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  1. #81
    ...am I the only one that read this as "Frostmages with porn <3?"

  2. #82
    Good thing we had so much QQ in this thread just to have talents completely revamped.

    lolbeta

  3. #83
    Quote Originally Posted by Swizzle View Post
    everyone has read the change to shatter right? it's just a flat 15% damage increase to frozen targets, not a 50% crit chance increase.

    frost PvP is all about minimizing GCD usage, and since the tree now brings frostbolt to absurdly low cast times, there is no spell in the tree that would require PoM, ESPECIALLY not with all the buffs ice lance got which lhivera says put it ahead of frostbolt in terms of damage per execute time, DPM.
    polymorph.

    ---------- Post added 2010-07-08 at 04:56 AM ----------

    Quote Originally Posted by Goliethlol View Post
    Are you serious?

    POMing an extra frostbolt, or FFB (assuming Deathfrost makes FFB hit and crit harder than FB) while bursting.
    POM will guarantee a clean sheep in high pressure situations which will be huge. No worry about SW;D, or interrupts...

    I don't understand how you can say it won't be that valuable... especially when you really don't need to spend more than 54 points into frost, and dropping 1 point from Chilled to the Bone to pick up POM is definitely worth it.

    Also, please explain what you mean by this:

    ---------- Post added 2010-07-02 at 05:23 AM ----------

    Also, as you said, we already get a ton of control in terms of slows and novas with the frost changes, and because of that it seems Arcane Repulsion will be redundant and mediocre, especially on a 1min inner CD.

    if the priest is good, he will just as easily dispell your presence of mind... POM/sheep would be very nice vs a charging war for example... say he charges you, blink, pom/poly asap. or if you were smart and jumping, you could wait the full duration of the charge stun and just hit pom/poly.

  4. #84
    Form what I see it seems blizzard are trying to reduce the need for haste in the forst tree (both by giving short casts every now and then, and nerfing haste itself) and making it stack more crit.

    In wrath frost mages didn't have to stck ANY crit at all, and could pump as much haste and spell power as they could handle into their gear, without actually sacrifising ANY stats for it. As fire for example (I play it) you have to stack that crit really high, sacrificing haste, spell power AND resillience for it. I basically have about 200 more spellpower as frost and far quicker cc cast too. It just feels cheap.

    Now with the talents that proc aoe slows from critting, and shatter being made more of a plain dmg boost (well see what they have in plans for it at the ned though), and the mage class being given a BL/hero of their own, I see more crit stacking in the future.

    On the fire mage issue :

    The biggest problem now for fire is ofc going oom so insanely fast. I don't know if you've played fire , but compared to any other caster spec I have, fire goes oom about 4 times faster then any of thse, while still having less survivability.
    We use mana shielf or survival, which is a big problem (but I also use that as arcane, and I don't go oom as fast there), but not the CORE problem.

    Let's take a look at the fire spells shall we
    -Living bomb has the cost of an aoe, even if you use it on single targets, since it explodes at the end. I would like for it to return 1/3 of the mana or something, if the explosion only hits 1 target.
    -Fire is the only mage spec where their "proc" (hot streak, Missile barrage, brain freeze) isn't free and doesn't even have a mana reduction. An instant pyro could cost half the mana it costs now, but keeping the original mana cost when cast (1,5 second cast when low on hp )
    - Fire blast costs more then other instants the mage has, but it's not a BIG problem, as it stuns too
    - When you crit you lose more mana, from the burnout talent. this is being removed, so yay:P

    Frost in generall has cheaper spells across the board, as well as replenishment and free instants from brain freeze.
    Arcane has lower cd on evocation, free missile barrage, lower mana loss on mana shield (this is also getting fixed), lower cost on blink. Low cost on two first AB's etc.
    Both these specs ALLWAYS have clearcasting, as they don't benefit from going into fire.

    Fire however often don't have clearcasting, as there are so many important talents in frost to go in to arcane (imo).
    All the spells costs more mana (exept scorch <3), we don't have talents to take the mana regen talents, no mana reduction on ANY spells from ANY talent in the fire tree. Crappy 2% of BASE mana back each ignite tick, and we all know how ignite ticks refresh and add up if chain critting, so we don't really get that much from it:P

    Currently, in todays wrath pvp, I would be a happy camper if all they did was fix the high mana useage for fire. I would NEVER look back from fire then
    Last edited by Rifee; 2010-07-08 at 12:05 PM.
    Meh

  5. #85
    Old God Swizzle's Avatar
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    the talent trees.

    are being.

    completely.

    reworked.

    /thread till they are unveiled.
    BfA Beta Time

  6. #86
    Quote Originally Posted by Swizzle View Post
    the talent trees.

    are being.

    completely.

    reworked.

    /thread till they are unveiled.
    /lick
    Meh

  7. #87
    ...am I the only one that read this as "Frostmages with porn <3?"
    Lol, this is what I saw to. I was like what the...
    Big thanks to Shyama for the sig!

  8. #88
    Old God Swizzle's Avatar
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    Quote Originally Posted by AQrunnr View Post
    Lol, this is what I saw to. I was like what the...
    most awkward money shot ever.
    BfA Beta Time

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