Page 1 of 3
1
2
3
LastLast
  1. #1

    ghostwolf needs lots of fixing?

    so i ran across this topic today and would like to know more opinions because mmo-champ has a larger world wide fan base.

    http://forums.worldofwarcraft.com/th...70779660&sid=1

    i agree with the OP that ghostwolf needs a change and its mechanics are quite unfair for the cost of its talents.
    my friend code...

    5241-1925-7760 name toasty

    up for battles ...after 10/18/2013

  2. #2
    Mechagnome ThunderBlunder's Avatar
    10+ Year Old Account
    Join Date
    May 2010
    Location
    you wanna know, don't ya :p
    Posts
    639

    Re: ghostwolf needs lots of fixing?

    just make it instant cast with no TP requirement, and we'll still be flag kings/queens after druids
    Also make it indoor >.<
    Quote Originally Posted by Boubouille View Post
    *punches ThunderBlunder in the face*

  3. #3
    Bloodsail Admiral Mufasaprime's Avatar
    10+ Year Old Account
    Join Date
    Apr 2010
    Location
    Where the Wild Afk Gnomes Roam
    Posts
    1,191

    Re: ghostwolf needs lots of fixing?

    Quote Originally Posted by sac
    so i ran across this topic today and would like to know more opinions because mmo-champ has a larger world wide fan base.

    http://forums.worldofwarcraft.com/th...70779660&sid=1

    i agree with the OP that ghostwolf needs a change and its mechanics are quite unfair for the cost of its talents.

    lol.....lichborne i can now be shackled undead (has to be speced into) Gargoyle, 51 point talent can be shackled, and that paladin fear undead ability

    you have no excuse to cry over ghostwolf
    ▄██▄
    .o_à INDEED.
    "Trolls and Tauren will hold tea party rallies, claiming Garrosh to be a socialist muslim dictator."

  4. #4

    Re: ghostwolf needs lots of fixing?

    ghostwolf is fine.

  5. #5

    Re: ghostwolf needs lots of fixing?

    Quote Originally Posted by Mufasax

    lol.....lichborne i can now be shackled undead (has to be speced into) Gargoyle, 51 point talent can be shackled, and that paladin fear undead ability

    you have no excuse to cry over ghostwolf
    Lichborne means you can heal yourself with Deathcoils tho nomnom. GW is fine tho, perhaps some deep resto talent that gives you +5% hp regenerated every x seconds instead of 1% would be nice, but its not really needed.

  6. #6

    Re: ghostwolf needs lots of fixing?

    Quote Originally Posted by Mufasax

    lol.....lichborne i can now be shackled undead (has to be speced into) Gargoyle, 51 point talent can be shackled, and that paladin fear undead ability

    you have no excuse to cry over ghostwolf
    DKs and pallys have nothing in common with shaman i dont know much about DKs but paladin fear its self should be instacast its not like its used alot. abilities like that dont get used enough and would be nice if they had more oportunity to not be useless.
    my friend code...

    5241-1925-7760 name toasty

    up for battles ...after 10/18/2013

  7. #7

    Re: ghostwolf needs lots of fixing?

    Quote Originally Posted by ixobelle
    ghostwolf is fine.
    explain...define thee word fine.
    my friend code...

    5241-1925-7760 name toasty

    up for battles ...after 10/18/2013

  8. #8

    Re: ghostwolf needs lots of fixing?

    Quote Originally Posted by Martsus
    Lichborne means you can heal yourself with Deathcoils tho nomnom. GW is fine tho, perhaps some deep resto talent that gives you +5% hp regenerated every x seconds instead of 1% would be nice, but its not really needed.
    Minor Glyph of Ghostwolf much?

    Pro for pvp...
    Quote Originally Posted by Zaelthon
    do i wanting my cat come the expansion due to signifying a reroll fresh scratch the night elf mage?

  9. #9

    Re: ghostwolf needs lots of fixing?

    Also, I'd rather get a regular movement speed increase talent...as ghost wolf as it is works fine for pvp when combined with earthen power. You can't be reduced below 100% run speed, and in the next 4 seconds, you will get snare removal and be back up to the extra 40%.

    to use it in pve would be pointless because its mana to shift into, whereas with a run speed inc talent, we move faster while still hitting the target and using our abilities.
    Quote Originally Posted by Zaelthon
    do i wanting my cat come the expansion due to signifying a reroll fresh scratch the night elf mage?

  10. #10
    Bloodsail Admiral Mufasaprime's Avatar
    10+ Year Old Account
    Join Date
    Apr 2010
    Location
    Where the Wild Afk Gnomes Roam
    Posts
    1,191

    Re: ghostwolf needs lots of fixing?

    Quote Originally Posted by sac
    DKs and pallys have nothing in common with shaman i dont know much about DKs but paladin fear its self should be instacast its not like its used alot. abilities like that dont get used enough and would be nice if they had more oportunity to not be useless.
    well of course dks and pallies have nothing to do with shamans, neither do priests that can shackle undead, of course they are diffrent, the entire game is not to homogenize everything, ghost wolf is a travel form in a sence, classes like the dk, that has to put 51 points into an ability can be CC'd, the pet, can be cc'd if you use the lichbourne ability to avoid a fear, i can be CC'd (even more)

    the point im getting at, you have unique spells to your unique class, other classes, such as the dk, have it alot worse, just be happy
    ▄██▄
    .o_à INDEED.
    "Trolls and Tauren will hold tea party rallies, claiming Garrosh to be a socialist muslim dictator."

