I am assuming that Improved Tracking and Bestial Discipline will be changed fairly quickly to be 3 points max (pretty sure they said most points per talent will be 3)
For BM:
I like the interaction between Cobra Strikes and Invigoration (our crits force our pets to crit which gives us back focus)
Question on Rhumba: it summons 3 rattlesnakes, they strike for 15%, am I reading it correctly where every 3rd Cobra Shot will strike for 145% (essentially)
I can't see spending less that 33 points as a BM raiding hunter, which kinda seems odd, curious to see if later tiers of Cataclysm raiding will have enough focus to be able to drop Kindred Spirits perhaps
For MM:
I really don't like the first tier of talents. I tend to think that Kill Command will get added into Efficiency. The Sic `Em Talent looks pretty cool, but it seems odd that it's essentially unavailable to raiding BM hunters.
I dislike the third tier, you are basically forced to take 4 essentially useless raiding talents to progress in the tree.
I don't understand Resistance is Futile talent, I didn't think that Kill Command was the MM focus dump, why is a deep MM talent buffing it, plus making this semi-questionable talent necessary for Marked for Death seems odd.
The first tiers of the other trees seem a bit lackluster for MM (assuming Imp Tracking and Bestial Discipline cap at 3 points). I can't see spending more than 3 points in either SV of BM (Imp Tracking and One with Nature), Imp Serpant Sting is a bit useless since we only apply it once per fight, and I'm not convinced how good Bestial Discipline will be to non BM hunters. Currently it looks like i'll be doing a 3/35/3
For SV:
It seems a bit bloated, it seems like it'll be hard to spend less than 36 points in this tree, and that's passing up on some rather tempting talents.
The Lock and load/TNT proccing seem like it costs too many points, 6 points to get the same benefit we currently get for 3, and then dropping completely the extra benefit of TNT?
Expose Weakness seems interesting, we'll have to see what they do with it.
Surprised that Explosive Shot isn't a talent anymore, I'm assuming they will give it to you once you spec into the SV tree
All in all, not a bad first pass, definitely needs a bit of work though