Awesome, many big changes in this xpack. Love it, will be like playing a whole new game. And thats great cuz I was just getting fed up with everything being the same. Thumbs up!
Awesome, many big changes in this xpack. Love it, will be like playing a whole new game. And thats great cuz I was just getting fed up with everything being the same. Thumbs up!
I'm not sure I like this at all. When I see that I have to pick a specialization at level 10, and I'm stuck with it until 70, that just means I'm pigeon holed into a static spec.
What I would rather see is the ability to custom tailor a spec with abilities that I want. Sure, get rid of the useless abilities and junk no one uses. But let me be the type of warrior I want to be. Let me pick and choose abilities from different trees. Let me hybridize a cross between being a protection and a fury warrior (if I so choose).
I don't see this at all as allowing people to make talent choices "that feel more flavorful and fun, yet more meaningful at the same time." If each tree is just 31 points, that means you have to take everything in a tree. No picking and choosing. I really think that's what is needed. Like this, as a fury warrior, I'll be just like every other fury warrior.
I think this makes Cata even more exciting. The old tree system was very dated, and I know as a Altoholic it will make rerolling a new class much more attractive, as well as aiding in teaching the new class players how to play their roles better with much more exposure to the core abilities of the builds.
I was always sceptical of how Blizzard would remove all the "booring" talents in Catacylsm. A trimming of the trees is a logical consequence.
I'm not a fan of the restriction to spending talent-points in 1 tree and I'm not sure why it's needed.
The point is, with this new system you will be COMPETITIVE without having to give up fun talents. No-one is going to truly care if you sacrifice marginal max DPS in order to have fun talents.*
* - Except min/max progression guilds, but their fun is defeating content and not 'fun' rotations or abilities.
Edit: I find it very ironic people pine for the days of Vanilla before "casualization" and then an announcement of returning back to the same depth for trees won't be "enough choice".
I healed my (arms warrior, 2 handed tanking) wife through RFC and Deadmines last night as a spriest.
Whilst I realize those are super easy instances to tank and heal through Blizz has stated that they wanted to allow a warrior to tank a non heroic instance simply by slapping on a sword and board and switching into defensive stance.
People who specialize in a tank or healing spec will simply be better at their chosen job. With the new additions of higher end/defining skills they will be even more effective.
Holy shit! BOMBS AWAY!
And here I was thinking the raid changes were going to be the biggest changes this expansion... Wow...
It's a whole new ballgame now, and the QQ is going to be epic.
OTOH, ...I have no idea how this change is going to pan out. There's aren't many ways they could make a more drastic change.
Who cares, more about Blizzard's failbomb over privacy plz
The only reaction I can come up with after reading this consists of the following two words: absolutely ridicilous.
blizzard, don't try to distract us from the real-id disaster.
Whoa! Did not see this coming. I like it though.
As has been stated before, the reason you are locked into a talent tree is because they are offering you deep tier abilities at level 10 that usually take till level 40 or beyond. Since they are doing this, it only makes sense that you need to spend your talents in the same tree as the abilities you are given, because if not you can have a Ele shaman with deep tier enhance abilities if you are not restricted to a certain tree. I for one think this is a fine trade off to make leveling interesting again in the lower levels.
I don't see it that way. What I read is that each tree will be 31 points. You will have to put a full 31 points into a tree (until level 70) before you can put points into another tree. What this tells me is that every combat rogue will be exactly the same. No customization. No variety. I don't see how this is an improvement at all. Makes it kinda boring if you ask me.
I, for one, am already liking this new system.
As an Arms warrior, I had to wait a long time to get Mortal Strike, and then wait some more to have it improved, and then wait some more to have it glyphed, and then wait some more to have the stuff that goes with it, and then...y'know what I mean.
This new system grants any warrior who choses to specialize in Arms, the possibility to actually USE this spec-defining ability quite early in their levelling. And this goes for all classes and specs.
Putting this out of the tree will give us some choices and uniqueness.
Of course there will still be some mandatory options, but with only 41 points to spend, shortened trees, no more "5 points to get the max awesomeness" abilities (I'm hoping 3 for MAX), and possibly new talents to choose from in each tree, I think we finally have what everyone has been claiming for for ages : trees will be our own choices !! Not a random copy-paste from a random website that claims itself for l33ts. Ours.
realID: /cast FEIGN Death
New Talent System: /Target WoW Players /cast Misdirect
Blizz Employees: /cast stealth
But, to be honest, I would like to see what theyre gonna actually do with it all.
BUT the timing stinks as bad as a stinky bad timing thing at a stinky bad timing convention...