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  1. #1

    Cataclysm - Build 12479 - Shaman

    Shaman



    New Skills
      Spell Level Description
    Spiritwalker's Grace
    85 Calls upon spiritual guidance, permitting movement while casting non-instant Shaman spells. This spell may be cast while casting other spells. Lasts 10 sec.
    12% of base mana, Instant cast, 2 min cooldown
    Healing Rain
    83 Calls forth healing rains to blanket the area targeted by the Shaman, restoring 345.02 to 410.36 health to allies in the area every 2 sec for 10 sec.
    46% of base mana, 30 yd range, 2 sec cast, 10 sec cooldown
    Unleash Elements
    81 Focuses the elemental force imbued in the Shaman's weaponry, with the concentrated effects depending on the enchantment unleashed.
    7% of base mana, 30 yd range, Instant cast, 15 sec cooldown
    Bind Elemental
    68 Binds the target hostile elemental for up to 50 sec. The bound unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be bound at a time.
    9% of base mana, 30 yd range, 1.5 sec cast
    Greater Healing Wave
    68 Heals a friendly target for 7473.4 to 8538.17.
    30% of base mana, 40 yd range, 3 sec cast
    Primal Strike
    3 An instant weapon strike that causes 178.8 additional damage.
    8% of base mana, 5 yd range, Instant cast, 8 sec cooldown
    Lava Burst
    1 You hurl molten lava at the target, dealing 633.96 to 808.49 Fire damage. If your Flame Shock is on the target, Lava Burst will deal a critical strike.
    30 yd range, Instant


    Complete Skill List


      Spell Level Description
    Spiritwalker's Grace
    85 Calls upon spiritual guidance, permitting movement while casting non-instant Shaman spells. This spell may be cast while casting other spells. Lasts 10 sec.
    12% of base mana, Instant cast, 2 min cooldown
    Hex
    80 Transforms the enemy into a frog. While hexed, the target cannot attack or cast spells. Damage caused may interrupt the effect. Lasts 30 sec. Only one target can be hexed at a time. Only works on Humanoids and Beasts.
    3% of base mana, 20 yd range, 1.5 sec cast, 45 sec cooldown
    Bind Elemental
    68 Binds the target hostile elemental for up to 50 sec. The bound unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be bound at a time.
    9% of base mana, 30 yd range, 1.5 sec cast
    Fire Elemental Totem
    66 Summons an elemental totem that calls forth a greater fire elemental to rain destruction on the caster's enemies. Lasts 2 min.
    23% of base mana, Instant cast, 10 min cooldown
    Stoneclaw Totem
    58 Summons a Stoneclaw Totem with 1808.08 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it. Enemies attacking the Stoneclaw Totem have a 50% chance to be stunned for 3 sec. Stoneclaw totem also protects all your totems, causing them to absorb 1210.41 damage.
    6% of base mana, Instant cast, 30 sec cooldown
    Magma Totem
    36 Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 200.9 Fire damage to creatures within 8 yards every 2 seconds.
    27% of base mana, Instant cast
    Lava Burst
    34 You hurl molten lava at the target, dealing 1267.03 to 1615.86 Fire damage. If your Flame Shock is on the target, Lava Burst will deal a critical strike.
    10% of base mana, 30 yd range, 2 sec cast, 8 sec cooldown
    Chain Lightning
    28 Hurls a lightning bolt at the enemy, dealing 1020.21 to 1165.56 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
    26% of base mana, 30 yd range, 2 sec cast, 6 sec cooldown
    Fire Nova
    28 Causes the shaman's active Flametongue, Magma, or Fire Elemental totem to emit a wave of flames, inflicting 485.5 to 543.1 Fire damage to enemies within 10 yards of the totem.
    22% of base mana, 30 yd range, Instant cast, 10 sec cooldown
    Frost Shock
    22 Instantly shocks the target with frost, causing 848.46 to 897.34 Frost damage and slowing movement speed by 50%. Lasts 8 sec. Causes a high amount of threat.
    18% of base mana, 25 yd range, Instant cast, 6 sec cooldown
    Earthbind Totem
    18 Summons an Earthbind Totem with 5 health at the feet of the caster for 45 sec that slows the movement speed of enemies within 10 yards.
    5% of base mana, Instant cast, 15 sec cooldown
    Wind Shear
    16 Instantly blasts the target with a gust of wind, causing no damage but interrupting spellcasting and preventing any spell in that school from being cast for 2 sec. Also lowers your threat, making the enemy less likely to attack you.
    8% of base mana, 25 yd range, Instant cast, 6 sec cooldown
    Flame Shock
    14 Instantly sears the target with fire, causing 531.38 Fire damage immediately and 855.83 Fire damage over 18 sec. This periodic damage may critically strike and will occur more rapidly based on the caster's spell haste.
    17% of base mana, 25 yd range, Instant cast, 6 sec cooldown
    Purge
    12 Purges the enemy target, removing 2 beneficial magic effects.
    14% of base mana, 30 yd range, Instant cast
    Searing Totem
    10 Summons a Searing Totem with 5 health at your feet for 1 min that repeatedly attacks an enemy within 20 yards for 81.97 to 110.9 Fire damage.
    7% of base mana, Instant cast
    Earth Shock
    5 Instantly shocks the target with concussive force, causing 906.49 to 955.84 Nature damage and reducing melee attack speed by 20% for 8 sec.
    18% of base mana, 25 yd range, Instant cast, 6 sec cooldown
    Lava Burst
    1 You hurl molten lava at the target, dealing 633.96 to 808.49 Fire damage. If your Flame Shock is on the target, Lava Burst will deal a critical strike.
    30 yd range, Instant
    Lightning Bolt
    1 Casts a bolt of lightning at the target for 719.21 to 821.68 Nature damage.
    6% of base mana, 30 yd range, 2.5 sec cast
      Spell Level Description
    Unleash Elements
    81 Focuses the elemental force imbued in the Shaman's weaponry, with the concentrated effects depending on the enchantment unleashed.
    7% of base mana, 30 yd range, Instant cast, 15 sec cooldown
    Rockbiter Weapon
    75 Imbue the Shaman's weapon with the fury of the earth, increasing all threat generation by 30% and reducing damage taken by 5%. Lasts 30 minutes.
    ( Unleash Weapon : Unleashing this enchantment forces the target enemy to attack you for 5 sec. )

