1. #1

    Ideal 10man group

    What is your ideal 10man set up (for WotLK or Cata)? Which class/spec's would YOU choose for the best possible set up?

  2. #2

    Re: Ideal 10man group

    Tank:

    Prot Paladin + kings buff
    Feral Druid + 5% Crit

    DPS:

    MM Hunter + Trueshot aura
    Moonkin +5% spell crit
    enh Shaman + Totems
    Ret Pally + Blessings
    Mage + Food
    Warlock + Summon stone

    Healers:

    Resto Druid
    Disc Priest

  3. #3
    Deleted

    Re: Ideal 10man group

    It depends on the boss fight.
    LK10 is so favoured for ranged i wouldn't even take any melee.
    Edit: Heroic i mean ofc.

  4. #4

    Re: Ideal 10man group

    My current 10man setup of people I know

    Warrior/DK tank

    Restodruid/Holy Priest/Holy Paladin

    Rogue/Feral druid/Warlock/Elemental Shaman/Ret Paladin

    Probably not the best buff setup but I'm willing to bet we work better together than if we'd chosen people for the team by class
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  5. #5

    Re: Ideal 10man group

    10 druids.

  6. #6

    Re: Ideal 10man group

    Quote Originally Posted by Wingedtoast
    Probably not the best buff setup but I'm willing to bet we work better together than if we'd chosen people for the team by class
    ^

    Our 10man setup is:

    Tanks: DK/Warrior
    Healers: Druid/Disc Priest (and Resto shaman offspec DPS)
    DPS: Enh Shaman, 2 Mages, Warlock, DK, Rogue (Muti)

    Not the best setup but we cleared everything except LK HC and that due to schedule conflicts. (with bony dragons!)

  7. #7

    Re: Ideal 10man group

    Tanks ~
    Paladin Tank
    Feral Tank

    DPS ~
    Combat Rogue
    Marksman Hunter
    Arcane Mage
    Retribution Paladin
    Elemental Shaman ~swing healer
    Moonkin ~swing healer

    Healers ~
    Holy Paladin
    Holy Priest

    You would have every form of raid buff/debuff besides flat HP buff, commanding shout/blood pact.
    You have a swing moonkin/ele for if you need harder raid heals/tank heals.
    A good combination of physical and magical damage
    Double raid walls with 2 paladins, with 3 bops hands of sac.
    2 Brez's and an ankh

    Just a very balanced raid group.

    Plus if there is one thing I've learned from hardmodes, it's that paladins are overpowered.. regardless of spec

  8. #8
    Deleted

    Re: Ideal 10man group

    Prot Paladin - AoE tank, Kings / Sanctuary Buff, Improved Devo Aura
    Feral Tank - Leader of the Pack, High health tank

    Elemental Shaman - Heroism, Mana Spring Totem, Totem of Wrath (SP & Crit), Spell Haste.
    Frost Death Knight - Icy Talons, High DPS
    Balance Druid - Spell Hit Chance and Increased Spell Damage Taken.
    Combat Rogue - Expose Armor
    Arcane Mage - Intellect Buff, Free Food.
    Shadow Priest - Stamina Buff, Spirit Buff and Replenishment

    Holy Paladin - More Paladin Buffs, Best tanks healer imo.
    Restoration Shaman or Druid - AoE healing, (Druid giving increased healing done, Resto Shaman, Healing Stream totem on the tanks and Stoneskin Totem.)

  9. #9

    Re: Ideal 10man group

    It might be interesting to work out the "best" (non-gimped due to crap spec) 10m raid group with as many of the buffs as possible present. Perhaps even taking in the fact that we have various drums/scrolls available.
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  10. #10

    Re: Ideal 10man group

    This is a great question to ponder. However, the actual list probably changes at least a little bit (if not significantly) depending on the encounter. For example, disc priest might be the best healer for dealing with infest on heroic LK, while paladins still remain the best MT healers. As a result, you might find less druids/shamans in a heroic LK 10 man group, but they may be the preferred healer in other fights.

