Rogue
New Skills
Spell Level Description Smoke Bomb 85 Creates a cloud of thick smoke in a 10 yard radius around the Rogue for 10 sec. Enemies are unable to target into or out of the smoke cloud.
Instant, 3 min cooldownCombat Readiness 83 Enter into a state of heightened awareness, deflecting enemy weapon strikes with increasing effectiveness. Successive attacks will deal 10% less damage per application, stacking 5 times. Lasts for 30 sec, but if 6 sec elapse without any incoming weapon strikes, this state will end.
Instant, 2 min cooldownRecuperate 12 Finishing move that consumes combo points on any nearby target to restore 3% of maximum health every 3 sec. Lasts longer per combo point:
1 point : 6 seconds
2 points: 12 seconds
3 points: 18 seconds
4 points: 24 seconds
5 points: 30 seconds
30 Energy, 100 yd range, Instant
Complete Skill List
Spell Level Description Deadly Throw 62 Finishing move that reduces the movement of the target by 50% for 6 sec and causes increased thrown weapon damage:
1 point : [ 246 + rwb ] - [ 286 + RWB ] damage
2 points: [ 351 + rwb ] - [ 391 + RWB ] damage
3 points: [ 456 + rwb ] - [ 496 + RWB ] damage
4 points: [ 561 + rwb ] - [ 601 + RWB ] damage
5 points: [ 666 + rwb ] - [ 706 + RWB ] damage
35 Energy, 30 yd range, InstantEnvenom 54 Finishing move that consumes your Deadly Poison and deals instant poison damage. Following the Envenom attack your Deadly Poison application chance is increased by 15%, and your Instant Poison application frequency by 75%, for 1 sec plus an additional 1 sec per combo point. Poison doses, up to the number of combo points spent, are consumed to increase Envenom's damage:
1 point : [ 9% of AP + 240.8 ] damage
2 points: Up to [ 18% of AP + 481.6 ] damage
3 points: Up to [ 27% of AP + 722.4 ] damage
4 points: Up to [ 36% of AP + 963.2 ] damage
5 points: Up to [ 45% of AP + 1204 ] damage
35 Energy, 5 yd range, InstantRupture 46 Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point:
1 point : [ 0.75% of AP + 71.89 ] * ( Glyph of Rupture : 8/12 ) damage over ( Glyph of Rupture : 8/12 ) secs
2 points: [ 1.2% of AP + 72.89 ] * ( Glyph of Rupture : 10/14 ) damage over ( Glyph of Rupture : 10/14 ) secs
3 points: [ 1.5% of AP + 73.89 ] * ( Glyph of Rupture : 12/16 ) damage over ( Glyph of Rupture : 12/16 ) secs
4 points: [ 1.714% of AP + 74.89 ] * ( Glyph of Rupture : 14/18 ) damage over ( Glyph of Rupture : 14/18 ) secs
5 points: [ 1.875% of AP + 75.89 ] * ( Glyph of Rupture : 16/20 ) damage over ( Glyph of Rupture : 16/20 ) secs
25 Energy, 5 yd range, InstantGarrote 40 Garrote the enemy, silencing them for 3 sec and causing [ 42% of AP + 797 ] damage over 18 sec, increased by your attack power. Must be stealthed and behind the target. Awards 1 combo point.
50 Energy, 5 yd range, InstantMutilate 40 Instantly attacks with both weapons for ( Opportunity : 100/110/120/130 )% weapon damage plus an additional 201.42 with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.
60 Energy, 5 yd range, InstantDismantle 38 Disarm the enemy, removing all weapons, shield or other equipment carried for 10 sec.
25 Energy, 5 yd range, Instant, 1 min cooldownExpose Armor 36 Finishing move that exposes the target, reducing armor by 12% and lasting longer per combo point:
1 point : 10 sec.
2 points: 20 sec.
3 points: 30 sec.
4 points: 40 sec.
5 points: 50 sec.