    8% of base mana, Instant cast
    Bloodlust
    70 Increases melee, ranged, and spell casting speed by 30% for all party and raid members. Lasts 40 sec.
    Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for 10 min.

    26% of base mana, Instant cast, 5 min cooldown
    Heroism
    70 Increases melee, ranged, and spell casting speed by 30% for all party and raid members. Lasts 40 sec.
    Allies receiving this effect will become Exhausted and be unable to benefit from Heroism again for 10 min.

    26% of base mana, Instant cast, 5 min cooldown
    Elemental Resistance Totem
    62 Summons an Elemental Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party and raid members within 30 yards by 460.72.
    8% of base mana, Instant cast
    Earth Elemental Totem
    56 Summon an elemental totem that calls forth a greater earth elemental to protect the caster and his or her allies. Lasts 2 min.
    24% of base mana, Instant cast, 10 min cooldown
    Stoneskin Totem
    48 Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party and raid members within 30 yards, increasing armor by 4075.6. Lasts 5 min.
    10% of base mana, Instant cast
    Water Breathing
    46 Allows the target to breathe underwater for 10 min.
    2% of base mana, 30 yd range, Instant cast, Reagents: Shiny Fish Scales
    Wrath of Air Totem
    44 Summons a Wrath of Air Totem with 5 health at the feet of the caster. The totem provides 5% spell haste to all party and raid members within 30 yards. Lasts 5 min.
    11% of base mana, Instant cast
    Lava Lash
    41 You charge your off-hand weapon with lava, instantly dealing 150% off-hand Weapon damage. Damage is increased by 40% if your off-hand weapon is enchanted with Flametongue.
    4% of base mana, 5 yd range, Instant cast, 10 sec cooldown
    Grounding Totem
    38 Summons a Grounding Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself, destroying the totem. Will not redirect area of effect spells. Lasts 45 sec.
    5% of base mana, Instant cast, 15 sec cooldown
    Windfury Weapon
    32 Imbue the Shaman's weapon with wind. Each hit has a 20% chance of dealing additional damage equal to two extra attacks with 1395.24 extra attack power. Lasts 30 minutes.
    ( Unleash Weapon : Unleashing this enchantment deals 50% of weapon damage to the target enemy and increases the Shaman's melee attack speed by 20% for 6 sec. )

    7% of base mana, Instant cast
    Astral Recall
    30 Yanks the caster through the twisting nether back to . Speak to an Innkeeper in a different place to change your home location.
    5% of base mana, 10 sec cast, 15 min cooldown
    Windfury Totem
    30 Summons a Windfury Totem with 5 health at the feet of the caster. The totem increases the melee and ranged attack speed of all party and raid members within 30 yards by 20%. Lasts 5 min.
    11% of base mana, Instant cast
    Frostbrand Weapon
    26 Imbue the Shaman's weapon with frost. Each hit has a chance of causing 611.73 additional Frost damage and slowing the target's movement speed by 50% for 8 sec. Lasts 30 minutes.
    ( Unleash Weapon : Unleashing this enchantment deals 807.43 to 938.37 Frost damage to a target enemy and reduces their movement speed by 50% for 5 sec. Increased in effectiveness if the target is already afflicted by a movement-reducing Frost effect. )

    6% of base mana, Instant cast
    Water Walking
    24 Allows the friendly target to walk across water for 10 min. Any damage will cancel the effect.
    3% of base mana, 30 yd range, Instant cast, Reagents: Fish Oil
    Ghost Wolf
    15 Turns the Shaman into a Ghost Wolf, increasing speed by 40% ( Glyph of Ghost Wolf : and regenerating 1% of your maximum health every 5 sec ). As a Ghost Wolf, the Shaman is less hindered by effects that would reduce movement speed.
    6% of base mana, 2 sec cast
    Flametongue Totem
    12 Summons a Flametongue Totem with 5 health at the feet of the caster. The totem increases the spell power of all party and raid members within 30 yards by 6%. Lasts 5 min.
    11% of base mana, Instant cast
    Flametongue Weapon
    10 Imbue the Shaman's weapon with fire, increasing total spell damage by 235.05 ( Glyph of Flametongue Weapon : and increasing spell critical strike chance by 2% ). Each hit causes 99.27 to 305.77 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 30 minutes.
    ( Unleash Weapon : Unleashing this enchantment deals 1022.97 to 1213.03 Fire damage to an enemy target and increases the damage dealt by the Shaman's next Fire spell by 20%. )

