1. #1
    The Patient
    Join Date
    Jan 2009
    Posts
    298

    ToTT and threat transfer canceling

    So today one of my raidbuddies told me there's a way to cancel the tricks threat transfer but keep up the 15% dmg buff.
    As I am for now the only rogue in our raid, there's no other rogue to trade tricks with which leads me to the problem that I should trade tricks with someone who's capable of good dps and not being a caster due to range issues. So our fury warriors are the only option.

    anyway I changed my tricks macro in something like this:

    /target [playername]
    /cast tricks
    /cancelaura tricks
    /targetlasttarget

    sort of ... after checking the log I found the tricks buff being there 2 times. One time it has a duration of 1.5 seconds which makes sense as I used to double hit the macro to cancel the aura at once. the second tricks buffs showed an uptime of 40 seconds. Now I'm not sure whether the whole test was successful and moreover I found another weird looking macro of which I don't even know what exactly the commands are about but anyway, long story short: Anyone around who knows a successful way to make this work properly? Maybe my method was okay but after looking at the macro from EJ.com I doubt it ...

    I just wanna trade tricks with one of our fury warriors without boosting him above the tank in omen meters

  2. #2
    High Overlord
    Join Date
    Mar 2010
    Posts
    102

    Re: ToTT and threat transfer canceling

    well one thing is your targeting is a little excessive you could simply do
    /cast[target=playername] tricks

    this way it wont change who you are targeting and still apply it to the warrior. you can change it up a little to and put in a sequence or a modifier incase you need to boost tank threat also the threat does not begin to be transfered till your next damaging attack so it would be best to put the /canceaura first like so
    /cancelaura tricks
    /cast[target=playername] tricks

    the first press would activate it without canceling it out immediately and then 2nd click would remove the buff it could be that for the first one the cancelaura came before you landed an attack and the 2nd tricks you landed an attack before it computed the cancelaura

    hope it helps

  3. #3
    Mechagnome
    Join Date
    Aug 2009
    Posts
    734

    Re: ToTT and threat transfer canceling

    /script local p="player" for i=1,40 do local _,_,_,_,_,_,_,u,_,_,s=UnitBuff(p,i) if u==p and s==59628 then CancelUnitBuff(p,i) break end end
    /cast [target=playername] Tricks of the Trade


    I personally like:

    /cast [target=mouseover] Tricks of the Trade

    because I change the target whenever I want and never have to de-target the boss/add. You just have to bind the macro to a key.

  4. #4
    Keyboard Turner
    Join Date
    Jun 2010
    Posts
    3

    Re: ToTT and threat transfer canceling

    ew only 1 rogue in raid that sucks

  5. #5
    Field Marshal n0point's Avatar
    Join Date
    Apr 2009
    Posts
    97

    Re: ToTT and threat transfer canceling

    Quote Originally Posted by Rahdik
    /script local p="player" for i=1,40 do local _,_,_,_,_,_,_,u,_,_,s=UnitBuff(p,i) if u==p and s==59628 then CancelUnitBuff(p,i) break end end
    /cast [target=playername] Tricks of the Trade

    I personally like:

    /cast [target=mouseover] Tricks of the Trade
    because I change the target whenever I want and never have to de-target the boss/add. You just have to bind the macro to a key.
    I would suggest changing the macro so that you dont have to press it twice:

    /cast [target=mouseover] Tricks of the Trade
    /in 1 /script local p="player" for i=1,40 do local _,_,_,_,_,_,_,u,_,_,s=UnitBuff(p,i) if u==p and s==59628 then CancelUnitBuff(p,i) break end end

    I don't remember if /in can run the /script , ill try today and post again if not.
    Basically you trix your mouseover target and in 1 second run the script to find the ToTT threat buff on yourself and cancel it.
    Don't try to argue with idiots. It will bring you down to their level, where they will crush you with their experience.
    Razzoc of Kill Loot Repeat, Sylvanas EU, Mac-How

  6. #6
    Moderator Synthaxx's Avatar
    Join Date
    Feb 2008
    Location
    Rotherham, England/UK
    Posts
    9,814

    Re: ToTT and threat transfer canceling

    Quote Originally Posted by Invaalid
    ew only 1 rogue in raid that sucks
    Imagine not having any >

    Software Developer - My Projects: Hypercaine (Coming Soon!) | VTemp (NEW!) | Boiled | Foren
    Currently Playing: LoL | Skyrim | SC2 | BF3 | Casual WoW (Raider 04/2007 - 01/2012) | Blog

  7. #7
    Mechagnome
    Join Date
    Aug 2009
    Posts
    734

    Re: ToTT and threat transfer canceling

    Quote Originally Posted by n0point
    I would suggest changing the macro so that you dont have to press it twice:

    /cast [target=mouseover] Tricks of the Trade
    /in 1 /script local p="player" for i=1,40 do local _,_,_,_,_,_,_,u,_,_,s=UnitBuff(p,i) if u==p and s==59628 then CancelUnitBuff(p,i) break end end

    I don't remember if /in can run the /script , ill try today and post again if not.
    Basically you trix your mouseover target and in 1 second run the script to find the ToTT threat buff on yourself and cancel it.
    EDIT: /in commands only work if you have the Ace library.

