If we didn't have a choice before and we obviously don't now, what exactly did Blizzard to? So, nothing is changed, more talents are meshed together, some talents become passive bonuses of certain tree, and we are left with is less clicks to get to the bottom of the tree. And they are advertising that as a revolution in talent trees design. Ok.
And this quote..
.. is somewhat wrong. Like i said, certain talents will always be more suitable for certain roles and therefore will always be picked before some other talent. If you have a talent that improves your dps greatly and on the other hand a talent that increases it moderately and in addition to that you gain survival, you will always pick the first one for pve, and second for pvp. Illusion of choice is a wonderful thing. You never actually had a choice if you wanted to max your performance. So i ask you again, what has changed exactly? Nothing. You will use the same skills as before (in addition to new ones which you would get even with the bloated talent trees), you will "choose" the same talents as everyone else of your class/spec and all the while you will be thinking how deep and full of choice this new system is. On the other hand, while leveling you are heavily restricted, limited to one tree and you will miss some great talents for leveling in other trees that you would otherwise take. That is my biggest beef with the new system. They could do it that you only get the "signature ability" if certain tree is 3 points ahead all other trees.. That way you are a bit punished for building a hybrid, but in the end it's still your choice to make, and most importantly, you can make that choice....meaning you might have fewer things to choose from but actually more valid selections among them.