druid tanks are great tanks and im pretty sure most of the high end raiding guilds all of one.
druid tanks are great tanks and im pretty sure most of the high end raiding guilds all of one.
Majority of the feral tanks are bad, yes. The talent trees currently allow too much space to spec purely for survival.
World first LK HC used a feral tank, so they are awesome. They also had no mages which proves that mages really blow. Americans went to moon first, so they are the best in space. Someone in africa was the first to drown so they are the worst swimmers.
Feral's have bad threat? I usually pull around 7k TPS. Way more than most players I know.
Bear AoE threat is right up there with Paladin AoE tbh.. assuming t10 set bonus and king of the jungle etc..
Amount of burst threat a bear can get also.. I'm sure it out threats warriors etc.. considering maul is our biggest threat move. Once one mangle and a lacerate is on the target I'm ussually already pulling 7-8k TPS outside of icecrown. These people just don't seem to understand the concept and are slating it or something is going wrong on your end.
Really avoidance and block is roughly equal for warriors/paladins. Most warriors and paladins are running 40-50% avoidance after the debuff in ICC and 34-37k armor.
Druids seem to have lower avoidance with rarely more than the base 5% miss chance and no parry, but with a strong block value in savage defense and stronger physical reduction from armor.
Lastly, if your pulling 10-13k TPS in heroic modes then nothing wrong with threat, if you take a little to start up then get a tricks/MD and have dps wait 5 seconds.
yes this kida weird i did check my dmg taken compared to a prot pally i was tanknig whit and i took less dmg?
but can that be tru ? i have less avoidence, i had same amount of armor, i had 10K more hp but hp doesnt let u take less dmg
my savage defence does absorb more often then his block does but it also absorbs less then his blocks.
so i dont understand how i could have taken less dmg
TREE DURID IS 4 PEE
It's called random.
It is also called: stack less stamina. Don't be afraid of agility. Tank jewelry with +armor = less physical damage taken.
Just because feral stacks up great with stamina doesn't mean you should be stacking *only* stamina.
Feral tanks are fine!
yes, a paladin or dk has more inital aggro but since you always have 1 rogue or hunter in a raid that shouldn't be a problem.
No, incoming dmg on all tank are not the same, warrior and blood dk's get hit harder than pallys or druids and pally's have their argend defender a failsafe that prevents them from dying.
so you should be in a really good spot as feral tank at the moment.
Not that i care really that much about what my friends think, but the part where they rather take a warrior that has worse gear than me instead of taking me kinda annoys me, just because they think that warriors is so much better on tps, survival etc.
I think it's hard to convince them that feral tanks is as good as any other tanking class, when they've already chosen side, and that they are quite stubborn.
i think overall ferals are just fine. sure there are encounters where certain tanks are better than others because of encounter or boss mechanics or even because of buffs/debuffs they provide.
our 10 man group had a feral tank for the longest time till he quit wow and he was one of the best tanks i ever met. survivability, thread, you name it, never had a reason to doubt the class.
False. If it's a crapload of magic damage then maybe, but on fights that are more physical I take way less damage than my equally geared Paladin and Warrior counterparts. I've gone over the logs multiple times and on almost every fight where the bosses are meleeing me I take less damage per hit than the other two tanks in my guild.
And considering the fact that we are playing with basically infinite mana at this point in the expansion it doesn't even matter what happens to the tanks for your healers since they are just spamming spells regardless of whether or not you are taking damage. In a world where mana is not infinite your "streakiness" does come into play, but that's not how the WotLK expansion works. Every healer can cast non-stop and even if they have to call for an innervate they still aren't going to completely run out of mana on any fight unless you are simply trying to go with a skeleton crew of healers (i.e. using only 3 or 4 healers on Heroic ICC 25 bosses).
TL;DR - Whoever posted this crap either has a really horribly geared bear or just doesn't know how to heal. Bears are fine on healers.
Obviously if the bear aoe taunt gets lowered the warrior one will as well.
Obligatory "Death Knights don't have an AOE taunt".
I've only ever had one person - a Death Knight - consistently out-threat me on my bear while raiding, once the Lacerates are on it's easy to keep threat.
Why? Are you only looking at the number of buttons? That's because they don't have the tools necessary to deal with spellcasters, which makes them harder to play - not easier.