1. #1

    Prof Putricide 25 Heroic

    So my guild is on that face slamming, keyboard breaking, headache inducing stage known as progression and stuck on none other then the Prof himself.
    We're up to maybe 300 attempts on this boss with our lowest percent being 5, so I'm here, to ask you, the community, what are we doing wrong? Or is there something we can improve on?

    Here's our basic raid setup,
    We run 5 healers, 2 priests (one disc, one holy), 2 druids and a holy pally.
    We run a ton of range including 3 boomkins, 2 shadow priests, and 4 hunters.
    Our melee is pretty thin 2 rogues, 1 warrior with shadowmourne and a ret pally.
    Our main tank is a pally, second tank a druid and the third is a deathknight.

    Our strat has been all over the place, for awhile we were running four tanks but the raid damage was to high for our healers to get threw, so now were back down to three.
    So I'll go through the strat in phases.

    Phase 1:

    We are dragging the boss to the left side of the room, dropping vials on the wall, stacking for green slime (no slow) and keeping the boss and the abom close enough so the abom can damage him. We place one slow on the red slime when it is up.
    We pass the plague threw out the range.
    During phase transition, we stack at the table, dpsing the boss until the slimes spawn. All the melee attack the green slime, pets are summoned and placed on it to absorb the damage. Once the red slime is up, the dps will switch for their debuff.

    Phase 2:

    The range spread out, attempt to dodge goo (we run avr) while handling the unbound plague, once in awhile though, it will magically appear in melee and bounce around.
    Again, the vials being dropped by the wall, the abom being relatively close to the boss, sometimes half way across the room because of slime puddles. Stacking on green, running from red.
    During transition we stack at the table once again and hop on green, we do not blood lust during the transition and this is normally where we wipe for whatever reason. We have melee and pets stacking on the green, dps on the red and often, one slow on it.

    Phase 3:

    The paladin tank starts it off and drags the boss along the left wall (from the table, so green side.) and begins to work slowly towards the door, tank swapping and all that goodness. The range stack on a boomkin in the center of the room and do as little moving as possible. The healers stack under the boss with the melee and move with the boss. Normally, by the time we hit orange side, its a wipe due to raid damage or a tank dying.

    As a guild, were kind of stumped, the majority of us are in 264 gear with random pieces of 277. We have no Valan'yrs in the guild and one shadowmourne.. Any suggestions would really help.

  2. #2

    Re: Prof Putricide 25 Heroic

    5 healers looks kinda low.

    We use a slightly different tactic for transition phases though, we basically always stack up on the green spawn points ( except for the ranged ). We also slow the green one? Don't see any reason not to do it? Bloodlust on transition will save you more time than bloodlust after btw, certainly if you have problems with it.

    In phase 3 we have a feral kitty take 1 debuff with cooldowns to prolong the phase a bit.

    You're not really telling us why ur wiping on the 2nd transition though? did you lose any players before, can't handle the raiddmg? it's just the same as ph1 transition.

  3. #3

    Re: Prof Putricide 25 Heroic

    couple tips
    Though i didn't see it listed, i'm assuming you have a shaman dropping nature resist, barring that, have a hunter aspect it, it will help eat a lot of the raid damage on the fight, and with only 5 healers, they're gonna need the help.

    You're comp is relatively light on melee, so have your DK tank pop army on the 2nd transition where you said you normally wipe (assuming he's blood so he can't control his army too well, make sure he is targeting the green ooze when he casts army). This eats a LOT of the damage it does as well as freeing ranged to nuke it without worrying about stacking, its still better for them to stack on the targeted person if they're within 15 yards otherwise you run the risk of getting bad RNG and having them targeted directly after and taking a lot of damage and possibly getting one shot on the following green ooze knockback. DKs are op as hell for this fight, army doesn't die and will trivialize the green ooze.

    I'm also wondering why you wouldn't slow the green? there's no reason not to, and with 2 resto druids they should both have revitalize which feeds the abom tons of energy (as well as fueling energy/rage/rp to your melee for more damage). We run with one and our abom always has enough to slow every ooze that comes out as well as both on the transition. Make sure your abom driver is letting the pools grow and not just sucking them up as soon as they spawn, they'll get tons more energy that way and the raid can (hopefully) avoid the puddle, after 300 attempts the driver should know how to keep the pools up without falling behind. The abom's damage on putricide is nice, but it is in no way a game breaker, and you'd get more damage from your raid if they have to soak even 1 less knockback from the green, his primary concern should be slowing and nuking the adds.

