1. #1

    Holy guide for 3.3.5

    This a guide for pve holy paladin , patch 3.3.5, if i made any mistakes or missed anything pleas corect me also escuse my grammar english is not my first language.

    Parts : 1. spec/glyphs
    2. gem/enchants
    3. gearing/ usefull stats
    4. playstile
    1..........................................................spec/glyph........................................................................
    The spec a holydin should be generaly useing is the following :http://talent.mmo-champion.com/?pala...hSXPG8_,,12213

    Some question you might have about the spec : Why not use aura mastery ? aura mastery add's another ability to the spec thats rather useless , many raid leader my demand you to use aura mastery at some bosse's , this task is a hard one if not imposibel and should be avoided so never spec into aura mastery

    Why spec into eye for an eye ? : The reason is obvius to any veteran player , if both tanks die the boss will start atacking the raid , if he atacks you and deals a critical strike he will take quite alot of dmg. Now since the atempt is a wipe you cant link the healing metter because peopel will start saying is your foult ( O.O ) the tank died but you can still link the dmg metter to prove you did the most damage from all the healer therefor you are pro and the wipe wasnt your foult.

    Why not speced fully into JOP : since jop can only be keept up by useing judg every 60 sec , that will make your rotation more complicate


    Glyph :

    Major- glyph of flash of light ( must have )
    - glyph of holy shock ( it reduce the CD of your holy shock helping with 2 things : your sp from libram stack faster/ you can use holy shock the only ability better than FOL more often )
    Those 2 are the most important glyphs you can ignore the rest , what i personaly use is : glyph of the judgment or divine plea

    2...................................................gem/enchants...............................................................................

    The geming of holydin is similar to the geming of the retri/prot and it has been the same since TBC
    Yellow : + intellect
    Blue : + stamina or spell penetration
    Red : + spell power or strenght
    Green : + resilience and stamina
    Purpel : + int and stamina
    Orange : + cir and spell power

    Enchants ( note enchants are expensiv and shouldnt be used unless the pice of gear is a BiS for you ):
    Weapon : Black magic
    Shield : defens rating
    Chest : + 250 hp
    Brace : + 50 atack power
    Boots : enchant w/e you want but dont enchant something that increas your movment speed , those are bad enchants
    Hands : thread reduction ( if the tanks die this will make the boss less likely to atack you first so you will stay aliver longer proveing you are not a noob )
    Legs : stamina and aglility

    3....................................................Gear/stats...............................................................................

    Stats , the stats present on your gear should have this prio :
    1 GS - shows how good you are and directly influence the speed you get new items/achievement with as well as decres the probablity to be blamed for a wipe
    2 Crit - cirt is one of the most important stats for holy paladin since a cirt can heal almost twice as much as a normal healing
    3 spirit - spirits increas you Mana regeneration more then the equivalent mp5 so spirit is the way to go
    4 stamina - stamina increas your hp makeing you less likely to die from fire
    5 intellect - intellect increas the paladin mana therefor he will be abel to spam more Fol befor going oom ( a bad paladin will oom in 2-3 min a good one will oom in 4 maybe even 5 )


    Gear
    The best gear you can aim for are usualy cloth item's why ? they give the most crit also the leather items are good since they can offer you a balanced cirt/spirit combination
    Weapon : weapon's offer you many stats but you needent look at all of them when rolling for a new update , first look at GS if its higher than your roll on it if its lower dont , if the gearscore is the same roll only if the weapon you roll for gives more stamina.
    Trinkets : trinkets are tricky to get so the first 2 you should get are the spellpower one from emblema of frost and the +hit one that can be used for more haste , when you reach deeper in icc the bis for you to have is Muradin's Spyglass and Phylactery of the Nameless Lich due to the crit they offer
    Libram : There are alot of noobs useing a low GS libram that will try to tell you that there libram is best , you shouldnt listen to them the frost emblema libram is the best due to the increas of spell power and GS

    4..................................................................Playstile.............. ....................................................

    The best way to heal as a paladin is to use flash of light on whatever target has the lowest hp this way you will be more usre your heal wont count as an overheal. you should use holy shock as often as you can since is an instant speal , that means its superior even to Fol.
    Holy light and beacon of light are rather useless spell for you , beacon of light should be used on yourslef ensureing you wont die that fast from fire.

    You should always aim to click both the target you heal and the healing ability , to leav 1 of your hand free to press the arow key to run out of fier and space bar to jump.

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  4. #4
    can someone delete this please ?

  5. #5
    you did forgot that prismatic socket is only for +10 all stat gem.

  6. #6
    0 points. GTFO please.

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