    6% of base mana, Instant cast
    Lightning Shield
    8 The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 390.75 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
    Instant
    Strength of Earth Totem
    4 Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength and agility of all party and raid members within 30 yards by 549.32. Lasts 5 min.
    10% of base mana, Instant cast
    Primal Strike
    3 An instant weapon strike that causes 178.8 additional damage.
    8% of base mana, 5 yd range, Instant cast, 8 sec cooldown
    Spirit Weapons
    1 Gives a chance to parry enemy melee attacks and reduces all threat generated by 30%.
    Instant
      Spell Level Description
    Healing Rain
    83 Calls forth healing rains to blanket the area targeted by the Shaman, restoring 345.02 to 410.36 health to allies in the area every 2 sec for 10 sec.
    46% of base mana, 30 yd range, 2 sec cast, 10 sec cooldown
    Greater Healing Wave
    68 Heals a friendly target for 7473.4 to 8538.17.
    30% of base mana, 40 yd range, 3 sec cast
    Earthliving Weapon
    54 Imbue the Shaman's weapon with earthen life. Increases healing done by 167.75 and each heal has a ( Glyph of Earthliving Weapon : 20/25 )% chance to proc Earthliving on the target, healing an additional 2306.31 over 12 sec. Lasts 30 minutes.
    ( Unleash Weapon : Unleashing this enchantment heals a friendly target for 1916.08 to 2075.76 and increases the effect of the Shaman's next direct heal by 20%. )

    9% of base mana, Instant cast
    Tremor Totem
    52 Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 5 min.
    2% of base mana, Instant cast
    Earth Shield
    50 Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for ( Glyph of Earth Shield : 1770.11/2124.132 ). This effect can only occur once every few seconds. 9 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.
    19% of base mana, 40 yd range, Instant cast
    Mana Spring Totem
    42 Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 326.05 mana every 5 seconds to all party and raid members within 30 yards.
    4% of base mana, Instant cast
    Chain Heal
    40 Heals the friendly target for 2966.86 to 3389.56, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Prioritizes healing most injured party members. Each jump reduces the effectiveness of the heal by 40%. Heals 3 total targets.
    17% of base mana, 40 yd range, 2.5 sec cast
    Reincarnation
    Passive
    30 Allows you to resurrect yourself upon death with 20% health and mana.
    30 min cooldown, Reagents: Ankh
    Totemic Recall
    30 Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall.
    Instant
    Healing Stream Totem
    20 Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 28.13 every 2 seconds.
    3% of base mana, Instant cast
    Lesser Healing Wave
    20 Heals a friendly target for 5605.52 to 6404.16.
    27% of base mana, 40 yd range, 1.5 sec cast
    Water Shield
    20 The caster is surrounded by 3 globes of water, granting 354.4 mana per 5 sec. When a spell, melee or ranged attack hits the caster, 1516.83 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
    Instant
    Cleanse Spirit
    18 Removes one Curse ( Improved Cleanse Spirit : and one harmful Magic ) effect from a friendly target.
    14% of base mana, 40 yd range, Instant cast
    Ancestral Spirit
    12 Returns the spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Cannot be cast when in combat.
    72% of base mana, 30 yd range, 10 sec cast
    Healing Wave
    7 Heals a friendly target for 3736.7 to 4269.08.
    6% of base mana, 40 yd range, 3 sec cast


    Masteries


      Mastery Description Per point Max (51)
      Spell Damage Increases spell damage. 0.155% 8.01%
      Spell Critical Increases spell critical chance. 0.155% 8.01%
    Elemental Overload Your direct-damage spells have a chance to proc a less powerful "bonus" version of the spell. 0.5% 25.5%
      Mastery Description Per point Max (51)
      Physical Damage Increases physical damage. 0.155% 8.01%
      Melee Haste Increases melee haste. 0.155% 8.01%
    Nature Damage Increases nature spell damage. 0.39% 20.04%
      Mastery Description Per point Max (51)
      Healing Increases healing. 0.155% 8.01%
      Meditation Regenerate mana in combat based on total Spirit. 0.98 50.03
    Deep Healing Your direct heals will do more healing when the target's health is lower. 0.39% 20.04%