    With only 3 tanks you're going to be pushing it in p3 so you'll need everyone up and free from debuffs, If you have the luxury of a kitty cat, you can have him tank Putricide at the start of p3 to lengthen the soft enrage, 4 stack on a single tank = dead raid, so it lengthens the soft enrage by about 20 seconds. Keep in mind, kitty will need big heals and chained cooldowns. 4 tanks would mean the enrage is no longer the tanks' aoe pulse but instead the room filling up with green. We've recently been popping hero in the 2nd transition to ensure we have every ooze dead and every raid member alive and on the boss before or as he is leaving the table. Our ranged does not stack on a central point, but not sure thats too much of an important difference, main thing with the puddle control is that no one should ever be in front of the boss, and if you're not somewhat near the edge of a puddle, you're doing it wrong.

    We stack the boss under the green spawn point, might not work for you with such little melee. We also drag the boss along with the green ooze to allow for cleave damage (assuming he's not about to drop bombs). During phase transition all melee nukes the green until he picks a target then goes on their respective variable. During the 2nd phase transition with army up, a good tip is that any class that can immune out of the green ooze's focus should do so, wait til it is about 5-10 yards from you then vanish/fd/bubble/iceblock, this allows a much larger amount of dps time on the ooze for both melee and ranged. Snake traps can also soften the blow in a pinch, but the knockback will one shot them.

    I honestly think that is all the advice i can think of.

  4. #4

    Re: Prof Putricide 25 Heroic

    The key to this fight is pretty much the 2nd transition. To make it flow easily we always use AoTD on the green slime(Actually using this in both transitions, but you seem to only have one DK). I would also recommend using BL as soon as the green slime has exploded once since at this stage it should fixate someone far away and you have time to nuke it.

    Other tips for killing the green fast is to use blink and demonic teleport just before it reaches you. It is also possible to use DS or IB at correct time and the slime will stand still for 10seconds(!) making it die REALLY fast.

    As for P3 we use the tactic to drag the boss from the table to the entrance in a straight line. This leaves the 2 sides for the ranged and should lower the amount of movement needed for them.

    However the reason you are wiping in P3 seems to be the mutated plague stacks. Going with only 3 tanks is pretty crazy. The plague should NEVER stack on anyone for more than 2 stacks. As soon as someone gets 3 the raid WILL start to die really fast. 2 stacks is about 2-3k/tick I believe and since every stack tripples the damage from 3 stacks is around 5-6k/tick.

    The tactic we use is EITHER 4 tanks taking debuffs 2-2-2-3(And then the 1st tank might take another 1 or it is a wipe already). However we usually use 2 DPS warriors taking one each using shieldwall and shieldblock(Makes you crit immune) for a 2-1-1-2-3 rotation(Then the 1st tank might take another one or it is a wipe).

    As stated before the mutated plague increases by 3x for every stack. One player with 3 stacks does as much damage as 3 players with 2 stacks. If anyone ever gets 4 stacks you wipe pretty much instantly due to the 15k+ ticks on the raid.


    Naturally you need/should have all players alive when P3 starts, the slimes should be dead a maximum of ~5seconds after the boss goes free or you should work more on the transition. If people are dying from random things in the earlier phases there are strategies that minimize the risk of this as well.

    Goo handling:
    To avoid getting hit by goo stand FAR away from the boss OR on top of him. Do not stand in the 10-25y range or you risk getting hit easily.
    The tank needs to be aware of goo timers. Noone should have problems avoiding goo when there are no slimes up, however when a green slime spawns the tank needs to keep the boss on top of the melee not to risk them all dying. While any slime is active the tank can move the boss to the wall/corner when goo is about to be launched to keep it at maximum distance from the raid.

    Green slime in general:
    Everyone that stack on it when it spawns: Make sure you get knocked towards the center should one of you get targetted first.
    After it explodes stay at least 15-20y away from it and don't go closer until it has targetted someone.
    Quote Originally Posted by Xhosas
    Why do ppl thing that dodge isnt good in ICC? i mean if u have alot 25 bananas and 25 oranges and someone steals u 20 bananas, what will u do, buy back some bananas or buy more oranges?

  5. #5
    Stood in the Fire Nakkí's Avatar
    10+ Year Old Account
    Join Date
    Dec 2009
    Location
    Vantaa, Finland
    Posts
    492

    Re: Prof Putricide 25 Heroic

    Our guild has been farming this guy with quite a similar (although not totally identical) strat for about 4-5 resets now. 8)

    What we do differently, and what might help you out as well, is in phase 3 to have the first tank picking up Putricide run to the door, directly across the room from Putricide's table. When P3 intiates, we get a load of free dps time on Putri while he runs across the room to the tank on the far side.

