wooooow, no comment really.
too buffeted by this blast to think... anything..
wooooow, no comment really.
too buffeted by this blast to think... anything..
No, they don't, they have 38-42 points in total.
Stop being silly.
31 is the amount you have to put into the tree to get the last talent point, what's the difference in that from before?
There's atleast as much diversity as before, you need a total of 31 points in the tree, and you can choose among a bunch of talents which to choose, because you can't get everything and still go into another tree.
Please calm down. I posted that over 2 hours ago before more information came to light.
Crabman said: "They have 38-42 or so points in them. You could spend all 41 points in one tree, though often you'll want a 5/5/31 or a 0/7/34 build instead. Every talent is 1, 2 or 3 talent points. Earlier levels have about 8 points on them (typically a 2, 2, 3) and deeper levels have about 5 points on them (typically a 1, 2, 3)."
with skills all scaling with level and a talent point only every couple of levels i think this is gonna take the fun out of dinging and getting new skill upgrades and talents at least some of the time.
Mannoroth nodded. "The warrior shows much promise... I would see more of his kind, learn their potential..." WoTA
gee thx Brox...
Brilliant changes. As things stand I hardly feel I have a spec at all until lv40, maybe higher. This will change all of that and make leveling a new toon awesome.
Cutting back on the shitty talents also gets a big thumbs up from me. As a Priest, I can only pray that Lolwell finally gets dumped.
With such a massive subscription base it would have been so easy for Blizzard to do nothing and stick to what they know has worked in the past, however to have to courage in their convictions and implement such a massive change just shows why they lead the world in game design.
I'm curious about having to "learn" Mastery. Does this mean that the Mastery bonuses (the passive benefits we get to our skill trees through investing points in them) will not actually work until that level? Or does it simply mean we are unable to get extra points through Mastery stats to increase it beyond what we're already given from the amount of points invested?
The original passive Mastery bonuses players were to receive according to how they spent points in each tree are being replaced by the automatic passive bonuses earned when a tree specialization is chosen. These passives are flat percentages and we no longer intend for them to scale with the number of talent points spent. The Mastery bonus that was unique to each tree will now be derived from the Mastery stat, found on high-level items, and Mastery will be a passive skill learned from class trainers around level 75. In most cases, the Mastery stats will be the same as the tree-unique bonuses we announced earlier this year. These stats can be improved by stacking Mastery Rating found on high-level items.
So will the first two flat percentages scale? So say its 5% crit or 5% defense. is that 5% of what you current crit or defense rating is?
Last edited by sleekit; 2010-07-07 at 09:20 PM.
Mannoroth nodded. "The warrior shows much promise... I would see more of his kind, learn their potential..." WoTA
gee thx Brox...
Sorry I didn't ask this in my first question, but it seems like they're severely cutting back on talent points we're receiving. Does this mean that, by the end of Cataclysm, we will see roughly half as many talents as there currently are? Or simply that we will not be given enough talent points to invest as far as we currently can? Right now, as the state of Cataclysm is, we will have 76 talent points to spend on a myriad of talents. Lots, and lots of talents with lots of choices. We would be getting shoehorned into only taking the MOST ESSENTIAL abilities for our specs if the number is reduced but talents aren't.
NOT INTERESTING.
I'm level 80. I have little or no interest in how 1-80 has changed.
*sigh* Chances are this game won't even make it to Cataclysm. BBC is involved with this forum business, and now its rumoured CBC is preparing an article, and now this abomination. Don't they realise social games DON'T work? I used to play a social game, and they ruined it aswell due to the fact you needed to pay - noone wanted to subscribe to what basically became a forum.
And the sad thing for me is, Blizzards stock INCREASED, by 2.83%. That being said, if they go through with the forum changes, they will be bankrupted by civil suits - its already been proven that with a persons name there is nothing to stop a person with the know how, from finding out everything about someone.
"Mr Brand said that one Blizzard employee posted his real name on the forums, saying that there was no risk to users, and the experiment went drastically wrong.
"Within five minutes, users had got hold of his telephone number, home address, photographs of him and a ton of other information," said Mr Brand"
(Quote from the BBC) http://news.bbc.co.uk/2/hi/technology/10543100.stm
exactly.
blizzard: we're removing all the boring things but now requiring you to go deeper with useful things and giving you the boring things passively.
also, we're lessening the total number of points you get so you can't hybrid, but also requiring how many points you spend in a tree before putting points elsewhere.
so basically a bunch of changes for the hypothetical people who haven't played the game yet, while those of us who just want new abilities and content get the truffle shuffle.
Some of you are so daft. Don't you get it? They aren't making talents LESS valuable, they are just compacting them. So instead of spending 5 points in a talent to get 1/2/3/4/5% more damage, it's more like spending 2 points to get 2.5/5% more damage(yes I know they are taking out talents like this that are considered mandatory, it's just an example).
You're still going to get boomkin at level 40, it will just take you ~15 talent points to get there instead of 31.