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    Cataclysm Changes - Build 12479 - Hunter

    Hunter



    New Skills
      Spell Level Description
    Camouflage
    85 You camouflage, causing you and your Pet to blend into your surroundings. After 3 sec., you will enter a camouflaged state for 1 min, making you untargetable and providing stealth while stationary. While camouflaged, you and your pet's movement speed is reduced by 30%, but the damage done by your next attack is increased by 15%.
    You can lay traps while under the effect, but any damage done by you or your pet will cancel the effect. Cannot be cast while in combat.

    45 Focus, Instant, 1 min cooldown
    Camouflage
    85 You camouflage, causing you and your Pet to blend into your surroundings. After 3 sec., you will enter a camouflaged state for 1 min, making you untargetable and providing stealth while stationary. While camouflaged, you and your pet's movement speed is reduced by 30%, but the damage done by your next attack is increased by 15%.
    You can lay traps while under the effect, but any damage done by you or your pet will cancel the effect. Cannot be cast while in combat.

    Instant
    Aspect of the Fox
    83 The hunter takes on the aspects of a fox, increasing your focus regeneration by 20% and allows you to Auto-shot while moving.
    Instant, 1 sec cooldown
    Cobra Shot
    81 Deals weapon damage plus [ 27% of RAP + 749 ] in the form of Nature damage and increases the duration of your Serpent Sting on the target by 3 sec. ( Aspect of the Hawk : Generates 1 Focus. )
    5-35 yd range, 1.5 sec cast
    Trap Launcher
    48 When used, your next Trap can be launched to a target location within 40 yards.
    30 Focus, Instant
    Widow Venom
    40 A venemous shot that reduces the effectiveness of any healing taken by 25% for 30 sec. Only one Venom per Hunter can be active on any one target.
    30 Focus, 5-35 yd range, Instant


    Complete Skill List


      Spell Level Description
    Aspect of the Fox
    83 The hunter takes on the aspects of a fox, increasing your focus regeneration by 20% and allows you to Auto-shot while moving.
    Instant, 1 sec cooldown
    Cobra Shot
    81 Deals weapon damage plus [ 27% of RAP + 749 ] in the form of Nature damage and increases the duration of your Serpent Sting on the target by 3 sec. ( Aspect of the Hawk : Generates 1 Focus. )
    5-35 yd range, 1.5 sec cast
    Call Stabled Pet
    80 Choose one of your stabled pets to replace your current pet. The selected pet busts out of its stable to join you no matter where you are. Cannot be used in combat.
    3 sec cast
    Master's Call
    74 Your pet attempts to remove all root and movement impairing effects from itself and its target, and causes your pet and its target to be immune to all such effects for 4 sec.
    25 yd range, Instant, 1 min cooldown
    Viper Venom
    68 Increases the casting time of all spells done by the enemy target by 30% for 30 sec. Only one Venom per Hunter can be active on any one target.
    30 Focus, 5-35 yd range, Instant
    Aspect of the Wild
    64 The hunter, group and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 145.15. Only one Aspect can be active at a time.
    Instant, 1 sec cooldown
    Improved Mend Pet
    Rank 1
    60 Reduces the mana cost of your Mend Pet spell and gives the Mend Pet spell a chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
    100 yd range, Instant
    Aspect of the Pack
    56 The hunter and raid members within 40 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If you are struck under the effect of this aspect, you will be dazed for 4 sec. Only one Aspect can be active at a time.
    Instant, 1 sec cooldown
    Scorpid Venom
    44 Reduces the targets armor by 4% for 30 sec. Subsequent Steady Shot or Cobra Shots increase the effect by 4%, stacking up to 3 times. Only one Venom per Hunter can be active on any one target.
    30 Focus, 5-35 yd range, Instant
    Widow Venom
    40 A venemous shot that reduces the effectiveness of any healing taken by 25% for 30 sec. Only one Venom per Hunter can be active on any one target.
    30 Focus, 5-35 yd range, Instant
    Intimidation
    30 Command your pet to intimidate the target, causing a high amount of threat and stunning the target for 3 sec. Lasts 15 sec.
    35 Focus, 100 yd range, Instant, 1 min cooldown
    Aspect of the Cheetah
    24 The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter is struck, he or she will be dazed for 4 sec. Only one Aspect can be active at a time.
    Instant, 1 sec cooldown
    Scare Beast
    18 Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
    25 Focus, 30 yd range, 1.5 sec cast
    Mend Pet
    16 Heals your pet for 5845.55 health over 10 sec.
    25 Focus, 45 yd range, Channeled
    Aspect of the Hawk
    12 The hunter takes on the aspects of a hawk, increasing ranged attack power by 334.19 and causes you to generate 9 Focus when your Steady Shot or Cobra Shot abilities deal damage. Only one Aspect can be active at a time.
    Instant, 1 sec cooldown
    Beast Lore
    10 Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet. In addition, Beast Lore will reveal whether or not the creature is tameable and what abilities the tamed creature has.
    40 yd range, Instant
    Dismiss Pet
    10 Dismiss your pet. Dismissing your pet will reduce its happiness by 50.
    10 yd range, 2 sec cast
    Feed Pet
    10 Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result.
    10 yd range, Instant, 10 sec cooldown
    Kill Command
    10 Give the command to kill, causing your pet to instantly inflict [ 53% of RAP + 1149.98 ] damage to its target. Your Pets happiness increases the damage done.
    40 Focus, 45 yd range, Instant, 6 sec cooldown
    Tame Beast
    10 Begins taming a beast to be your companion. Your armor is reduced by 100% while you focus on taming the beast for 20 sec. If you lose the beast's attention for any reason, the taming process will fail. Once tamed, the beast will be very unhappy and disloyal. Try feeding the pet immediately to make it happy.
    35% of base mana, 30 yd range, Channeled
    Call Pet
    1 Summons your pet to you.
    Instant
    Revive Pet
    1 Revive your pet, returning it to life with 15% of its base health.
    35% of base mana, 10 sec cast
      Spell Level Description
    Rapid Fire
    54 Increases ranged attack speed by 40% for 15 sec.
    Instant, 5 min cooldown
    Distracting Shot
    52 Distracts the target to attack you, but has no effect if the target is already attacking you. Lasts 6 sec.
    5-35 yd range, Instant, 8 sec cooldown
    Flare
    38 Exposes all hidden and invisible enemies within 10 yards of the targeted area for 20 sec.
    30 yd range, Instant, 20 sec cooldown
    Kill Shot
    35 You attempt to finish the wounded target off, firing a long range attack dealing 200% weapon damage plus [ 40% of RAP + 725 ]. Kill Shot can only be used on enemies that have 20% or less health.
    20 Focus, 45 yd range, Instant, 6 sec cooldown
    Tranquilizing Shot
    35 Attempts to remove 1 Enrage and 1 Magic effect from an enemy target.
    35 Focus, 5-35 yd range, Instant
    Multi-Shot
    24 Fires several missiles, hitting 3 targets for 50% weapon damage plus 227.295 damage.
    60 Focus, 5-35 yd range, Instant
    Aimed Shot
    20 An aimed shot that deals 300% ranged weapon damage plus 850.67 to 949.69.
    50 Focus, 5-35 yd range, 2 sec cast
    Hunter's Mark
    14 Places the Hunter's Mark on the target, increasing the ranged attack power of all attackers against that target by 1772. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 5 min.
    100 yd range, Instant
    Concussive Shot
    8 Dazes the target, slowing movement speed by 50% for 4 sec.
    35 Focus, 5-35 yd range, Instant
    Steady Shot
    3 A steady shot that causes weapon damage plus [ 10% of RAP + 280 ]. ( Aspect of the Hawk : Generates 1 Focus. )
    5-35 yd range, 1.5 sec cast
    Arcane Shot
    1 An instant shot that causes [ 33% of RAP + 1205 ] Arcane damage.
    50 Focus, 5-35 yd range, Instant
    Auto Shot
    1 Automatically shoots the target until cancelled.
    5-35 yd range, Instant
      Spell Level Description
    Camouflage
    85 You camouflage, causing you and your Pet to blend into your surroundings. After 3 sec., you will enter a camouflaged state for 1 min, making you untargetable and providing stealth while stationary. While camouflaged, you and your pet's movement speed is reduced by 30%, but the damage done by your next attack is increased by 15%.
    You can lay traps while under the effect, but any damage done by you or your pet will cancel the effect. Cannot be cast while in combat.

    45 Focus, Instant, 1 min cooldown
    Camouflage
    85 You camouflage, causing you and your Pet to blend into your surroundings. After 3 sec., you will enter a camouflaged state for 1 min, making you untargetable and providing stealth while stationary. While camouflaged, you and your pet's movement speed is reduced by 30%, but the damage done by your next attack is increased by 15%.
    You can lay traps while under the effect, but any damage done by you or your pet will cancel the effect. Cannot be cast while in combat.