25 Energy, 5 yd range, InstantKidney Shot 30 Finishing move that stuns the target. Lasts longer per combo point:
1 point : 2 seconds
2 points: 3 seconds
3 points: 4 seconds
4 points: 5 seconds
5 points: 6 seconds
25 Energy, 5 yd range, Instant, 20 sec cooldownCheap Shot 26 Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.
60 Energy, 5 yd range, InstantSlice and Dice 22 Finishing move that consumes combo points on any nearby target to increase melee attack speed by 40%. Lasts longer per combo point:
1 point : [ ( Glyph of Slice and Dice : 9/12 ) * ( Improved Slice and Dice : 100%/125%/150% ) ] seconds
2 points: [ ( Glyph of Slice and Dice : 12/15 ) * ( Improved Slice and Dice : 100%/125%/150% ) ] seconds
3 points: [ ( Glyph of Slice and Dice : 15/18 ) * ( Improved Slice and Dice : 100%/125%/150% ) ] seconds
4 points: [ ( Glyph of Slice and Dice : 18/21 ) * ( Improved Slice and Dice : 100%/125%/150% ) ] seconds
5 points: [ ( Glyph of Slice and Dice : 21/24 ) * ( Improved Slice and Dice : 100%/125%/150% ) ] seconds
25 Energy, 100 yd range, InstantAmbush 8 Ambush the target, causing 190% weapon damage plus 699.105 to the target (274.93% plus 1011.863 if a dagger is equipped). Must be stealthed and behind the target. Awards 2 combo points.
60 Energy, 5 yd range, InstantEviscerate 3 Finishing move that causes damage per combo point:
1 point : [ 141.22 + ( 3% of AP + 5 ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] - [ 423.65 + ( 7% of AP + 5 ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] damage
2 points: [ 141.22 + ( 6% of AP + 10 ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] - [ 423.65 + ( 14% of AP + 10 ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] damage
3 points: [ 141.22 + ( 9% of AP + 15 ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] - [ 423.65 + ( 21% of AP + 15 ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] damage
4 points: [ 141.22 + ( 12% of AP + 20 ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] - [ 423.65 + ( 28% of AP + 20 ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] damage
5 points: [ 141.22 + ( 15% of AP + 25 ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] - [ 423.65 + ( 35% of AP + 25 ) * ( Improved Eviscerate : 100%/107%/114%/114%/120% ) ] damage
35 Energy, 5 yd range, Instant
Spell Level Description Combat Readiness 83 Enter into a state of heightened awareness, deflecting enemy weapon strikes with increasing effectiveness. Successive attacks will deal 10% less damage per application, stacking 5 times. Lasts for 30 sec, but if 6 sec elapse without any incoming weapon strikes, this state will end.
Instant, 2 min cooldownFan of Knives 80 Instantly whirl around, releasing a spray of throwing knives at all targets within 8 yards, causing 60% weapon damage.
50 Energy, InstantShiv 70 Strikes an enemy's pressure point with your offhand weapon, guaranteeing poison application from that weapon and dispelling an Enrage effect on the target. Slower weapons require more Energy. Neither Shiv nor the poison it applies can be a critical strike. Awards 1 combo point.
20 Energy, 5 yd range, InstantFeint 42 Performs a feint, causing no damage but lowering your threat by 5%, making the enemy less likely to attack you. In addition, reduces the damage you take from area of effect attacks by 50% for 6 sec.
20 Energy, 5 yd range, Instant, 10 sec cooldownBackstab 18 Backstab the target, causing 150% weapon damage plus 518.16 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
60 Energy, 5 yd range, InstantSprint 16 Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.
Instant, 3 min cooldownGouge 14 Causes 117.02 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point.
45 Energy, 5 yd range, Instant, 10 sec cooldownKick 14 A quick kick that interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
25 Energy, 5 yd range, Instant, 10 sec cooldownRecuperate 12 Finishing move that consumes combo points on any nearby target to restore 3% of maximum health every 3 sec. Lasts longer per combo point:
1 point : 6 seconds
2 points: 12 seconds
3 points: 18 seconds
4 points: 24 seconds
5 points: 30 seconds
30 Energy, 100 yd range, InstantEvasion 9 Increases the rogue's dodge chance by 50% and reduces the chance ranged attacks hit the rogue by 25%. Lasts 15 sec.
Instant, 3 min cooldownSinister Strike Enabler 3
InstantRogue Passive (DND) 1 Decreases threat generated by 29%.
