1. #1

    Sindragosa 10m Heroic help.

    Hello there my 10 man group has been having some trouble on Heroic Sindragosa; was wondering if the amazing community here at MMO could end us any help. We have no problems until phase three (go figure)at which point we have first block go tail, second to head repeat, we have our unchained magics go up unto the stairs so they don't bomb raid and then los their pulse stacks as soon as their magic has dropped. Tank swaps and melee watch stacks like normal. Our problem however arises if we end up with a healer in a block and a healer with unchained, it pretty much goes to shit at that point, we have offheals throw what they can out but people drop everytime. We tend to BL after the third air phase (in and around 40% to push her into p3 before an air phase + get most of the BL in p3). Enrage is not a problem, we have over 4.5 mins going into phase three.

    Raid comp:
    Prot Pally, no offspec
    Blood tank DK, UH dps Offspec
    Disc/Holy Priest
    Resto Druid, Kitty OS
    Holy Pally, Ret OS
    Resto Shaman, ElE OS (plays Ele in 10m)
    Shadow Priest, no OS
    Hunter
    Kitty Druid, no OS
    Enh Shammie, no OS

    Any advice, suggestions so forth would be greatly appreciated.

    (Inb4 lol you're only on Sindy 10H)

  2. #2
    Bloodsail Admiral Devlin1991's Avatar
    10+ Year Old Account
    Join Date
    Jul 2009
    Location
    San Diego, CA
    Posts
    1,087

    Re: Sindragosa 10m Heroic help.

    Swap the ele shaman to resto. He can dps until p3 then start healing. Dps is not an issue on that fight so just have what ever healer is unchained to stop all heals until it pops to reduce raid damage, meaning that healer can also los the stacks fine. The dps that gets unchained needs to be carefull how far he/she stacks and Run out far enough so that his aoe only hits himself. (if he is about to be Gripped into sindra They MUST toss an instant to stop the aoe hit going off in everyones face)

    Taking more healers that necessary cheeses the encounter a lot.

  3. #3

    Re: Sindragosa 10m Heroic help.

    When we do it, we ge people with unchained to not even cast, it reduces the damage taken in that phase by ALOT nd makes quite a big diffrence,
    we also tend to bloodlust on pull so that we have ages to really take our time in p3 and just slowly kill it.

    We have a tank @ tail and a tank @ head, first ice tomb is droped @ tail where the tank @ the tail hides behind the block nd the tank @ the head taunts her,
    then when the 2nd ice tomb comes, the player goes to the head, where the tank on the head hides and removes his stacks and the tank @ the tail taunts it, so just back and forth.. very simple strat.. GL!

  4. #4

    Re: Sindragosa 10m Heroic help.

    ive heard casters can just wand it till theyre unchained is off

  5. #5

    Re: Sindragosa 10m Heroic help.

    Quote Originally Posted by STALEY
    ive heard casters can just wand it till theyre unchained is off
    Pretty sure that stacks the melee debuff and overall doesn't help much but thank you for trying . To the other posters will try 4 healing .

  6. #6

    Re: Sindragosa 10m Heroic help.

    Do your tanks use FrR gear?
    If they do, and the main problem is them dying when 2 healers are out of the picture I suggest they do it in normal gear.

    The reason for this is that she hits a lot harder on HM. I'm talking melee and cleaves here.
    The FrR gear is to reduce the burst you get when she breathes on a tank with a lot of stacks. This however nerfs their normal survivability by a TON! As FrR gear is low item level and has a lot of wasted stats.

    Something I noticed that helped me and my co-tank a lot is to treat it as if you were doing the achievement (basically never eating a frost breath with more than 4 stacks). What we do is we have the first block near the head. OT resets straight off the bat and taunts near the head.
    The MT then resets his stacks on the same iceblock (melee get it low at that point) and calls out when he's done.
    The second block should be up near the tail by then. When the MT calls out, the melee finish the block and MT taunts again.
    OT resets his stacks near the tail and when he's done he taunts from that position (again, call out when you reset your stacks so the melee know to kill the block). Next block should be up near the head and the MT resets there, calls out and melee kill it.

    This eliminates the 1-shot frost breaths in general and severally lowers the damage the tanks take from melee/cleaves.
    Also have clear communication with your healers! If there's one healer left to heal the tanks (and raid) let the tanks know they need to pop a cooldown which reduces incoming damage (so shield wall = good, last stand = wasted). 4pt10 on the DK is very useful here... on the pally not so much Glyphing salv here is awesome BTW especially if you manage to build a nice threat buffer in phase 1.

  7. #7

    Re: Sindragosa 10m Heroic help.

    I don't think four healing is necessary, you just need to communicate with your raid if a healer is blocked so the tank can use a cooldown, you can use a cooldown, etc.
    Such as if a healer is blocked the priest can pop divine hymn, other hybrid can heal themselves if needed.

    Honestly, blocks dont last that long where youd need a fourth healer.

    You've never really stated what you're dying to however.
    Are casters blowing the raid up with unchained magic?
    Is raid damage just too big?
    Tank deaths?

  8. #8

    Re: Sindragosa 10m Heroic help.

    Cooldowns are for when shit like that happens.
    You've got 2 tranquilities, 2 divine Hymns, Aura mastery, divine sacrifice, shieldwall.

  9. #9

    Re: Sindragosa 10m Heroic help.

    Quote Originally Posted by Revitalize
    You've never really stated what you're dying to however.
    Are casters blowing the raid up with unchained magic?
    Is raid damage just too big?
    Tank deaths?
    We're good with tank swapping/survivability and we keep unchained well outside the raid, it seems that people are just dying super quick to the frost aoe tick despite having low stacks. Specifically after the pull ins.

  10. #10

    Re: Sindragosa 10m Heroic help.

    Quote Originally Posted by Zulandia
    We're good with tank swapping/survivability and we keep unchained well outside the raid, it seems that people are just dying super quick to the frost aoe tick despite having low stacks. Specifically after the pull ins.
    That means either the healers are too well focused on keeping the tank up.
    Your primary raid healer has shit luck with ice tombs/ unchained magic.
    People arent restting their stacks as well as you think.

    If enrage isnt an issue, perhaps the caster dps with unchained magic should just not cast phase 3.
    That's what we do.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •