Smaller talent trees sound good to me. Having looked at most of the early drafts of the various trees for most classes, they were just as boring. All they had done up to a certain point was remove a couple of boring talents, yet kept most of them.
At least now they seem to actually be going for the previously stated design goal.
I can see how for newer players it might make more sense to gray out the other talent trees until 31pts are spent, but really: they should make it so you can opt-out of the 'forced path'. Unless they do a 100% damn good bang-up job on the trees, I can see how some classes would want to mix between trees. Hell, my level 60 spec as a priest was 27/24/0 -- not a 31pt talent in sight and a *damn good* spec for the time.
Great Post. Finally we will have a smaller talents tree like Diablo 2, where we choose the baseline abilities and then with the remaining points we choose utilities!
A little breeze of fresh air after the drama fest about forum changes XD
"For example, having Lava Lash and Dual-Wield right away lets an Enhancement shaman feel like an Enhancement shaman. Other role-defining examples of abilities players can now get for free at level 10 include Mortal Strike, Bloodthirst, Shield Slam, Mutilate, Shadow Step, Thunderstorm, Earth Shield, Water Elemental, and Penance."
FUCK YES passive offhand damage increase and bloodthirst right away. I always thought it was fucking retarded to have to spend 5 points on a mandatory as hell talent like that. Hopefully they will get rid of Unending Fury, Wrecking Crew and the other annoying MUST HAVE NAO 5 point bullshit talents as well.
I like the idea of 31 point talents... but I'm not sure I like not being able to select talents from a different tree until I have spent at least 31 points in my chosen tree. I'll still have to wait until they release a preview before I decide if I like it, but my confidence in blizz is really low after the whole Real ID thing.