  11. #11

    Re: ghostwolf needs lots of fixing?

    I would love for this to be baseline. However, I view this in two ways:

    1.) The talent will be removed. It is a boring talent. Blizzard wants players to have a basic shell of a talent tree and have 5-10 point to toss around for "fun" utility talents. I don't view -2 seconds off Ghost Wolf to be fun or even that great of utility. It is required in any PvP build.

    2.) The talent will stay. To play devil's advocate here: it isn't just a simple "damage increased by 5%". It actually does change the way people play rather than just creating larger numbers or less damage taken, etc.

    So the question of the day becomes, "Does Blizzard view Improved Ghost Wolf as a 'fun' or 'boring' talent?"

  12. #12

    Re: ghostwolf needs lots of fixing?

    Wasn't there an armor set that used to buff Ghost Wolf form?

  13. #13
    Deleted

    Re: ghostwolf needs lots of fixing?

    It's a choice of talents, I kinda wish there were more of these and less "add crit to x".


  14. #14

    Re: ghostwolf needs lots of fixing?

    Quote Originally Posted by Garrr
    Wasn't there an armor set that used to buff Ghost Wolf form?
    Lol yeah the 60 pvp boots increased ghost wolf speed by 15%
    http://www.wowhead.com/item=16573

    Good times.

  15. #15

    Re: ghostwolf needs lots of fixing?

    Quote Originally Posted by wushootaki
    to use it in pve would be pointless because its mana to shift into.
    Druid forms cost mana, in fact almost twice as much[GW's 6% base vs Travel/Aquatic Forms 13% base(untalented)]. All three forms are very situational but far from pointless in PvE.
    3DS Friend Code: 1891-2236-0134

  16. #16

    Re: ghostwolf needs lots of fixing?

    MAKE

    IT

    FASTER
    I'd tell you to get at me, but you smell like shit, so keep your distance, please.

  17. #17
    High Overlord Azyure's Avatar
    10+ Year Old Account
    Join Date
    Apr 2010
    Location
    Colorado
    Posts
    182

    Re: ghostwolf needs lots of fixing?

    Ghostwolf needs no fixing imo. If Ghostwolf needs fixing Priests need a talent that gives them a movement speed increase too without speccing into it and an instant cast bubble that can not be dispelled, we also need to be able to dual wield 2 handed weps...you know what, just give every class the exact same talents while your at it. Heres a thought, you play a class that gives an advantage in pvp/questing no matter how small, enjoy it as it is, it is not broken. find something else to qq about

  18. #18

    Re: ghostwolf needs lots of fixing?

    Only ghost wolf change I would like to see is that Glyph that was in the WotLK beta files that let you become a black or white wolf.

  19. #19

    Re: ghostwolf needs lots of fixing?

    Quote Originally Posted by Radux
    I would love for this to be baseline. However, I view this in two ways:

    1.) The talent will be removed. It is a boring talent. Blizzard wants players to have a basic shell of a talent tree and have 5-10 point to toss around for "fun" utility talents. I don't view -2 seconds off Ghost Wolf to be fun or even that great of utility. It is required in any PvP build.

    2.) The talent will stay. To play devil's advocate here: it isn't just a simple "damage increased by 5%". It actually does change the way people play rather than just creating larger numbers or less damage taken, etc.

    So the question of the day becomes, "Does Blizzard view Improved Ghost Wolf as a 'fun' or 'boring' talent?"
    I'm pretty sure that talent is here to stay, simply because of how long it has lasted. Then again normally I would be pretty certain that most thinking people would agree with me that GW needed changes when mount cast speed was changed from 3 seconds to 1.5, apparently not.

    2 second cast 40% run speed bonus is idiotic with 1.5 second cast 100% speed boost mounts. Yes it does have the "Cannot be slowed below 100%" affect, but let's be frank, 100% is too slow in PvP, Tuskarr's or bust.

    It's as simple as this, every PvE shaman wishes he had that talent from time to time, but cannot pick it up because it is at an awkward place in the tree. Every PvP shaman has that talent. It would be a boost to the class with absolutely no downside for that talent to disappear and for Shaman to be balanced around having 2 more points available in their PvP builds (it really wouldn't change much). Even if they changed it so GW was instant cast baseline and Imp GW provided the inverse judgement of justice affect the world would make a ton more sense and nobody would be getting hurt.

    Quote Originally Posted by OMGitsAzyure
    Ghostwolf needs no fixing imo. If Ghostwolf needs fixing Priests need a talent that gives them a movement speed increase too without speccing into it and an instant cast bubble that can not be dispelled, we also need to be able to dual wield 2 handed weps...you know what, just give every class the exact same talents while your at it. Heres a thought, you play a class that gives an advantage in pvp/questing no matter how small, enjoy it as it is, it is not broken. find something else to qq about
    Obviously asking for something idiotic and broken to be fixed hurts you in some way. Buffs to someone else are indirect nerfs to me and all that jazz. I suppose we should go back to the days when Warriors and Druids got no rage through a PW:S so that Disc priests can be the most hated healer again. That 'Fix' had a heck of a lot more PvP implications than this change would.