    In P3, we also sometimes utilize a feral dps druid popping into bear form (probably not doable with resto druids if not at the very beginning of the phase), popping all defensive cooldowns + a layer of Pain Suppression from a priest, and gaining one single stack of the debuff before the actual tanks, thus slowing down the exponential accumulation of debuffs on the tanks themselves.

    (We're normally running with 3 tanks though, the extra feral "tank" is brought in only if our performance isn't as good as it can be, to secure a kill.)
    Nakkiz of Memento <EU-Frostwhisper>

  6. #6
    Bloodsail Admiral kosuko's Avatar
    15+ Year Old Account
    Join Date
    May 2008
    Location
    Kirchroah (Netherlands)
    Posts
    1,087

    Re: Prof Putricide 25 Heroic

    If you managed to get him to 5% you are probably doing everything right. the 5% is won by swapping targets a but better, moving a bit better in phase 3, letting 1 dps die less etc. etc.

  7. #7

    Re: Prof Putricide 25 Heroic

    We use 4 tanks, 5 healers and stack on top of every green spawn(melee only). If we have issues with soakers in the transition phase we have a DK pop army on each phase, just make sure that he hits the green ooze before he summons the army as it will then follow it around. Happy killing.

  8. #8

    Re: Prof Putricide 25 Heroic

    3 tanking it is causing you to shorten the "soft enrage" in P3, that is the raid damage. The debuff damage increases exponentially per stack. 3 x 4 stacks is far more damage than 4 x 3 stacks. You will want to 4 tank it, it will give you much more time. 2-2-2-3-3-3-4-4-4-4 is what your tank stacks should look like. That is, first 3 tanks to 2, 4th tank to 3, others to 3, then all to 4, at which point you will all have died. Remember to utilize your two "free" tanks. They can be used to stack on green or to eat plagues. By eat plagues I mean hold onto them for much longer than a normal raid member could. I'm a DK so I generally VB -> AMS and hold the plague for about 15-20 seconds. It definitely helps.

  9. #9

    Re: Prof Putricide 25 Heroic

    Wow, thank you guys, this has all been really useful information.
    The sad thing is though, we don't have a kitty dps so that sucks since a lot of you mention that, however, we will go back up to four tanks.
    And as for our reasons for wiping we normally lose 5-6 people in phase 2 from plague or goo but because of our high number of druids we run, we normally only end up with one person on the ground by phase 3. Relying on battle rez's ftw, although I slightly blame avre for people dying to slimes.

    But thank you guys, we're definitely going to use all your suggestions!

  10. #10

    Re: Prof Putricide 25 Heroic

    Get your peeps to perk up during p2 and not die, dps in p3 is tight.

    In the p2=>p3 transition have your ranged inbetween the oozes and the table, so when their respective oozes die they can turn straight to the boss. Having range all stack up isn't a good idea either as if one range gets a puddle they all need to move, similarly with goo, so have your range spread...and get everyone to up their damage ^

  11. #11
    The Patient
    10+ Year Old Account
    Join Date
    Dec 2009
    Location
    the Netherlands
    Posts
    247

    Re: Prof Putricide 25 Heroic

    You should have everyone allive in p3, you most likely wont have time to combat ress someone in the end of p3.

    5 healers seems a bit low, especialy if your guild is new on that fight you seriously wanna consider taking 6 healers.
    Also im guessing you got 3 tanks in the raid, and using a dps (warrior, druid) to take 1 stack of the p3 debuff to reduce the raidwide outgoing dmg.

    on my guilds first kill we actualy used 2 dps warriors and a feral druid to each take 1 stack of the debuff alongside of the 3 tanks (talking about lack of dps here)

    anyways once 1 of your tank reaches 3-4 stacks, the outgoing dmg on the raid will get unhealable


    //edit why arent you slowing the green ooze? the enrage timer shouldnt be a problem with your gear and the 15% buff. you can stall the p1 transition by just dpsing a little less if needed.. Also have your disc shield the abomination (can procc revitalize) and druids have a rejuv on the abom for revitalize. this greatly increases your energy usage.
    Quote Originally Posted by TroyBlade
    Every new dps trinket in the game should be itemised exactly and perfectly for you and also be an upgrade over your current trinkets.
    If this doesn't happen, the game is broken beyond horrific terrible belief and is not worth playing.
    http://www.wow-heroes.com/character/...scale/nysalia/
    http://www.worldoflogs.com/guilds/225579/

  12. #12

    Re: Prof Putricide 25 Heroic

    ranged stacking up in p3 seems bad? that means every time malleable goo is cast, you have to move as ranged? huge dps loss.

    also; get a dps feral druid with some tanking trinkets (glyphs) and let him tank for a while in p3 with all cd's up; that's how we do him.
    also, we only take 2 tanks + the feral druid.

