ALIGNMENT
Selfish: Anarchist
see http://wadesigns.net/rifts/Alignment.html for more detail.
BASIC INFORMATION
Full name: Aranor Vincent
Race: Forsaken
Gender: Male
Age: He's died twice, i'm not sure he's kept track, but, if we had to guess, around 41
Detailed Class(es)(Witch Doctor, Shadow Priest, etc.): Death Knight of the unholy.
Titles of any sort:
Sexual Orientation: N/A
Relationships (romantic), past or present: Wife / 1 child during his living years. He, his wife, and child passed during the second invasion of the Burning Legion. He now holds no sense of retribution or desire for revenge.
Involvement with any associations, guilds, or militias: loosely loyal to the Banshee Queen, but looks out for himself first.
Ranks or regards among said guilds, associations or militias: N/A
Professions (Mining, Enchanting, etc.): During his living years, he was an expert Blacksmith. His prolonged time on Azeroth has done nothing but to hone his skills. Many have compared his skills to the dwarven king! (though, honestly, he's not THAT good; he just knows how to make people *think* he is.)
Jobs (Barkeep, Assassin, etc.): Having no need for sustenance or shelter, Aranor holds no job. He will craft an occasional breastplate, or undertake the odd mercenary position if he needs the gold.
(If so,) Origins of professions: See above
(If not,) Source of income: See above
Wealth status: Poor
Effect of wealth on daily life: None whatsoever; see above.
RELATIONS, ETC.
Place of birth: Moonbrook, Westfall.
Wealth status during childhood(Uses same system as above): Poor.
Current home(s): Brill, Tirisfal
Reason for making a home there: More of his kind nearby, meaning more opportunity to be had when needed.
Known family members, and their relation to the character: None, anymore.
Living members amongst said family: N/A
Non-family members of note(Includes pets): Nothing but the animated dead
Most cared for friends, family, or pets: Himself.
Any enemies, villains, or rivals, and how did this come to be: Alliance, due to his former roots, he was never very rich in his first of 3 lives, and still holds a small grudge toward the kingdom of Stormwind for his Poverty.
PERSONALITY
Reaction to Horde(Friendly, Hostile, etc.): Friendly
Reaction to Alliance(Friendly, Hostile, etc.): Hostile
Reaction to Neutral Groups(Friendly, Hostile, etc.): Neutral
Any exceptions to these: Ashen Verdict: Somewhat hostile; Aranor has, on several occassions, denied employment through the Ashen Verdict, causing some tension between Darien and himself. The ashen verdict looks to employ Aranor as a blacksmith in the cause of Shadowmourne. Aranor is, well, just not interested.
Feelings towards holidays and birthdays: ignored.
Distinctive personality traits: Dark Humour, Satirical, Reclusive, Manipulative.
Patriotism, if any: Loose allegiance to Sylvanas and the Forsaken
General reaction upon meeting a stranger of the same faction(Friendly, Hostile, etc.): Aranor will size them up, decide whether they are worth his time, and go from there.
1-10, Blissful to Depressed
7
1-10, Optimism to Pessimism:
10
1-10, Selfless to Egomaniac:
9
1-10, Generous to Greedy:
9
1-10, Always keeps his word to never keeps his word:
8
1-10, Utterly honest to frequent liar:
8
1-10, Always helps others to never helps others:
9
1-10, Often socializes to selfish and xenophobic:
6
Feelings and tendencies towards alcohol:
No use for consuming much of anything, anymore.
A brief personality description:
Favorite things in life(Foods, colors, events, etc.): the Feeling of victory, whether it be in battle or over another person in manipulation.
Least favorite things in life: Effort without benefit, The Living Alliance
Significant or unusual traits or aspects: An interest in Goblin Engineering. He could never be an engineer himself, but he does take a certain joy in examining or dismantling Goblin works for study and amusement.
APPEARANCE
Facial appearance(Includes hair): His eyes are the first thing you will notice, as they are the only things that seem to be animate on this walking corpse. They are bright blue, and intense. There are those that said they felt as if Aranor could see their very soul with but a glance. Once you move past they eyes, the next thing you'll notice is the rather large patch of... well, nothing, on his right cheek. Or lack of cheek, whichever you prefer. He has 3 teeth left, all yellowed, cracked and chipped beyond recognition. Occasionaly when he gets upset or excited, his jaw falls off.
Skin color and appearance: Pale Grey Skin, gaunt, standard forsaken build and appearence
General body build: See above
Best features (to others): Eyes; Piercing, demanding, alive.
