a joke. Two eternals (the same two, easily farmable), and a bunch of easy to collect cloth that you'll get just doing your normal thing. On top of that the tailor makes the cloth with his own CD, the Blacksmith needs to be or find a miner (at end game it's not uncommon for people's mains to have two crafting professions for the bonuses).

    Are there advantages to the quicker CD on Titansteel and the lower mat requirement? Sure. Do Tailors have other advantages to compensate? Yes. And before you say anything, I have a tailor, but no blacksmith, so if I was biased at all it ought to be toward tailors. I have so much damn cloth in my Tailor's that i regularly have to bleed it off to the Auction House to make room.

  7. #247

    Re: Cataclysm Professions Preview

    Quote Originally Posted by Zanardam
    Yarrrrrrrrrrrrrrrr...... ;D


    edit : OMG 3 NEW USELESS BANDAGE!!!!
    Yea but its a bandage that heals 30k hp plus thats awsome

  8. #248

    Re: Cataclysm Professions Preview

    8) JC changes lol


    pet the dragon :O

  9. #249

    Re: Cataclysm Professions Preview

    Health pools are definitely going up in Cataclysm, I recall Blizz saying that they'll likely increase by 200-300%. However, I don't think we're comparing the right bandages in making estimates on the potency of this 34k bandage. It seems to me that this new, "3rd tier" bandage will likely be stronger than the new Cat Heavy Bandage, and thus have a higher average % of healing.

    If we look at the Heavy Frostweave, healing 5800 over 8 seconds, and the average health pool of a fresh 80 (let's say 17k, non-tank,) that's around 1/3 of your health filled from a bandage. Let's triple that number (in line with Blizz's estimates, being generous) and say the average 85's starting health is 51k, or even 60k, to be fair (again, non-tank.) That means that this new, "Super" bandage would be healing at least 50% of your health pool. That's a reasonable strength.

    We'll probably see the new Heavy Bandage healing somewhere closer to 18-20k health.

  10. #250

    Re: Cataclysm Professions Preview

    The only thing that I'm a bit leery of in there is the elixir to flask stat ratio. I like how Blizzard has reduced the number of mandatory raid consumables (especially ones that get popped on a per-fight basis) recently. This looks like a move in the other direction. It seems that in many cases (depending on class/spec) 2 elixirs will be better than a flask. This means that for progression content, we're back to popping 2 relatively expensive consumables per person per fight. Not the end of the world by any means, just a step back (IMO).

    Rest of it looks pretty nice.

  11. #251

    Re: Cataclysm Professions Preview

    Many people are missing the fact that there are three levels of bandage, rather than two.

    You can't compare the Dense Embercloth Bandage to the Heavy Frostweave Bandage.

    It goes Embercloth Bandage -> Heavy Embercloth -> Dense Embercloth.

    You can't assume the Dense bandage will heal the same percentage as the Heavy bandage at 80.

    More likely, the Dense bandage will be closer to 50% of "starting 85" HP, for around 60-70k HP total.

  12. #252

    Re: Cataclysm Professions Preview

    Quote Originally Posted by Cirque

    Well, Blizzard said several times healthpools are going to be much, much more inflated in Cata. The reason was for healing, and the other I believe for PvP. So though that number sounds insane right now for us, in Cata it may well be that it heals for the same % of health, hopefully a bit more, as bandages heal today.

    I don't think we're going back to that Vanilla concept someone mentioned, although I agree that would be an interesting change. We'll have to see. Maybe they're just trying to make bandages a bit less tedious to use (not sure how a channel can be tedious, but then again, I think old hunters can argue quite a bit on that).
    300 k Healthpools is unlikely though.

    There will be a huge stam increase.
    But, going from 50k to 300 k, well, it seems unlikely for me atleast.
    The Real RocknRolla!

  13. #253

    Re: Cataclysm Professions Preview

    Quote Originally Posted by Phoenixdown
    Randomly crafted items?! *Smashes head into desk*
    It depends on what they do with them. In TBC I made a load of cash while leveling just from making Aquamarine Signets. They were random. Sometimes they were crap. Other times they were great. I always made back mats costs on the cheap ones and sold the nicer ones for solid profits. Of course, that's back before people really started to pay attention and the mat prices shot up.

    It'll make AH listing more of a pain. No more making 12 of something and tossing them up on the AH. 1 of the Bandit. 1 of the Soldier. 1 of the Elder... sigh.

  14. #254

    Re: Cataclysm Professions Preview

    /goosebumbs ;D
    There is this thing called being so open-minded your brains fall out.

    -Richard Dawkins

  15. #255

    Re: Cataclysm Professions Preview

    Quote Originally Posted by s1
    300 k Healthpools is unlikely though.

    There will be a huge stam increase.
    But, going from 50k to 300 k, well, it seems unlikely for me atleast.
    Tanks will definetly have +100k health easily, 300k I doubt too.

  16. #256
    Scarab Lord Unholyground's Avatar
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    Re: Cataclysm Professions Preview

    Quote Originally Posted by s1
    300 k Healthpools is unlikely though.

    There will be a huge stam increase.
    But, going from 50k to 300 k, well, it seems unlikely for me atleast.
    Bears will definitely see 300k, Other tanks will see 150k ish. I am talking end of expansion of course.
    “What can be asserted without proof can be dismissed without proof.”

    -Christopher Hitchens, 13 April 1949 – 15 December 2011

  17. #257

    Re: Cataclysm Professions Preview

    Eh I doubt that...that would make bear tanks the n1 tank class.

  18. #258
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    Re: Cataclysm Professions Preview

    Quote Originally Posted by Summerdrake
    Eh I doubt that...that would make bear tanks the n1 tank class.
    Since all elites and bosses will be hitting much much harder, they will need it. Tanks will be getting 3-4 shotted if the healer isn't paying attention.
    “What can be asserted without proof can be dismissed without proof.”

    -Christopher Hitchens, 13 April 1949 – 15 December 2011

  19. #259

    Re: Cataclysm Professions Preview

    No.

  20. #260
    Scarab Lord Unholyground's Avatar
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    Re: Cataclysm Professions Preview

    Quote Originally Posted by Summerdrake
    No.
    Yes?
    “What can be asserted without proof can be dismissed without proof.”

    -Christopher Hitchens, 13 April 1949 – 15 December 2011

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