  13. #13

    Re: Prof Putricide 25 Heroic

    Are ypu using snake traps on green goo?
    http://eu.wowarmory.com/character-sheet.xml?r=Balnazzar&cn=Eydes

    Do you think you have what it takes to be in a 12/12 ICC heroic (world 34th) guild that doesnt use alt raids and doesnt extend raiding? Check us out at http://www.paparazziguild.com/

  14. #14

    Re: Prof Putricide 25 Heroic

    Try raging at people, it worked really well for us.

    For those who think I am not serious, I am.
    OH FOR GODS SAKE I HAVE NO IMAGINATION.

  15. #15
    Deleted

    Re: Prof Putricide 25 Heroic

    Why the heck isn't your abomination handler slowing down everything? On our first kill I slowed down the green add once and the orange add twice on both phase changes while sundering at least one of the adds to full, as well as slowing down every add outside phase changes once.

    Even with little revitalizes you can nurture the clouds for extra energy. Basically suck a cloud until it's small, then let it grow again. Eliminate the old clouds quickly when new ones spawn. This should help you get to 100 energy before the first phase change.

    Using a dps to take one stack in phase3 works very well. You can also use a DK dps using IBF, their personal 1 minute cooldown as well as a Pain Suppression and/or Guardian Spirit. It's much easier with a druid though, as they'll be crit immune in their dps gear. A DK with everything popped and PS should be able to live through one crit though.

    Whatever you do in phase3, do not let anyone ever get to 4 stacks. Also your tanking order should be organized so you delay the 3-stacks as long as possible. With a dps taking 1 stack you could go 2-2-1-3 first. Then the 1st and 2nd tanks take one more stack each, and you wipe if one of them gets to 4.

    A 4-stack plague ticks for almost 20k, so it's an instant wipe. Having 2 3-stack plagues is very heavy raid damage, and you want to use Divine Guardians and Aura Masteries here. 3 3-stack plagues will likely start killing people very quickly. Make sure your healers prioritize keeping the stack people alive before everyone else, to buy you an extra few seconds to kill him. It's a bit silly if the dpser 4th debuff person dies with Putricide at 0.1% health.

    It's worth considering tanking Putricide on the green side right on top of the green spawnspot. Have everyone switch to the green add immediately, and put pets on it too. You're going to eat at least one explosion, but minimizes movement between adds. When a green one is coming, ranged don't need to move. When an orange one is coming, only the target needs to move.

  16. #16

    Re: Prof Putricide 25 Heroic

    Quote Originally Posted by Bielz
    5 healers looks kinda low.

    We use a slightly different tactic for transition phases though, we basically always stack up on the green spawn points ( except for the ranged ). We also slow the green one? Don't see any reason not to do it? Bloodlust on transition will save you more time than bloodlust after btw, certainly if you have problems with it.

    In phase 3 we have a feral kitty take 1 debuff with cooldowns to prolong the phase a bit.

    You're not really telling us why ur wiping on the 2nd transition though? did you lose any players before, can't handle the raiddmg? it's just the same as ph1 transition.
    We do it with 5 healers aswell. We do have a feral taking 1 stack aswell, which helps alot.

    Besides that, are you getting in to phase 2 with 1 add popped?

  17. #17
    High Overlord eixx's Avatar
    10+ Year Old Account
    Join Date
    May 2010
    Location
    Denmark
    Posts
    108

    Re: Prof Putricide 25 Heroic

    It's some time ago we killed him (Had the 5% buff i think?)
    But we used 5 healers - 2 priest(dics and holy), 1 druid, 1 paladin and 1 shaman(Me on my alt xD). And 4 Tanks.
    If you need to see what we did you can look here:
    http://www.youtube.com/watch?v=eVnbtYWnRE0

    Hunter - Monk - Warlock - Shaman - Paladin
    <Immersion> - Alliance 25 man guild @ Frostmane Stream

  18. #18

    Re: Prof Putricide 25 Heroic

    I must commend you for your tenacity by the way, 300 attempts is quite alot. You've done him on 10 man right?
    http://eu.wowarmory.com/character-sheet.xml?r=Balnazzar&cn=Eydes

    Do you think you have what it takes to be in a 12/12 ICC heroic (world 34th) guild that doesnt use alt raids and doesnt extend raiding? Check us out at http://www.paparazziguild.com/

  19. #19

    Re: Prof Putricide 25 Heroic

    Snake trap helps absoring the green ooze.

  20. #20

    Re: Prof Putricide 25 Heroic

    Just wanted to say thanks to everyone again, with all the feedback you guys provided we were able to easily down him, the tank swap thing -really- helped.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •