There are a couple of threads whining about frost looking to be the dominant spec for the expansion. I have a few concerns as well, one of which is that the developers do indeed seem to have devoted much more time to date towards the frost tree.
But overall, I am pleased at the way the developers seem to be leaning with the fire talent changes visible now. Obviously this is all subject to change ahead, but the changes so far do give some indication at the way they are thinking.
-Burst damage/Scorch - I'm pretty happy with the changes to scorch. The increased crit chances on scorch provided through Incinerate and Improved Scorch are just what was needed to buff fire's burst. Combined with the change so that crit chance is unaffected by resilience, scorch in cataclysm will be a true and reliable gateway to Hot Streak. We will have at least 40% talented crit on scorch, and even if this is lowered a little bit during the beta (as I think it will) it does indicate the developers are at least aware of the problems at the moment with fire burst in PVP, and are trying to address it.
-Burnout - not so happy about the +50 % crit damage removal. I like to see big numbers with my pyroblasts. All other specs have crit damage increases (Ice shards +100% and Spell Power +50%). Frostbolts currently do almost as much damage as pyroblasts at the moment, and arcane's burst damage is insane. So I see no reason to single out fire's crits for neglect. Give us back +50% crit damage.
-Fire Shield - Absorbs xx amount of damage and explodes like Blast Wave when it collapses bla bla bla. Don't do it. If I wanted that, I'd be a frost mage. Instead, give us some flat damage reduction - something like 15%, like shadow priests have in shadowform, and allow it to stack with the damage reduction from Fiery Payback. And maybe make mana shield a bit easier for mages by putting an improvement talent deep in the tree.
-Blazing Speed - Give Blazing Speed some kind of immunity to new snares when it procs - something like a 2 or 3 sec immunity to new snares. I don't know how many posts I've started about this on the official forums, and I understand others have been suggesting this on the US forums since the start of TBC. Nothing p----- me off more than having it proc against a rogue and then getting instantly re-snared. Blazing Speed is a cornerstone talent for fire mage survivability against melee at the moment. And against rogues - probably the biggest melee threat for fire mages - it just doesn't work. It's obviously not how the developers intended it, otherwise they wouldn't have designed it with a 10% proc chance. If I get a Blazing Speed proc I expect to be able to use it like the developers intended. A short-duration immunity would not be overpowered, it would primarily be directed against rogues (a class fire PVP currently has major trouble against) and wouldn't affect fire PVE in any way. I simply don't understand why this issue has been ignored by developers for years, despite repeated forums posts. And even if they decide to change it to an activated talent on a CD (which I don't want but also seems a popular choice) - my bet is it would suffer from the same problem.
-Combustion - this looks like it will be changed again, but as it stands I think I like the current version better, since it can affect living bomb ticks without eating up charges. Wait and see...
-Firepower/Critical Mass/ Flashburn mastery - are these an indication that we will be more akin to affliction locks in the expansion? I've seen this suggested before - that we have stronger DOTs etc. All I can say is, if I wanted to DOT people to death I would have rolled an Aff Lock.
-Playing with fire - fantastic, love it already. I hope they improve blast wave's knock back a bit, and an increase in the daze duration would be nice.
-Molten Shields - Some suggestions they'll change this. I hope they leave it as is, I like the RNG reflects, they're fun.
-Molten Armour - I think the crit chance buff needs to be more than 3% to make it attractive vs mage armour against casters and ice armour vs melee. Damage from it is negligible at the moment. The only good thing about it is it helps to proc Impact. At the moment, I sometimes use it against rogues and ferals, but most of the time it's ice armour. And any fire mage using molten against other casters needs to have their head examined.
-Improved Scorch - as I said above, just what we needed. A somewhat reliable gateway to Hot Streak, and real burst damage. Like Shatter provides for frost currently. I hope they retain this or something like it.
-Impact - I was hoping this would be changed to somehow not rely on fire blast. I'm keeping my fingers crossed that the developers have a bit of imagination.
As far as builds go, I think a 25/51/0 spec is looking good, including PoM and maybe Improved Blink. As I mentioned in a previous thread here, it looks like PoM will be a part of fire burst in the expansion. For instance, I can see a combo such as this: polymorph - living bomb - combustion - fireball/FFB - fireblast - hot streak pyro - POM pyro - living bomb explosion. You'd have to play around with this with improved polymorph coming in to play. But that's some nice damage just there, and would give a very solid opener against any class. I do hope we don't see the return of the 2-minute mage, however. (In vanilla, a poly-pyro-pom pyro opener nearly killed most players). But I think the much larger health pools in Cataclysm will prevent this, and a combination like above shouldn't take any more than 25% of a player's health.
It looks like some some kind of elemental build will be viable also.
Overall, as long as we don't turn into Affliction locks, relying on Living Bomb, Firepower, Critical Mass and the Flashburn mastery to deliver most of our damage, I'll be happy. I hope some part of fire's current play style continues in the expansion - the kamikaze feeling, burning up melee classes in near-melee range with no ice barrier to protect us, just the Blazing Speed under our feet. Dropping below 35% health and suddenly turning fights around with 20% less damage and 1.5 sec pyro casts.
I've always felt that fire needed very few changes to make it extremely viable in PVP. Don't make us OP. Give us reliable burst and fix our survivability, and we'll be competitive once more.
Zelindar/ Bladefist EU
PS - if someone from the official US forums is reading this, I'd be much obliged if you could repost it in the forums there.