InstantSinister Strike 1 An instant strike that causes 200.29 damage in addition to ( Aggression : 100%/103%/106%/109%/112%/115% )% of your normal weapon damage. ( Sinister Strike Enabler : Awards 0 combo points.%. )
45 Energy, 5 yd range, Instant
Spell Level Description Smoke Bomb 85 Creates a cloud of thick smoke in a 10 yard radius around the Rogue for 10 sec. Enemies are unable to target into or out of the smoke cloud.
Instant, 3 min cooldownTricks of the Trade 75 The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterwards will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time.
100 yd range, InstantTricks of the Trade 75 The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next damaging attack and all actions taken for 6 sec afterwards will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time.
15 Energy, 20 yd range, Instant, 30 sec cooldownCloak of Shadows 58 Instantly removes all existing harmful spell effects, provides momentary immunity against all damage and harmful effects, and increases your chance to resist all spells by 100% for 5 sec. Does not remove effects that prevent you from using Cloak of Shadows.
Instant, 1.5 min cooldownSafe Fall
Passive48 Reduces damage from falling. Disarm Trap 44 Disarm a hostile trap.
20 yd range, 1 sec castBlind 34 Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
30 Energy, 10 yd range, Instant, 3 min cooldownDetect Traps
Passive32 Greatly increased chance to detect traps. Distract 28 Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth.
30 Energy, 30 yd range, Instant, 30 sec cooldownVanish 24 Allows the rogue to vanish from sight, entering an improved stealth mode for 3 sec. For the first 3 sec seconds after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.
Instant, 3 min cooldownSap 10 Incapacitates the target for up to 1 min. Must be stealthed. Only works on Humanoids, Beasts, Demons and Dragonkin that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
65 Energy, 5 yd range, InstantPick Pocket 7 Pick the target's pocket.
5 yd range, InstantStealth 5 Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.
Instant, 10 sec cooldownShadowstep 1 Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
25 yd range, Instant, 20 sec cooldown
Masteries
Mastery Description Per point Max (51) Damage Increases damage. 0.155% 8.01% Melee Critical Increases melee critical chance. 0.155% 8.01% Poison Damage Increases damage dealt by poisons. 0.39% 20.04%
Mastery Description Per point Max (51) Melee Damage Increases physical damage. 0.155% 8.01% Melee Haste Increases haste. 0.155% 8.01% Combo Move Damage Increases damage dealt by combo-point generating moves. 0.39% 20.04%
Mastery Description Per point Max (51) Melee damage Increases physical damage. 0.155% 8.01% Armor Penetration Increases armor penetration. 0.47% 24.02% Finisher Damage Increases damage dealt by finishing moves. 0.39% 20.04%
Talents
Talent Tier Col Description Vendetta
Rank 17 2 Marks an enemy for death, increasing all damage you deal to the target by 20% [NYI - special abilities only for now] and granting you unerring vision of your target, regardless of concealments such as stealth and invisibility. Lasts 30 sec.
30 yd range, Instant, 2 min cooldownCut to the Chase
Rank 1-36 2 Your Eviscerate and Envenom abilities have a [33%/67%/100%] chance to refresh your Slice and Dice duration to its 5 combo point maximum. Venomous Wounds
Rank 1-26 3 Each time your Rupture or Garrote deals damage to an enemy that is afflicted with your poison, you have a [30%/60%] chance to deal 403.96 additional Nature damage. Focused Attacks
Rank 1-35 1 Your melee critical strikes have a [33%/66%/100%] chance to give you 2 energy. Overkill
Rank 15 2 While stealthed, and for 20 seconds after breaking stealth, you regenerate 30% additional energy. Master Poisoner
Rank 1-35 3 Increases the spell damage taken by any target you have poisoned by [2%/5%/8%], your Envenom has a [33%/66%/100%] chance not to consume Deadly Poison, and the duration of all Poison effects applied to you is reduced by [17%/34%/50%]. Murderous Intent
Rank 1-34 1 When you Backstab an enemy that is below 35% health, you instantly recover [10/20/30] Energy. Seal Fate
Rank 1-34 2 Your critical strikes from abilities that add combo points have a [33%/67%/100%] chance to add an additional combo point. Deadly Brew
Rank 1-23 1 When you apply Instant, Wound or Mind-Numbing poison to a target, you have a [50%/100%] chance to apply Crippling poison. Cold Blood
Rank 13 2 When activated, generates 25 Energy and increases the critical strike chance of your next offensive ability by 100%.
Instant, 2 min cooldownVile Poisons
Rank 1-33 3 Increases the damage dealt by your poisons and Envenom ability by [7%/14%/20%] and gives you [33%/67%/100%] of the normal chance of applying poisons from your equipped melee weapons when you use the Fan of Knives ability. Improved Expose Armor
Rank 1-23 4 Gives a [50%/100%] chance to refund all combo points used when performing your Expose Armor ability. Ruthlessness
Rank 1-32 1 Gives your melee finishing moves a [20%/40%/60%] chance to add a combo point to your target. Quickening
Rank 1-22 2 All healing effects on you are increased by [10%/20%] and your movement speed is increased by [8%/15%]. This does not stack with other movement speed increasing effects. Puncturing Wounds
Rank 1-32 3 Increases the critical strike chance of your Backstab ability by [10%/20%/30%], and the critical strike chance of your Mutilate ability by [5%/10%/15%]. Blackjack
Rank 1-22 4 Even after your Sap wears off, its effects linger on enemies, reducing their damage done by [35%/70%] for 8 sec. Deadly Momentum
Rank 1-21 1 After killing an opponent that yields experience or honor, the critical strike chance of your next attack is increased by [20%/40%] and you have a [50%/100%] chance to refresh your Slice and Dice or Recuperate abilities to their original duration. Improved Eviscerate
Rank 1-31 2 Increases the damage done by your Eviscerate ability by [7%/14%/20%]. Lethality
Rank 1-31 3 Increases the critical strike damage bonus of all combo point-generating abilities that do not require stealth by [10%/20%/30%].
Talent Tier Col Description Killing Spree
Rank 17 2 Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made, and increasing all damage done by 20% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets.
10 yd range, Instant, 2 min cooldownBandit's Guile
Rank 1-36 1 Your Sinister Strike and Revealing Strike abilities have a [33%/100%/67%] chance to grant you an evolving insight into an opponent's defenses, increasing damage to that target by up to 15%. Opponents [can/will/can] adapt [ov/th/ov]e[/i/]r [tim/d/tim]e[, n/fenses once/,]e[gati//]n[g//] [//gating]thi[/maximum is reached/]s [benef/or if you/]i[t//b],[//n] [and//fit] S[//and]t[/e/]rik[ing//] a[//ing] different oppon[/, and the cycle/]ent will begin [the cycle//]a[n/./]e[//the cycle]w.Ba Restless Blades
Rank 1-26 3 Your damaging finishing moves reduce the cooldown of your Adrenaline Rush, Killing Spree, and Sprint abilities by [1/2] sec per combo point. Throwing Specialization
Rank 1-25 1 Increases the range of Throw and Deadly Throw by [5/10] yards and gives your Deadly Throw a [50%/100%] chance to interrupt the target for 3 sec. Adrenaline Rush
Rank 15 2 Increases your Energy regeneration rate by 100% and your melee attack speed by 20% for 15 sec.
Instant, 3 min cooldownSavage Combat
Rank 1-25 3 Increases your total attack power by [2%/4%] and all physical damage caused to enemies you have poisoned is increased by [2%/4%]. Combat Potency
Rank 1-34 2 Gives your successful off-hand melee attacks a 20% chance to generate [5/10/15] Energy. Blade Twisting
Rank 1-24 3 Gives your damaging melee attacks a [20%/40%] chance to Daze the target for [4/8] sec. Lightning Reflexes
Rank 1-33 1 Increases your Dodge chance by [2%/4%/6%] and gives you [4%/7%/10%] melee haste. Revealing Strike
Rank 13 2 An instant strike that causes 100% of your normal weapon damage and increases the effectiveness of your next offensive finishing move on that target by 20% for 15 sec. Awards 1 combo point.
40 Energy, 5 yd range, InstantReinforced Leather
Rank 1-23 3 Increases your armor contribution from cloth and leather items by [25%/50%]. Improved Gouge
Rank 1-23 4 Increases the effect duration of your Gouge ability by [1/2] sec and reduces its energy cost by [15/30]. Improved Slice and Dice
Rank 1-22 1 Increases the duration of your Slice and Dice ability by [25%/50%]. Improved Sprint
Rank 1-22 2 Gives a [50%/100%] chance to remove all Movement Impairing effects when you activate your Sprint ability. Aggression
Rank 1-32 3 Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by [5%/10%/15%]. Improved Kick
Rank 1-22 4 Gives your Kick ability a [50%/100%] chance to silence the target for 2 sec. Improved Recuperate
Rank 1-21 1 Causes your Recuperate ability to restore an additional [1%/2%] of your maximum health and reduces all damage taken by [3%/6%] while your Recuperate ability is active. Improved Sinister Strike
Rank 1-31 2 Increases the damage dealt by your Sinister Strike ability by [2%/4%/6%] and reduces its Energy cost by [2/4/6]. Precision
Rank 1-31 3 Increases your chance to hit with weapon and poison attacks by [2%/4%/6%].
Talent Tier Col Description Shadow Dance
Rank 17 2 Enter the Shadow Dance for 6 sec, allowing the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of being stealthed.
Instant, 1 min cooldownSlaughter from the Shadows
Rank 1-36 2 Reduces the energy cost of your Backstab and Ambush abilities by [7/14/20], and the energy cost of your Hemorrhage ability by [2/4/6]. Serrated Blades
Rank 1-26 3 Your Eviscerate has a [6%/12%] chance per combo point to refresh your Rupture on the target to its original duration. Cheat Death
Rank 1-35 1 You have a [33%/66%/100%] chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute. Preparation
Rank 15 2 When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, and Shadowstep abilities.
Instant, 5 min cooldownSanguinary Vein
Rank 1-35 3 Increases your damage dealt to targets with a Bleed effect on them by [2%/4%/6%]. Honor Among Thieves
Rank 1-34 1 Increases th[e ranged and mele//]e critical hit chance of all party and raid members by 5%. When any player in your party or raid critically hits with a ranged or melee ability, you have a [33%/66%/100%] chance to gain a combo point on your current target. This effect cannot occur more than once every [4/3/2] seconds. Premeditation
Rank 14 2 When used, adds 2 combo points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
30 yd range, Instant, 20 sec cooldownEnveloping Shadows
Rank 1-34 4 Reduces the damage taken by area of effect attacks by [10%/20%/30%] and increases the duration of your Feint ability by [1/2/3] sec. Elusiveness
Rank 1-23 1 Reduces the cooldown of your Vanish and Blind abilities by [30/60] sec and your Cloak of Shadows ability by [15/30] sec. Hemorrhage
Rank 13 2 An instant strike that deals 110% weapon damage (159.5% if a dagger is equipped) and causes the target to take 30% additional damage from bleed effects for 1 min. Awards 1 combo point.
35 Energy, 5 yd range, InstantBlood Spatter
Rank 1-23 3 Increases the damage caused by your Garrote and Rupture abilities by [15%/30%]. Initiative
Rank 1-33 4 Gives you a [33%/66%/100%] chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Dirty Tricks
Rank 1-22 1 Increases the range of your Blind and Sap abilities by [2/5] yards and reduces the energy cost of your Blind and Sap abilities by [25%/50%]. Waylay
Rank 1-22 2 Your Ambush and Backstab hits have a [50%/100%] chance to unbalance a target, increasing the time between their melee and ranged attacks by 20%, and reducing movement speed by 50% for 8 sec. Opportunity
Rank 1-32 3 Increases the damage dealt with your Backstab, Mutilate, Garrote[,//] and Ambush abilities by [10%/20%/30%]. Camouflage
Rank 1-21 1 Increases your speed while stealthed by [7%/15%] and reduces the cooldown of your Stealth ability by [3/6] sec. Improved Ambush
Rank 1-31 2 Increases the critical strike chance of your Ambush ability by [20%/40%/60%] and its damage by [5%/10%/15%]. Relentless Strikes
Rank 1-31 3 Your finishing moves have a [7%/14%/20%] chance per combo point to restore 25 energy.
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Blue PostsOriginally Posted by Blizzard Entertainment