Originally Posted by
Skulver
If you believe that there won't be cookie cutter DPS (or tank, or healing) specs for every class then you are being a bit naieve. If you play a DPS class a talent is only interesting if it translates into increased DPS. A reduced cooldown on Death Grip for example, while no doubt fitting Blizzards definition of an interesting talent is utterly useless in a raid DPS build. So Blizzard are faced with a fail fail situation. If someone ends up with so few DPS boosting talents in the tree that they end up taking utility or "fun" talents instead they will feel like they are wasting those talent points. Do you really think people will be cheering when they realise there is so little useful stuff to take that they have to spend some of their (now much fewer) talents on things that provide no benefit whatsoever to what they are doing? On the other hand if all the talents somehow translate into extra DPS there will, in very little time, emerge cookie cutter specs just like we have now.
How "interesting" is defined from a talent perspective varies based on the goal. If you want to do more DPS any talent that doesn't provide that fails to be interesting by definition and if you are forced to take it because of a lack of interesting options it will feel like you have been forced to waste talent points. The problem is while one person sees having 10 talent points left over after getting the interesting options as an opportunity to pick something useful to something else (bgs, 5 mans, arenas, etc) another will see having 10 talent points left over as being forced to waste 10 talent points on useless crap.
I am sure many specs now have a point where you need to spend 2 or 3 talents to get to the next level down without anything worth spending them on. When you spend those few points on something that provides no real benefit to you just so you can reach the talents that do provide a benefit does that feel like an interesting choice to you? Putting people in the situation where they have to do that a lot seems to be the goal of this talent overhaul.