Originally Posted by
Nillo
1) Sorry, but this is actually wrong:
Str works like this : Damage = Base damage + Attackpower * X (linear, because adding 100 AP always adds 100*X damage)
Haste works like this: Auto hit Damage = Base damage * (1+ Haste*Y) = Base damage + Haste*Base damage*Y (again linear, because adding 100 haste always adds 100*Y damage through extra hits)
ArP works like this: EH = Base Health * (1+Armor/Z) <=> Damage = 1/(1+Armor/Z) * Base damage <=> Damage = Base Damage * 1 - Base damage (Armor/Z)(1+Armor/Z) => The (1+X) is no longer a multiplier, but a divisor, that is reduced by ArP (it is not linear: if you go by 0.5 per step it's 1-1/2 = 0.5 (for 0 ArP) ; 1-0.5/1.5 = 0.66 (33% increase with 50% ArP) ; 1-0/1 = 1 (100% increase with 100% ArP) => not linear.
=> Haste is linear, ArP is not => Haste will never outscale Str unless you add an incredible amount of AP, while not gaining any haste, which is unthinkable.
Well maybe there are other reasons like
- Valkyr having more health
- Valkyr bombing the raid after being "killed"
- Hugeass Defiles
But, does any of them hinder you from Auto-Attacking the Valkyr - I wonder.