    Talents


      Talent Tier Col Description
    Earthquake
    Rank 1
    7 2 You cause the earth at the target location to tremble and break, dealing 240.07 Physical damage every 1 sec to enemies in 8 yard radius, with a 20% chance of knocking down affected targets. Lasts 10 sec.
    86% of base mana, 35 yd range, Channeled, 15 sec cooldown
    Shamanism
    Rank 1-3
    6 2 Your Lightning Bolt, Chain Lightning, and Lava Burst spells gain an additional [7%/14%/20%] benefit from your spell power.
    Lava Surge
    Rank 1-2
    6 3 Gives your Flame Shock periodic damage ticks a [10%/20%] chance to reset the cooldown of your Lava Burst spell.
    Storm, Earth and Fire
    Rank 1-3
    5 1 Reduces the cooldown of your Chain Lightning spell by [.75/1.5/2.5] sec, your Earthbind Totem also has a [33%/66%/100%] chance to root targets for 5 sec when cast and the periodic damage done by your Flame Shock is increased by [20%/40%/60%].
    Elemental Mastery
    Rank 1
    5 2 When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, you gain 15% spell haste for 15 sec. Elemental Mastery shares a cooldown with Nature's Swiftness.
    Instant, 3 min cooldown
    Totemic Wrath
    Rank 1
    5 4 Causes your Fire totems to increase the spell power of party and raid members within 100 yards by 10% .
    Unrelenting Storm
    Rank 1-3
    4 1 Regenerate mana equal to [4%/8%/12%] of your Intellect every 5 sec, even while casting.
    Elemental Oath
    Rank 1-2
    4 2 While Clearcasting from Elemental Focus is active, you deal [5%/10%] more spell damage. In addition, party and raid members within 100 yards receive a [3%/5%] bonus to their critical strike chance.
    Lava Flows
    Rank 1-3
    4 3 Increases the critical strike damage bonus of your Lava Burst spell by an additional [6%/12%/24%], and when your Flame Shock is dispelled your spell casting speed is increased by [10%/20%/30%] for 6 sec.
    Reverberation
    Rank 1-2
    3 1 Reduces the cooldown of your Shock spells and Wind Shear by [0.5/1] sec.
    Elemental Focus
    Rank 1
    3 2 After landing a non-periodic critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage or healing spells by 40%.
    Elemental Reach
    Rank 1-2
    3 3 Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by [5/10] yards, increases the radius of your Thunderstorm spell by [10%/20%], and increases the range of your Flame Shock by [7/15] yards.
    Improved Fire Nova
    Rank 1-2
    2 1 Increases the damage done by your Fire Nova by [10%/20%] and reduces the cooldown by [2/4] sec.
    Elemental Warding
    Rank 1-3
    2 2 Reduces all damage taken by [2%/4%/6%].
    Elemental Precision
    Rank 1-3
    2 3 Increases your chance to hit with Fire, Frost and Nature spells by [1%/2%/3%] and grants you spell hit rating equal to [33%/66%/100%] of any Spirit gained from items or effects.
    Call of Flame
    Rank 1-2
    2 4 Increases the damage done by your Fire Totems and Fire Nova by [10%/20%], and damage done by your Lava Burst spell by [5%/10%].
    Elemental Devastation
    Rank 1-3
    1 1 Your non-periodic offensive spell crits will increase your chance to get a critical strike with melee attacks by [3%/6%/9%] for 10 sec.
    Convection
    Rank 1-2
    1 2 Reduces the mana cost of your Shock, Lightning Bolt, Chain Lightning, Lava Burst, and Wind Shear spells by [5%/10%].
    Concussion
    Rank 1-3
    1 3 Increases the damage done by your Lightning Bolt, Chain Lightning, Thunderstorm, Lava Burst and Shock spells by [2%/4%/6%].
      Talent Tier Col Description
    Feral Spirit
    Rank 1
    7 2 Summons two Spirit Wolves under the command of the Shaman, lasting 45 sec.
    12% of base mana, 30 yd range, Instant cast, 3 min cooldown
    Maelstrom Weapon
    Rank 1-3
    6 2 When you deal damage with a melee weapon, you have a chance[/ (higher than rank 1)/ (higher than rank 2)] to reduce the cast time of your next Lightning Bolt, Chain Lightning, Lava Burst, Hex, or any healing spell by 20%. Stacks up to 5 times. Lasts 30 sec.
    Improved Lava Lash
    Rank 1-3
    6 3 Increases the damage of your Lava Lash ability by [10%/20%/30%], and by an additional [7%/14%/20%] for each of your applications of Searing Flames on the target, consuming those applications in the process.
    Earthen Power
    Rank 1-2
    5 1 Your Earthbind Totem's pulses have a [50%/100%] chance to also remove all snare effects from you and nearby friendly targets.
    Shamanistic Rage
    Rank 1
    5 2 Reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 15% of your attack power. This spell is usable while stunned. Lasts 15 sec.
    Instant, 1 min cooldown
    Unleashed Rage
    Rank 1-3
    5 4 Increases your expertise by [3/6/9], and increases all party and raid members' attack power by [4%/7%/10%] while within 100 yards of the Shaman.
    Totemic Vigor
    Rank 1-2
    4 1 Increases the health of your totems by [5%/10%] of your maximum health.
    Primal Wisdom
    Rank 1-2
    4 2 Your melee attacks have a [20%/40%] chance to immediately restore 5% of your base mana.
    Searing Flames
    Rank 1-3
    4 3 Causes the Searing Bolts from your Searing Totem to have a [33%/67%/100%] chance to set their targets aflame, dealing damage equal to the Searing Bolt's impact damage over 15 sec. Stacks up to 5 times.
    Toughness
    Rank 1-3
    3 1 Increases your Stamina by [3%/7%/10%], and reduces the duration of movement slowing effects on you by [10%/20%/30%].
    Stormstrike
