I don't understand the need to lockout the other trees, why force us down a single tree until 31pts. I just don't see a need to do that, seems stupid.
I don't understand the need to lockout the other trees, why force us down a single tree until 31pts. I just don't see a need to do that, seems stupid.
Probably everyone that wants to have an instance dungeon queue come up instantly instead of waiting for 30 minutes to run one dungeon. Lots of people level as tanks and healers now because doing so in the random dungeon system is faster than questing. Also, healer and tank specs normally have a much easier time questing with less down time and easier completion of group quests.
Really liking this change, if it goes how I am expecting. Which is that you'll be making choices between utility, fun talents. Some may increase you DPS, or w\e, but a lot are survivability things, or utility.
So as a Destro lock I could decide, do I want Shadowfury to stun those adds, or should I pick up Nether Protection to make me easier to heal on that one fight.
Or as Demonology do I want Improved hearthstones for the raid or do I want Demonic Resilience to help stay alive.
Things like that, sure some talents will always be better...But you can't really say that your going to use shadowfury in a DPS rotation, and its a DPS loss not to get it.
If this one class that you've played for so long happens to be an 80, this change should not even concern you that much, unless it's a class which you'd normally wouldn't gun for the 51 point talent and go for something else. IF that's the case, you're going to see some changes there.
You people need to understand WHY locking the trees until you've spent 31 points in the one you have chosen. They are doing away with so many passive talents, and keeping the important ones around, this applies to the other tree as well!
If you keep all of them unlocked, and you get to a certain level where you get a spell from one tree and one from the other, it could be a potential gamebreaker.
I want to see this idea go through. I can only see the "pigeon holing" that is necessary to be the only problem, unlike path of the titans, which had a vague system or guild leveling, which could break a guild just because someone is not agreeing with the talent points spent (It can happen).
Originally Posted by Respen
With a change like this, they would have to implement the new trees for all classes at the same time. Judging by the fact that Blizzard has been trying to keep a lid on major changes while they are being developed, and the fact that the blue post mentions the next beta patch, I fully expect to see at least a first pass of the new talent trees for EVERY class perhaps as early as this week.
This also explains why we haven't gotten any new info on revamped talents since that first batch was released a while ago. They must have decided that it just wasn't working how they wanted with the first set, so they set off in a new direction and have just gotten it to the point where the new system is ready for the beta.
I couldn't care less.
Each patch puts the game in a blender talent and ability wise - some times minor - some times major. An expansion would fall into a major scramble.
Then you have...
1. The hard core gonzo number crunchers (God bless them) will dig in and figure it out and argue with each other until something is establised.
2. Folks like me will find out what is what after that and adapt to the new information and cookie cutter specs and rotations.
3. Players will flock to the trendy class or whine about how it's OP.
4. Blizzard will announce that the upcoming patch is going to change it all up again.
Repeat.
haha good luck balancing these for 85 levels blizzard!
When I first read it, I was confused. The second time, a bit less so. The third time through was when I felt I had a firm grasp on what Zaryhm was talking about.
I feel very mixed about the proposal for the talent tree system, but until I actually see something I'll try to remain (cautiously) optimistic.
/signed
as Frost DK, I really want to pick up Acclimation for added resist. I can't pick it up though, since there are not enough other talents to subtract points away from where I won't be gimped DPS-wise.
Talents are going to waste as is, with the only people picking them instantly being ridiculed by their peers for not selecting the 'right build'.
These changes are actually one of the most exciting, maybe the most exciting, for Cata that I have seen from Blizzard - finally!
That said, I have a feeling this will make balancing classes PvP under the level cap much harder, if not "impossible". The useful thing about passives is that they are easily tweakable and when they are sprayed liberally throughout a talent tree with one talent per level, balancing classes at each level or bracket is just a case of tweaking numbers. Now with this system and any remaining passives lumped per talent which is only available every other level, there could be big discontinuities/jumps both per level and between PvP level brackets.
But whatever, I guess most people levelling, certainly up to level 75+ (Wintergrasp requirement) are not too concerned with PvP and those that are probably have many alts if not BoA twinked alts.
Overall I like these changes. I don't, however, being locked into one tree until I spend 31 points! If I choose ret pally, for example, I will prolly max that tree anyway before I branch out, but I don't like being forced to do so.
I really like these changes, particularly the skills you automatically get for specializing in a tree. Mages can get water elementals at level 10? Nice!
When you're leveling, I'm not sure doing 1 tree all the way down is the best way to go. They want to nix "filler" talents, but some of them were pretty dang nice. There are a few MM hunter talents that I can think of that would be pretty sad to see go.
Does this mean the talent trees released here are now incorrect?
So basically. "Welcome to WoW SWTOR edition."
While I agree that the basic structure is better, it is a blatant rip from their upcoming competition.
Seems likely we will see 36-41 spendable talents per tree. This would allow the 41/0/0, 36/0/5, and 31/10/0 setups.
What I really like about this is that by setting an all-in policy on the trees Blizzard is forcing their own hand to make 3 competitive end game trees. Sub rogues rejoice.
I think this revamp sounds really exciting and makes sense.
WTB Cataclysm already!