    Quote Originally Posted by Robbykig
    It's a choice of talents, I kinda wish there were more of these and less "add crit to x".
    The problem is that it's less of a choice than it seems at first glance. Without this talent one of your spells is basically only useful for 4 levels. Imagine if Dire Bear form was a talent. This talent would be basically just as optional as Imp GW, if you want to play a Bear you need to spec for Dire Bear, if you want to play a Cat you would skip this almost entirely worthless talent. Bear form would be useful from level 10 to 40 untalented in a similar way that GW is useful from 16 to 20. Just as Feral is a tree with a Tank and a Melee DPS role, each Shaman tree has a PvE and a PvP role. Imp GW is mandatory for the PvP role, and almost entirely useless for the PvE role.
    Quote Originally Posted by Nymrohd View Post
    I pity people who have gotten so insensate to disrespect and abuse from repetition that they have elevated being jaded to a virtue.

  20. #20

    Re: ghostwolf needs lots of fixing?

    Quote Originally Posted by OMGitsAzyure
    Ghostwolf needs no fixing imo. If Ghostwolf needs fixing Priests need a talent that gives them a movement speed increase too without speccing into it and an instant cast bubble that can not be dispelled, we also need to be able to dual wield 2 handed weps...you know what, just give every class the exact same talents while your at it. Heres a thought, you play a class that gives an advantage in pvp/questing no matter how small, enjoy it as it is, it is not broken. find something else to qq about
    Pay no mind to him. Bad troll is bad troll.

    The very word "fixing" has nothing to do with your " QQ make priest OP " rant.

    shaman is currently a mix of other classes abilities/talents, but we always have to have a weaker version or else the other classes would bitch foreverabout it.

    ghostwolf: the weaker version of druids travelform, ghostwolf has a baseline casttime, is dispellable, does NOT break movement impairing/snaring effects, does NOT make immune to polymorph but DOES share travelforms weaknesses of being affected by fear beast (hunter) and hibernation(druid). The only "good" thing is the ignoration of snaring effects, but this doesn´t help as any chaser/chased will be just as fast ( or faster with tuskarr enchant or talents ) as you ( and druids travelform is not 13% base mana, (because every druid goes for master shapeshifter anyway), but 9.1% base mana ).

    totem buffs: the weaker version of other classes buffs fire/frost/nature resistance ( paladin/hunter ), spellpower (warlock), 20% melee haste ( dk (and ret with cata)), mp5 ( paladin ) or armor ( paladin ). they don´t even cover 1/11 of what the aura counterparts of them cover, they are destroyable by healer melee hits, are immobile, have lower duration and some are hardly used because they clog up other totem´s slots ( resistance totems )

    waterwalk:waterwalk, once one of shamans signature abilities, looks like a cheap copy of icy veins now. deathknights can use it on the whole group, have baseline no reagent requirements for it and they can use it while mounted (oh and it has unlimited duration).

    hex:the effect is a silence/pacify, and while it has a comparable cooldown to those, it breaks on damage, is dispellable, trinketable, druids are immune to it WHILE AT THE SAME POINT they can remove it.
    compared to a fear ( because both break on dmg, but not immediately ) it has a high cooldown, let´s your target walk around as it pleases, and does not work against druids.

    aoe dmg: ele have to go into melee, melee are immobile because of fire elemental/magma being immobile, and additionally inflexible through fire nova needing those fire totems to be used. with cata shaman get an channeled aoe spell like any caster class has it, but guess what? NOT BASELINE



    additional issues are that we get nice pvp abilities only through talents ( thunderstorm (which is except for it´s mana regenerating part, a waste of talent points in pve), feral spirit ( as well as their sprint(as well as it´s snare/root breaking component), stun and taunt), earth shield, rip tide, imp ghostwolf ) or glyphs ( stoneclaw totem ).

    add to that, that many abilities are used for more than one benefit ( shamanistic rage manareg AND dmg reduction, feral spirit dmg/heal AND sprint AND snare/root breaker AND 2 sec stun, thunderstorm regenerating mana AND knocking enemies back, magma/fire elemental totem used for single AND aoe dmg, maelstrom weapon used for burst dmg AND selfheal AND instant cc ) , you´ll have a big list of needed fixes.


    Oh, and why do we, a "no-tank-spec" since early classic, still have toughness, which warriors in their protection tree (tank), paladins in their protection tree (tank) and death knights in their frost tree ( the supposed tanking tree at early wotlk, and it´s only tier 1 so easily obtainable by every tank dk regardless of tree used ) ?


    Shaman, for the most part, is still stuck in outdated perspectives, and ghostwolf is just one of many abilities/talents/glyphes which need adjustment.
    Quote Originally Posted by Angoth
    I'm sorry that Blizzard won't just gift wrap awesome in a cup and let you drink your fill.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •