Games that aren't challenging aren't fun. When the main way of being challenged is to impose irrational restrictions on yourself - not because you're so good that hard modes aren't hard, but because there simply isn't an appropriate difficulty level otherwise - that's kinda balls.Originally Posted by SilkforCalde
The difference between your RE4 example and our discussion of WoW bosses is just that - you mastered RE4 and still had fun with it by imposing restrictions on yourself (and this could be said about a lot of games - the Final Fantasy series springs to mind), but I'd venture to guess a fair number of us have problems with ICC because the first half is faceroll but required to get to the challenging part. My old guild had that problem, and it wasn't like we could just turn on hard modes since we hadn't downed LK by the time I quit.
(Am I making any sense? I should just go to sleep. The point is that player-imposed challenges because it's fun and you've mastered all the other challenges are ok, but player-imposed challenges because the game otherwise doesn't have an appropriate difficulty level for you feels artificial.)