    Rank 1
    3 2 Instantly attack with both weapons, dealing 125% weapon damage. In addition, the Shaman's Nature damage dealt to the target is increased by 20%. Lasts 15 sec.
    8% of base mana, 5 yd range, Instant cast, 8 sec cooldown
    Static Shock
    Rank 1-3
    3 3 When you deal damage with melee attacks and abilities while having Lightning Shield active, you have a [2%/4%/6%] chance to deal damage equal to a Lightning Shield orb without consuming a charge.
    Improved Shields
    Rank 1-3
    2 1 Increases the damage done by your Lightning Shield orbs by [5%/10%/15%], increases the amount of mana gained from your Water Shield orbs by [5%/10%/15%] and increases the amount of healing done by your Earth Shield orbs by [5%/10%/15%].
    Flurry
    Rank 1-3
    2 2 Increases your attack speed by [10%/20%/30%] for your next 3 swings after dealing a critical strike.
    Ancestral Swiftness
    Rank 1-2
    2 3 Reduces the cast time of your Ghost Wolf spell by [1/2] sec and increases movement speed by [7%/15%]. This does not stack with other movement speed increasing effects.
    Elemental Weapons
    Rank 1-2
    1 1 Increases the damage caused by your Windfury Weapon effect by [20%/40%] increases the spell damage on your Flametongue Weapon by [15%/30%] and increases the bonus healing on your Earthliving Weapon by [15%/30%].
    Focused Strikes
    Rank 1-3
    1 2 Increases the damage dealt by your Primal Strike and Stormstrike abilities by [15%/30%/45%].
    Ancestral Knowledge
    Rank 1-3
    1 3 Increases your maximum mana by [5%/10%/15%].
      Talent Tier Col Description
    Riptide
    Rank 1
    7 2 Heals a friendly target for 2363.56 and another 3726.66 over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%.
    10% of base mana, 40 yd range, Instant cast, 6 sec cooldown
    Tidal Waves
    Rank 1-3
    6 2 When you cast Chain Heal or Riptide, you gain the Tidal Waves effect, which reduces the cast time of your Healing Wave and Greater Healing Wave spells by [10%/20%/30%] and increases the critical effect chance of your Lesser Healing Wave spell by 0%. 2 charges.
    Telluric Currents
    Rank 1-2
    6 3 Your attunement to natural energies causes your Lightning Bolt spell to restore mana equal to [20%/40%] of damage dealt.
    Improved Cleanse Spirit
    Rank 1
    5 1 Empowers your Cleanse Spirit spell to also remove a magic effect from a friendly target.
    Mana Tide Totem
    Rank 1-2
    5 2 [Summons/A] [a Mana Tide To/burs]t[em with 10%/] of[/ Holy energy fills] the caster['s/,] [h/incr]ea[l/sing]th[/e] a[/rmor value from items by 60% and spell power by 425.28. Each melee or ranged damage hit agains]t the [feet of the caste/p]r[ for 12 sec that r/i]est[ores ( Glyph of Mana Tide : 6/7 )% of total mana every 3 seconds to group members/] wi[thi/ll remove o]n[/e charge. Lasts] 30 [y/min or until ch]ar[d/ge]s[/ are used].
    Instant, 5 min cooldown
    Nature's Blessing
    Rank 1-3
    5 3 Increases the effectiveness of your direct heals on Earth Shielded targets by [5%/10%/15%].
    Improved Chain Heal
    Rank 1-2
    4 1 Increases the amount healed by your Chain Heal spell by [10%/20%].
    Restorative Totems
    Rank 1-2
    4 2 Increases the effect of your Mana Spring Totem by [10%/20%], and increases the amount healed by your Healing Stream Totem by [25%/50%].
    Blessing of the Eternals
    Rank 1-2
    4 3 Increases the critical effect chance of your spells by [2%/4%], and increases the chance to apply the Earthliving heal over time effect on the target by [40%/80%] when they are at or under 35% total health.
    Nature's Guardian
    Rank 1-3
    4 4 Whenever a damaging attack brings you below 30% health, your maximum health is increased by [5%/10%/15%] for 10 sec and your threat level towards the attacker is reduced. 30 second cooldown.
    Ancestral Awakening
    Rank 1-3
    3 1 When you critically heal with a single-target direct heal, you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health friendly party or raid target within 40 yards for [10%/20%/30%] of the amount healed.
    Nature's Swiftness
    Rank 1
    3 2 When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell. Nature's Swiftness shares a cooldown with Elemental Mastery.
    Instant, 2 min cooldown
    Ancestral Healing
    Rank 1-2
    3 3 Reduces your target's physical damage taken by [5%/10%] for 15 sec after getting a critical effect from one of your healing spells.
    Improved Water Shield
    Rank 1-2
    2 1 You have a [50%/100%] chance to instantly gain mana as if you consumed a Water Shield Orb when you gain a critical effect from your Healing Wave or Riptide spells, a [30%/60%] chance when you gain a critical effect from your Lesser Healing Wave spell, and a [15%/30%] chance when you gain a critical effect from your Chain Heal spell.
    Totemic Focus
    Rank 1-3
    2 2 Reduces the mana cost of your totems by [10%/20%/30%].
    Focused Insight
    Rank 1-3
    2 3 After casting any Shock spell, your next heal's mana cost is reduced by [25%/50%/75%] of the cost of the Shock spell, and its healing effectiveness is increased by [10%/20%/30%].
    Ancestral Resolve
    Rank 1-2
    1 1 Reduces damage taken while casting spells by [5%/10%].
    Tidal Focus
    Rank 1-3
    1 2 Reduces the mana cost of your healing spells by [2%/4%/6%].
    Spark of Life
    Rank 1-3
    1 3 Increases your healing done by [2%/4%/6%] and your healing received by [5%/10%/15%].






    Official Class Preview
    Originally Posted by Nethaera (Blue Tracker)
    In World of Warcraft: Cataclysm, we'll be making lots of changes and additions to class talents and abilities across the board. In this preview, you'll get an early look at some of the changes in store for the shaman class, including a rundown of some of the new spells, abilities, and talents, and an overview of how the new Mastery system will work with the different talent specs.

    New Shaman Spells

    Primal Strike (available at level 3): Primal Strike is a new weapon-based attack that every shaman will learn very early in the game. Our goal with this ability is to make leveling as Enhancement rather than as Elemental more viable, since many key Enhancement talents become available at fairly high levels.

    Healing Wave (level 4): While the shaman already has an ability called Healing Wave, we're adding another spell to the class's direct-healing arsenal and giving it a familiar name. The current Healing Wave will be renamed Greater Healing Wave, and the intent is for the 'new" Healing Wave to be the shaman's go-to heal. Lesser Healing Wave and Greater Healing Wave will be used on a more situational basis.

    Unleash Weapon (level 81): Unleashes the power of your weapon enchants for additional effects (see below). A dual-wielding Enhancement shaman will activate the effects of both of their weapon enchants. Instant cast. 30-yard range. 15-second cooldown. Undispellable.

    Here are a few examples of effects we're considering for this ability:

    • Windfury Weapon . Hurls a spectral version of your weapon at a target, dealing 50% weapon damage and increasing the shaman's Haste for the next five swings.
    • Flametongue Weapon . Deals instant Fire damage and buffs the shaman's next Fire attack by 20%.
    • Earthliving Weapon . Heals the target slightly and buffs the shaman's next healing spell by 20%.

    Healing Rain (level 83): An area-effect heal-over-time (HoT) spell that calls down rain in a selected area, healing all players within it. There is no limit to the number of players who can potentially be affected; however, there are diminishing returns when healing a large number of targets, much like the diminishing returns associated with AoE damage spells. This should give Restoration shaman another healing tool that improves their group-healing and heal-over-time capabilities. 2-second cast time. 30-yard range. 10-second duration. 10-second cooldown.

    Spiritwalker's Grace (level 85): When this self-targeted buff is active, your spells are no longer interrupted by movement and possibly even by your own attacks. This will give shaman of all three specs another way to heal or do damage when it.s necessary to move in both PvE and PvP. Instant cast. 10-second duration. 2-minute cooldown.


    Changes to Abilities and Mechanics

    In addition to adding new spells, we're planning to make changes to some of the other abilities and mechanics you're familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.

    • Restoration shaman and other healing classes will need to pay attention to mana more than they've had to during Wrath of the Lich King. Spirit will be the Restoration shaman's primary mana-regeneration stat.
    • We're making changes to which classes and specs are able to dispel magic, diseases, curses, and poison, largely for PvP purposes. Shaman will have Cleanse Spirit as a baseline ability, but it will only remove curses. Restoration shaman will have a talent that will improve Cleanse Spirit so that it also removes magic. Shaman will no longer be able to remove poison.
    • Cleansing Totem will be removed from the game, as we want dispels to be a decision for players, not something done mindlessly. To that end, all dispels will cost slightly more mana, and you will waste the spell if you cast it when there is nothing to remove. (Currently, the dispel is only cast when there is something to remove, which encourages spamming 'just in case.") We will balance PvE dispelling with this new model in mind.
    • Totem of Wrath now will replace Flametongue Totem for all shaman, and dropping this totem will buff the group's spell power by 4%. Elemental shaman will have a talent that lets all Fire totems provide +10% spell power, allowing them to drop Searing, Magma, or Fire Elemental Totems without losing their spell-damage buff. The 4% and 10% buffs will be exclusive with each other and with the warlock's Demonic Pact, so you can't benefit from all of them at once. We're also considering letting Elemental drop Searing Totem at range.
    • We want to free up Enhancement global cooldowns to make the spec more dynamic to play. We're considering, for example, increasing the cooldown of Lava Lash so shaman have time to work other interesting abilities into their rotation.


    New Talents and Talent Changes

    • Elemental Reach will be simplified so shaman have a more consistent spell range.
    • We plan to add Earthquake as a deep Elemental talent for targeted and persistent AoE.
    • Spirit Link will likely be worked back into deep Restoration in some form. The idea is that you will be able to link targets together so they share damage. When we had previously tried to implement Spirit Link, it was hard to balance and a little confusing. However, we really liked the concept -- and so did players -- so we are trying to bring it back.
    • Elemental will have a deep talent that allows Spirit (which will appear on the gear they share with Restoration shaman) to boost their Hit rating.
    • Ancestral Knowledge will boost mana pool size, not Intellect.
    • Enhancing Totems will be replaced with Focused Strikes, which will improve the damage of the new spell Primal Strike and Stormstrike.
    • With the Mastery system, we're also considering removing a number of talents that grant passive bonuses, such as Mental Quickness, Improved Windfury Totem, Mental Dexterity, Call of Thunder, Tidal Mastery, Purification, Nature's Blessing, and others, to allow players more freedom to choose more interesting talents.


    Mastery Passive Talent Tree Bonuses

    Elemental
    • Spell damage
    • Spell Crit
    • Elemental Overload

    Enhancement
    • Melee damage
    • Melee Haste
    • Nature Damage

    Restoration
    • Healing
    • Meditation (The amount of mana you regenerate in combat as a function of your Spirit)
    • Deep Healing

    Elemental Overload: Your direct-damage spells have a chance to proc a less powerful 'bonus" version of the spell. This will work much like the current Lightning Overload talent, but would also apply to Lava Burst.

    Nature Damage: This will provide a passive bonus to the Nature damage dealt by the Enhancement shaman.

    Deep Healing: Your direct heals will do more healing when the target's health is lower. This will scale to damage (e.g. someone at 29% health would receive more healing than someone at 30%) rather than have arbitrary break points.

    We hope you enjoyed this preview, and we're looking forward to hearing your thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.


    Blue Posts
    Originally Posted by Blizzard Entertainment
    Primal Strike
    It's the intention of Primal Strike to let shaman play as an Enhancement at low levels. Currently when leveling in this spec, you end up just using Lightning Bolt a lot so you feel like an Elemental shaman instead. At a higher level, Primal Strike gets replaced by Storm Strike. They share a cooldown so Enhancement just won.t ever use Primal Strike after that, in the same way that Prot warriors don.t use Sunder Armor once they have Devastate or Feral druids don.t use Claw once they get Mangle. (Source)

    Shamans and new dispell mechanics
    This is something we.re still working on. We will still have abilities that remove 2 effects. One design is that all shaman have Cleanse Spirit (curse) and Purge (magic on enemies), and then Restoration can talent to allow Cleanse Spirit to also remove magic. Another is that shaman have one button that does all the dispelling to free up key-binds. The point we were trying to clarify above is that the ability to remove curses is a base shaman ability. (Source)

    Totems
    You may be the first player I've seen who likes talents that buff buffs. Smiley I'm not going to apologize much for our killing Enhancing Totems.

    The reason I wanted to address this though was there seems to be a reaction among some players who are expecting new character levels to just bring "more" of what their character is about. Clearly an expansion must bring new totems. Clearly an expansion must bring new demons. Maybe we even add new warrior stances or new druid forms. But does a better game necessarily result from just more "stuff"? If it's stuff to do, well sure. New zones, dungeons and BGs are exciting and refreshing. But how many more buttons on your bar do you really need? A few new spells is fun, don't get me wrong, especially if it means buying space by pulling some of the older spells that didn't get much use and didn't seem like they had much of a purpose.

    This is our third expansion now and we're layering a lot of extra content into an already big game. It would be easy, perhaps even lazy, to queue up the newest totem for every new expansion that comes down. But does that really make the shaman class more fun? You already have some dependable and some situational totems. Adding more totems in more and more refined and situational niches seems more aggravating to manage than anything. One of our design maxims is concentrated coolness. We'd rather have a few awesome things that a whole lot of bland things. We've all probably played RPGs (talking mostly single-player ones here) with hundreds of spells per character, but how memorable are any of those really individually?

    I also disagree that all totems are just buffs at this point. We've actually done a reasonable job, IMO, of bringing the dps fire totems back to life, and we're going to continue to do so in Cataclysm. Tremor Totem is still around and virtually unique in its ability. You have Mana Tide, elementals and Earthbind.

    I can understand why you might miss Cleansing Totem, because it was original and quite powerful -- too powerful in fact, in a world where we're trying to make dispelling more of a tactical decision and not something that just happens anytime you're around. (Source)

    Shaman Preview Q&A
    Q: Will Maelstrom Weapon include Lava Burst?
    A: That.s the plan currently.

    Q: How can Elemental Overload proc Lava Burst when Lava Burst already hits so hard in PvP?
    A: We.re going to change almost every number in Cataclysm to adjust for everything from single ranks of spells to larger health pools to new combat ratings. With much higher health pools, hopefully burst damage will go back to being a tool and not the only way to win matches.

    Q: What happens to the Lightning Overload talent?
    A: It provides a bonus to Elemental Overload.

    Q: Elemental doesn.t want to drop Searing Totem at range. We want to drop Magma Totem.
    A: Searing Totem needs to so more single-target damage than Magma. That said, if we.re happy with the ability to occasionally place totems at range there is no reason it couldn.t apply to any totem. Imagine, .After using this spell, the next totem you drop will appear at the feet of your target..

    Q: Will Elemental have to spend talent points just to get the Spirit to hit conversion?
    A: It will be bundled with another attractive talent, such as Elemental Precision.

    Q: Will Unleash Weapon work with Frostbrand?
    A: Yes. We just provided some examples.

    Q: Is Healing Rain channeled?
    A: No, it's not a channeled spell.

    Q: Is Earthquake channeled?
    A: Probably, but we.ll see.

    Q: Will Unleashed Weapon consume your enchants?
    A: No.

    Q: Does the 10% spell power buff from Elemental scale with the shaman or the target.s spell power?
    A: It will scale with the target the same as Demonic Pact and other buffs that bring the same benefit.

    Q: Are you supporting two-handed weapons for Enhancement?
    A: Once you start to get into the dual-wield talents, then Enhancement is a dual-wield tree.

    Q: You didn.t address Enhancement survivability or mobility or X and Y!
    A: This was just a preview and is not a comprehensive list of every change. Much more will be revealed in beta and much will change during beta.

    Q: You didn.t answer the most important shaman question! What about Sentry Totem?
    A: The Cataclysm is a time of great upheaval. Deathwing.s return to Azeroth tore a hole in the fabric of the universe that tragically resulted in the ultimate and irrevocable destruction of all Sentry Totems. Level designers are contemplating a shrine for the Sentry Totem near that of Uther the Lightbringer. We know shaman players will greet this news with grief, but as with all class changes we.ll have to get into beta before anything is final.

    Q: Please make the "nature damage" for the enhance tree "elemental damage" so our bonus for putting points in isn't only affecting our nature damage.
    A: We actually went with Nature damage for that reason. We thought all Elemental damage might end up just feeling like .damage..; Since Nature damage is only a portion of your damage, choosing between an item with say haste versus mastery (i.e. Nature damage) might be more interesting. With a lot of mastery, you might actually favor other talents or different spell rotations. All of this just theoretical at this point and the passive talent tree bonuses are likely to see much iteration in beta.


