I wonder if anyone else besides me have noticed this trend, that when blizzard tries to remove the "Bring the player, not the class", that they end up giving the other class a metter mechanic to apply the buff or debuff compared to the original.
Let me give you some examples:
Curse of Elemenents, the original Spelldamage debuff:
Moonkin druids and Unholy Death Knights applies it through their normal rotations, no DPS lost, only DPS gained.
Warlocks have to use a Curse which deals no damage. If there isn't anyone else to apply the spelldamage debuff, warlocks will lose DPS compared to if they weren't needed to apply the debuff.
Scorch and Winter's Chill, the original spellcrit debuffs:
Two of three Warlock speccs applies it through their normal rotation. Firemage's loses DPS using scorch compared to if they didn't need to. And even if Winter's Chill applies through a normal mage-rotation, it is a stackable debuff, and therefore worse.
Totem of Wrath, the original, best spellpower buff:
Demonwarlocks applies it through their normal rotation, and it can give up to 400+ extra spellpower for an entire raid. Elemental Shamans lose's DPS if they are the one who are giving the spellpower buff, and totem of wrath does only give 280 spellpower.
There are some more (like mages getting a bloodlust+sprint ability in Cataclysm and Frost DKs applying 20% melee haste without having any annoying totem to look after), but isn't it all just weird? In my opinion, it should be reversed, that the original's should get the best stuff.
Well, have anyone else noticed this strange pattern made by Blizzard?
(IMPORTANT: This is not a flame thread against classes, this is "flaming" against Blizzard's decisions. And sorry for my bad English.)