So my guild is on that face slamming, keyboard breaking, headache inducing stage known as progression and stuck on none other then the Prof himself.
We're up to maybe 300 attempts on this boss with our lowest percent being 5, so I'm here, to ask you, the community, what are we doing wrong? Or is there something we can improve on?
Here's our basic raid setup,
We run 5 healers, 2 priests (one disc, one holy), 2 druids and a holy pally.
We run a ton of range including 3 boomkins, 2 shadow priests, and 4 hunters.
Our melee is pretty thin 2 rogues, 1 warrior with shadowmourne and a ret pally.
Our main tank is a pally, second tank a druid and the third is a deathknight.
Our strat has been all over the place, for awhile we were running four tanks but the raid damage was to high for our healers to get threw, so now were back down to three.
So I'll go through the strat in phases.
Phase 1:
We are dragging the boss to the left side of the room, dropping vials on the wall, stacking for green slime (no slow) and keeping the boss and the abom close enough so the abom can damage him. We place one slow on the red slime when it is up.
We pass the plague threw out the range.
During phase transition, we stack at the table, dpsing the boss until the slimes spawn. All the melee attack the green slime, pets are summoned and placed on it to absorb the damage. Once the red slime is up, the dps will switch for their debuff.
Phase 2:
The range spread out, attempt to dodge goo (we run avr) while handling the unbound plague, once in awhile though, it will magically appear in melee and bounce around.
Again, the vials being dropped by the wall, the abom being relatively close to the boss, sometimes half way across the room because of slime puddles. Stacking on green, running from red.
During transition we stack at the table once again and hop on green, we do not blood lust during the transition and this is normally where we wipe for whatever reason. We have melee and pets stacking on the green, dps on the red and often, one slow on it.
Phase 3:
The paladin tank starts it off and drags the boss along the left wall (from the table, so green side.) and begins to work slowly towards the door, tank swapping and all that goodness. The range stack on a boomkin in the center of the room and do as little moving as possible. The healers stack under the boss with the melee and move with the boss. Normally, by the time we hit orange side, its a wipe due to raid damage or a tank dying.
As a guild, were kind of stumped, the majority of us are in 264 gear with random pieces of 277. We have no Valan'yrs in the guild and one shadowmourne.. Any suggestions would really help.