Worst features (to others):If others had to choose an answer, they would most likely say his lack of a starboard side of his face.
Favorite features (to themselves): Aranor has been through too many life changes to judge his physical appearance.
Least favorite features (to themselves): See above.
Every day apparel:
Armor, detailed descriptions of each piece: ((phew here we go))
Helm: Likely the most important and personal part of his Wardrobe, Aranor still wears his Stormwind Guard helm. Though rusted, old, and slightly too large, he refuses to discard it. The helm has been repainted black in the recent years, however.
Chest-plate: Hand crafted by Aranor himself, from thick Saronite and Cobalt. Not many smiths in the world know how to bend Saronite to their will, and Aranor is no master himself. Although the curing process he used was almost perfect, He can still feel a faint whisper touch the back of his mind when equipping the piece.
Leggings: Also handcrafted, the Plate pants are designed for pure protection. Made of hardened adamantite (A few years back he scored a really nice deal from Ethereal Trader Hallah), these pants can stop almost any attack.
Ironically, He goes around barefooted.
He also keeps a Sigil in his possesion, given by the Lich King himself, which is powerfully magical. With this Sigil he can better control the will of those he raises into undeath, allowing him to control the Fetid corpses he raises for a longer amount of time.
Weapon(s), detailed description of each:
When needing to call upon his weapon, he will unsheathe an Winter's Edge, and enormous enchanted claymore He nicked from the Argent Crusade a few months back.
((Never trust a Forsaken Death Knight to do your dirty work, Argent tournament dalies!!))
ABILITIES
Skill and experience with their weapons: 1-10: 8
Skill and experience with any sorts of magic: 1-10: 8
Mastery of their class: apprentice, journeyman, expert, artisan, master, grandmaster: Master
Skill and experience with their professions 1-10: 10
Skill and experience in battle: 10
Pre-prime, in their prime, or post-prime: Post-Prime, but only by a little.
Favored weapons or skills: Aranor prefers to let the minions he calls from the graves fight his battles for him, but, barring that, he prefers to plague his enemy with disease and watch them suffer, if only because they've caused him some slight inconvenience.
Special abilities or unusual skills: His ability to withstand the call of the Old gods and to equip Saronite with hardly any effect.
HISTORY
(( For certain scenarios, like Night Elves, this is to be brought into the human age equivalent. ))
Include a brief listing of significant events during these years.
Birth scenario: ((Cliff Notes version guys.))
Ages 1-15: raised in Sentinel Hill by Soldier father to follow in his footsteps.
Ages 15-20: Trained to become a soldier of the Stormwind Guard, and was shipped at 18 to defend nethergarde keep from the Horde. Marries Annabelle Clarke-Vincent and has a child at the age of 19.
Ages 20-25:The Dark Portal is reopened, causing the deaths of many nethergarde Soldiers and Family, including Aranor and his. This is the end of his Mortal Life. In death, he felt the call of Kel'Thuzad but resisted, attempting to return to life to protect his Family, whom he didn't know had been slaughtered in their homes by the burning legion. His Passion for his wife and child caused him to raise as a free undead, a Forsaken.
Ages 25-45: The next 20 years are spent seeking revenge for his current state of being, and his loss of a Wife and infant child. He joined the forsaken under Sylvanas, joined the cause in Outland, and was part of the effort that eventually sent Kil'Jaeden reeling back to the Twisting Nether. This was his Retribution. This was also the cause of his second demise. During the battle at the Sunwell, Aranor had grabbed hold of a blue drake, intending it to fly near enough for him to plunge his sword into the demon. However, Kil'Jaeden must have seen this coming, and casts a spell to destroy all Blue drakes in the area, causing Aranor to plummet to his (2nd) Death at age 37. A year later, his remains are recovered by the scourge and reanimated, amongst dozens of others, as Death Knight Hopefuls. Only after the battle at lights hope did Aranor remember about his two pasts, but his heart had been hardened by service to the Scourge. He remains self sufficient, independent, and distrustful of his surroundings. And rarely lifts a finger to aid anyone but himself, due to his past. The only war he will fight will be the one in which he gets paid.
Their current every-day life: He fends for himself, often taking joy in obtaining the things he needs through trickery and deceit.
PROS AND CONS
What is unappealing about them to others: Physical appearance, attitude, actions and behaviors towards said others.
What is appealing about them to others: When he leaves.
Where do they favor in battle: Necromancy and ranged battle.
Where do they lack in battle: Close-handed Melee Combat. He's just not strong or Agile enough, and with the large Claymore he yields, he's a bit slow. Still formidable, though.