    Also, as other people have mentioned, bringing good players, and people you know and are comfortable playing with is usually better than bringing a random stranger who fits your "perfect" class setup. It is when people feel forced to deviate from this idea that I feel blizzard has made a mistake. Of course if all of your friends are rogues and DK's, you won't (and shouldn't) be able to make a successful raid with just your friends.

    It will be awhile before we know the optimal 10 man setup for cataclysm. With the plans to make 10 man raiding as difficult (and rewarding) as 25, I suspect developers are working to make "perfect" 10 man composition less of an issue. Perhaps they are trimming down the benefits of certain raid buffs to make them seem less mandatory, or they could give certain buffs to more people (they have already announced they are giving a bloodlust-type ability to mages). The idea here isn't to make any class obsolete, it's to ensure that any one class isn't mandatory to succeed in a challenging 10 man raid.
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  11. #11

    Re: Ideal 10man group

    Quote Originally Posted by Gordoo
    10 druids.
    I would love to try a raid like this!. Now for real:

    Prot/Ret Pally
    Feral tank/Feral dps Druid

    Elemental/Resto Shaman
    Arcane Mage
    Marksman Hunter
    Frost Death Knight
    Shadow/Disc Priest
    Fury Warrior or Enhancement Shaman (couldnt decide)

    Holy Paladin
    Resto/Boomkin Druid

  12. #12
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    Re: Ideal 10man group

    Quote Originally Posted by Gordoo
    10 druids.

  13. #13

    Re: Ideal 10man group

    My 10-man has been this set-up for a long time and I must say I really like it.

    Feral tank Druid
    Protection Paladin

    Resto Druid (With very good Balance offspec gear)
    Disc Priest (With very good Shadow offspec gear)
    Holy Paladin

    Ret Paladin
    Marksman Hunter
    Enh Shaman
    Fire/Arcane Mage
    Shadow Priest

  14. #14

    Re: Ideal 10man group

    Quote Originally Posted by Olferal
    I would love to try a raid like this!. Now for real:

    Prot/Ret Pally
    Feral tank/Feral dps Druid

    Elemental/Resto Shaman
    Arcane Mage
    Marksman Hunter
    Frost Death Knight
    Shadow/Disc Priest
    Fury Warrior or Enhancement Shaman (couldnt decide)

    Holy Paladin
    Resto/Boomkin Druid
    No 13% spell damage? Possibly no sunder? You do realize that those are the biggest 2 DPS buffs in the game right?

    I like this raid setup

    Blood Tank
    Prot Pally Tank

    Disc Healer
    Resto Shaman Healer

    Demo Lock
    Ret Paladin
    Fire Mage
    Fury Warrior
    Balance/Resto Druid

    +1 Pure DPS, hunter probably.

    The only thing missing really is 4% physical damage and 5% spell haste (resto shaman drops 16% melee haste), so a combat rogue could be substituted for the hunter or another shaman could be brought (possibly substituted for the bal/resto druid).

    BTW I would modify this raid as follows based off the current things we know about Cataclysm


    Blood Tank
    Tank

    Disc Healer
    Healer

    Demo Lock
    Ret Paladin
    Fire Mage
    Fury Warrior
    Balance/Resto Druid or Ele/Resto Shaman

    +1 Pure DPS, hunter probably.

    It's kind of sad, I know they wanted shaman to feel less mandatory, but they took shaman buffs and gave them to specs that already had buffs which earned them a place in my raid. The net result of this and the proposed changes to kings/might/wis/mark of the wild means I can drop my resto shaman and prot paladin. I can't swap out my ret for an enhance because I lose 3% damage so the prot pally gets the axe. Balance and Elemental are pretty interchangeable, but I would need to bring either a feral tank or a prot pally to make the final switch.
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  15. #15

    Re: Ideal 10man group

    Was a guild on my old server called "Druids gone wild".

    They did Kara & Mag with only druids. Don't know how it went, though.

  16. #16
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    Re: Ideal 10man group

    Prot Pala / dk as tanks

    warlock
    mage
    shadow priest
    ele sham
    unholy dk

    Resto druid
    Holy pala
    Resto shaman.

    Probably not the best setup and the dk should be moved but this was the setup I raided a lot with and had some great progress :P so therefor my Ideal 10man grp

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