    You can also use

    /run local p="player" for i=1,40 do if(select(11,UnitBuff(p,i))==59628)then CancelUnitBuff(p,i)end end

    which does the same as the original /script, this is just cleaner. And yes, unless you use the /in command no matter how you order it, you'll have to click it twice which isn't a terrible thing. You MUST put the /script or /run line before the /cast command otherwise the script wont go off.

  8. #8
    Pandaren Monk Rukh's Avatar
    Join Date
    Dec 2008
    Posts
    1,779

    Re: ToTT and threat transfer canceling

    I thought they fixed this a patch or two ago so if you cancel the aura it cancels the damage bonus.

  9. #9
    High Overlord Kabasue's Avatar
    Join Date
    Sep 2009
    Location
    Darn-ass-us
    Posts
    186

    Re: ToTT and threat transfer canceling

    Quote Originally Posted by Invaalid
    ew only 1 rogue in raid that sucks
    Good for loot though!

  10. #10
    Fluffy Kitten Annoying's Avatar
    Join Date
    Aug 2008
    Location
    Socorro, NM, USA
    Posts
    2,141

    Re: ToTT and threat transfer canceling

    Quote Originally Posted by Rukh
    I thought they fixed this a patch or two ago so if you cancel the aura it cancels the damage bonus.
    Nope, I give it to a mage on opening pulls when all the rogues are in, and he confirmed he gets the bonus without the threat transfer. The buff you get as a rogue transfers the threat, and the buff your target gets gives the damage bonus. As long as they don't cancelaura, you're golden.

  11. #11
    Pandaren Monk Rukh's Avatar
    Join Date
    Dec 2008
    Posts
    1,779

    Re: ToTT and threat transfer canceling

    Oh well I'm usually trying to get the mages gacked anyways >:3

  12. #12
    Field Marshal
    Join Date
    Jan 2010
    Posts
    75

    Re: ToTT and threat transfer canceling

    At the start mages pop Mirror Images and can't aggro anyway sad to say =p

  13. #13
    Bloodsail Admiral
    Join Date
    Jul 2008
    Location
    Skatepark
    Posts
    1,081

    Re: ToTT and threat transfer canceling

    Quote Originally Posted by Annoying
    Nope, I give it to a mage on opening pulls when all the rogues are in, and he confirmed he gets the bonus without the threat transfer. The buff you get as a rogue transfers the threat, and the buff your target gets gives the damage bonus. As long as they don't cancelaura, you're golden.
    Is the mage popping mirror images when you do this?

    You'll have to forgive my ignorance on ToTT also since I don't play a rogue, but I thought they got rid of the ability to cancel the aura. I know on my warrior I get tricks all the time being the tank and I haven't seen the tricks aura buff to click of in ages.

  14. #14
    The Lightbringer MushroomBomb's Avatar
    Join Date
    Jul 2009
    Posts
    3,119

    Re: ToTT and threat transfer canceling

    Quote Originally Posted by Chimpzilla
    Is the mage popping mirror images when you do this?

    You'll have to forgive my ignorance on ToTT also since I don't play a rogue, but I thought they got rid of the ability to cancel the aura. I know on my warrior I get tricks all the time being the tank and I haven't seen the tricks aura buff to click of in ages.
    That's not quite how it works, though. To quote Annoying:

    Quote Originally Posted by Annoying
    Nope, I give it to a mage on opening pulls when all the rogues are in, and he confirmed he gets the bonus without the threat transfer. The buff you get as a rogue transfers the threat, and the buff your target gets gives the damage bonus. As long as they don't cancelaura, you're golden.
    I know this, as I see no noticeable extra aggro the few times I manage to bribe a Rogue into giving me Tricks for Shadow Word: Pain.

  15. #15
    Fluffy Kitten Annoying's Avatar
    Join Date
    Aug 2008
    Location
    Socorro, NM, USA
    Posts
    2,141

    Re: ToTT and threat transfer canceling

    Quote Originally Posted by Chimpzilla
    Is the mage popping mirror images when you do this?

    You'll have to forgive my ignorance on ToTT also since I don't play a rogue, but I thought they got rid of the ability to cancel the aura. I know on my warrior I get tricks all the time being the tank and I haven't seen the tricks aura buff to click of in ages.
    I give tricks to him to ensure the first bite goes to him on BQL, and he doesn't pop mirror images or any CDs until the bite goes out to maximize CD damage.

  16. #16
    Bloodsail Admiral
    Join Date
    Jul 2008
    Location
    Skatepark
    Posts
    1,081

    Re: ToTT and threat transfer canceling

    Quote Originally Posted by Annoying
    I give tricks to him to ensure the first bite goes to him on BQL, and he doesn't pop mirror images or any CDs until the bite goes out to maximize CD damage.
    Gotcha. Makes perfect sense.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts