Hunters/warlocks causing an epidemic of Blood plague in major cities
Hunters/warlocks causing an epidemic of Blood plague in major cities
This thread is both new and interesting For real this time
You brought me back memories of vanilla wow i thought i have forgotten
LF dwarf priest , a must for ony encounter for the fear ward !!!!
Being CCed for an eternity by mages/rogues , hell yeah and i was playing a hunter with str and spirit and SP on his gear , no scaling for the pet ..... and i wonder why they called me huntard lol :P
And windfury totem used to work for hunters , machinegun ftw!!!!
Last edited by Seadog; 2010-06-17 at 11:27 PM.
Long live Garona Halforcen ! Cheers to Odexy for the Sig !
Very interesting, good nostalgia.
I'd like to add:
- Mages could blink off wind riders
- Troll priests also had Shadowguard (I think, lightning shield-esque spell) and Nelf's had Starfall (again proper name alludes me but it's something along those lines)
warrior's talent, Rampage used to give a stacking ap buff which would go away if you zoned/hearthed yet leaving the +ap allowing you to keep stacking it. here's a vid of a warrior exploiting it and then went through Molten Core.
http://www.youtube.com/watch?v=Yb8mvN2pgpU
People don't know about Click to Move? It's just about the most useful feature in the game for when you have to use your flying mount to go ridiculous distances but (like me) absolutely loath auto-run.
In the beta version of the original game, rest did not exist and experience was designed to prevent players from playing more than few hours in a row. Experience gained was divided by 50% after few hours. However, beta-testers did not like it and rest was implemented, giving instead 200% of experience for few hours, which Blizzard's developers later reported as being the "same numbers seen from the opposite point of view".
I, Xibo as of 11 pages late do declare thy thread win.
Also,
- For some part of BC, for no reason, they reduced the size of Orc's shoulderpads. Big bad pauldron's really weren't
- When Epic ground riding (100%) was level 60, the frostwolf howler required level 40 (60%) riding -skill- but moved at 100% speed. If you owned a howler when they increased it, you got free 100% ground riding skill
- In my experience at least, servers were much worse, frequently you had to queue to get on servers, personally I never see that any more...
and mentioned before but,
- Honour was implemented around patch 1.3 and there was a separate patch later which introduced bg's.
Didn't see anyone mention it, but there used to be PvP titles at 60. I didn't play until the end of BC, but a friend of mine got Sergeant Major on his hunter.
Ah yes, traps could only be laid out of combat, thats why people used to feign death (which made you out of combat)
Also special pets existed which hunters camped for days, Broken Tooth, in badlands had a 1 second attack when specced BM making it really hard for casters in pvp.
All I can say about all this. To everyone who bashes WoW expansions and says Vanilla was the best...yea...I have to disagree.
Great post. I didn't start playing until BC, but the Pally mount quest and non-30 min seals made me go "aaahhh, yes...I remember that..."
Didn't read through all 11 pages on here, so someone may have beaten me to it, but trolls used to have a /silly about killing two dwarves but it was removed.
"I kill 2 dwarves in da mornin'.
I kill 2 dwarves at night.
I kill 2 dwarves in da afternoon
and den I feel alright.
I kill 2 dwarves in times of peace and 2 in times of war.
I kill 2 dwarves before I kill 2 dwarves.
and den I kill 2 more."
Last edited by Gizmo89; 2010-06-17 at 11:49 PM.
Storm stike when first put in stacked. so if you got enough shamans to storm strike a target you could 1shot it.
found the video of it being done .. enhance shamans used grey weapons so not to kill the target: http://www.youtube.com/watch?v=RAm7jImrsUU