  2. #2
    Mechagnome kenneth044's Avatar
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    Lava Burst is trainable at both level 1 and 34... I see a bug!
    The goblin warrior, Gallywix!
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    My name is Kenneth044, and I'm an altoholic!

  3. #3
    New Talent trees look interesting but I'll hold judegment until we know everything, oh and I especially liked the new Anscestral Swiftness revamp, reduced cast time on ghost wolf + passive 15% speed increase ? pure win

  4. #4
    So spirit weapons is baseline now?

  5. #5
    just me that would like to see 2h enha once more?
    also cant earthern power be like it was before? or maybe like it only for the shaman cuz i understand that the problem was that it made classes like warrior to OP for arena

  6. #6
    Quote Originally Posted by Sithnian View Post
    Is it me or are the numbers a bit high, as in
    Lava Burst
    You hurl molten lava at the target, dealing 633.96 to 808.49 Fire damage. If your Flame Shock is on the target, Lava Burst will deal a critical strike.
    30 yd range, Instant
    and
    Lightning Bolt
    Casts a bolt of lightning at the target for 719.21 to 821.68 Nature damage.
    6% of base mana, 30 yd range, 2.5 sec cast

    They deal just abit less damage than the current max rank spells. :S
    Lava Burst also an instant cast? Another tooltip error I assume

  7. #7
    Stood in the Fire
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    One thing I noticed: the Lightning Mastery talent that reduces the cast time of LB, CL and LvB is missing from the elemental tree (it's a chubby talent, so no surprise)... but it isn't listed anywhere as a specialization bonus or that the spells themselves had their cast times lowered. I'm hoping this is an oversight of the changes, a beta quirk or a bug and not a deliberate overreaction to WotLK spell haste. :x
    Narfwak - Elemental Shaman
    <FH>
    Black Dragonflight-US

    http://us.battle.net/wow/en/characte...rfwak/advanced

  8. #8
    Would it have made more sense to make the Enh 3rd mastery Maelstrom Weapon?

  9. #9
    Quote Originally Posted by Menesha View Post
    Lava Burst also an instant cast? Another tooltip error I assume
    I hope that it stays that way it will make our Lava burst proc actually work.

    This work of art was made by Paz.

  10. #10
    Quote Originally Posted by Narfwak View Post
    One thing I noticed: the Lightning Mastery talent that reduces the cast time of LB, CL and LvB is missing from the elemental tree (it's a chubby talent, so no surprise)... but it isn't listed anywhere as a specialization bonus or that the spells themselves had their cast times lowered. I'm hoping this is an oversight of the changes, a beta quirk or a bug and not a deliberate overreaction to WotLK spell haste. :x
    I don't know because warlock, mage and druid kept the talent to reduce the cast time except us...

  11. #11
    Ehm where is Thunderstorm? What will happen with it? Don't see it as regular spell or talent.

  12. #12
    you get feral spirit at 70.

  13. #13
    Thunderstorm will be received when u choose elemental at lvl 10

    Where is astral shift tho?
    Again a free HK in pvp I guess

  14. #14
    Also just to clarify, does Feral Spirit require lvl 80? As you only get a talent point every other level.

  15. #15
    Both Elemental and Resto have 42 points to choose from, but enhancement has 43. So obviously there is more room in the talent trees for talents to be added later.

  16. #16
    Saw that MW is down to 3 points in the Enh talent tree but the tooltip shows "improves casting speed by 20%" on each rank. Guessing that's not intended...

  17. #17
    Looking forward to hearing about Spirit Link, I hope it makes it this time. I am also surprised to see so many talents in one tree that directly effect the other tree's, Improved Shields in enhancement has two effects for resto and only a minor one for Enhancement. I thought that they were to stop this cross tree type effect?

  18. #18
    Quote Originally Posted by Torethyr View Post
    Saw that MW is down to 3 points in the Enh talent tree but the tooltip shows "improves casting speed by 20%" on each rank. Guessing that's not intended...
    wait - you are 11/12 in ICC HC and don't exactly know how maelstrom works?
    very funny

    now it's like this:
    you spec 5 ranks, and each rank has a higher chance to proc the 5 times stackable buff maelstrom weapon.
    Each stack lowers the casting speed by 20%

    so the rank is not important
    Quote Originally Posted by Genganger View Post
    Often I just open the fridge instead of turning the lights on in the kitchen. I like that.

  19. #19
    Quote Originally Posted by Devious009 View Post
    I especially liked the new Anscestral Swiftness revamp, reduced cast time on ghost wolf + passive 15% speed increase ? pure win
    I agree. Enh is a no-brainer Ele subspec.

  20. #20
    Quote Originally Posted by Torethyr View Post
    Saw that MW is down to 3 points in the Enh talent tree but the tooltip shows "improves casting speed by 20%" on each rank. Guessing that's not intended...
    It is exactly the same as it is now. It just has 3 ranks instead of two. It still stacks 5 times with 20% at each stack. And as for 20% being on each rank, that because you gain stacks more often when you have more points into the talent.
    Last edited by toroza; 2010-07-14 at 03:58 PM. Reason: Further clarification
    Metotka of <Phobia> (Area 52-US)
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    Enhancement for life!

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