    Instant
    Misdirection
    76 The current party or raid member targeted will receive the threat caused by your next damaging attack and all actions taken for 4 sec afterwards.
    15 Focus, 100 yd range, Instant, 30 sec cooldown
    Snake Trap
    66 Place a trap that will release several venomous snakes to attack the first enemy to approach. The snakes will die after 15 sec. Trap will exist for 30 sec. Only one trap can be active at a time.
    Instant, 30 sec cooldown
    Explosive Shot
    60 You fire an explosive charge into the enemy target, dealing [ 15% of RAP + 463 ] - [ 15% of RAP + 559 ] Fire damage. The charge will blast the target every second for an additional 2 sec.
    50 Focus, 5-35 yd range, Instant, 6 sec cooldown
    Track Dragonkin
    52 Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time.
    Instant, 1.5 sec cooldown
    Trap Launcher
    48 When used, your next Trap can be launched to a target location within 40 yards.
    30 Focus, Instant
    Frost Trap
    46 Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 50% while in the area of effect. Trap will exist for 30 sec. Only one trap can be active at a time.
    Instant, 30 sec cooldown
    Track Giants
    46 Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time.
    Instant, 1.5 sec cooldown
    Explosive Trap
    38 Place a fire trap that explodes when an enemy approaches, causing 194.95 to 250.64 Fire damage and burning all enemies for 292.6 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 30 sec. Only one trap can be active at a time.
    Instant, 30 sec cooldown
    Deterrence
    36 When activated, increases parry chance by 100%, reduces the chance ranged attacks will hit you by 100% and grants a 100% chance to deflect spells. While Deterrence is active, you cannot attack. Lasts 5 sec.
    Instant, 2 min cooldown
    Track Demons
    36 Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time.
    Instant, 1.5 sec cooldown
    Track Elementals
    34 Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time.
    Instant, 1.5 sec cooldown
    Feign Death
    32 Feign death which may trick enemies into ignoring you. Lasts up to 6 min.
    Instant, 30 sec cooldown
    Freezing Trap
    28 Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 30 sec. Only one trap can be active at a time.
    Instant, 30 sec cooldown
    Serpent Sting
    26 Causes [ 40% of RAP + 2301.1 ] Nature damage over 15 sec.
    45% of base mana, 5-35 yd range, Instant cast
    Track Hidden
    26 Greatly increases stealth detection and shows hidden units within detection range on the minimap. Only one form of tracking can be active at a time.
    Instant, 1.5 sec cooldown
    Immolation Trap
    22 Place a fire trap that will burn the first enemy to approach for [ ( Glyph of Immolation Trap : 12/10 )% of RAP + ( Glyph of Immolation Trap : 1728.36/2880.6 ) ] Fire damage over 15 sec. Trap will exist for 30 sec. Only one trap can be active at a time.
    10 yd range, Instant
    Immolation Trap
    22 Place a fire trap that will burn the first enemy to approach for [ ( Glyph of Immolation Trap : 12/10 )% of RAP + ( Glyph of Immolation Trap : 1728.36/2880.6 ) ] Fire damage over 15 sec. Trap will exist for 30 sec. Only one trap can be active at a time.
    Instant, 30 sec cooldown
    Track Undead
    18 Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time.
    Instant, 1.5 sec cooldown
    Scatter Shot
    15 A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
    35 Focus, 15 yd range, Instant, 30 sec cooldown
    Track Humanoids
    12 Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time.
    Instant, 1.5 sec cooldown
    Wing Clip
    12 Maims the enemy, reducing the target's movement speed by 50% for 10 sec.
    5 yd range, Instant
    Raptor Strike
    6 An attack that instantly deals 373.58 melee damage.
    5 yd range, Instant, 6 sec cooldown
    Track Beasts
    4 Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time.
    Instant, 1.5 sec cooldown


    Masteries


      Mastery Description Per point Max (51)
      Ranged Damage Increases ranged damage.
      Haste Increases haste.
    Pet Damage Increases pet damage.
      Mastery Description Per point Max (51)
      Ranged Damage Increases ranged damage.
      Armor Penetration Increases armor penetration.
    Double Shot The hunter has a chance to launch a free attack off of the global cooldown for 50% damage.
      Mastery Description Per point Max (51)
      Ranged Damage Increases ranged damage.
      Ranged Critical Damage Increases ranged critical damage.
    Elemental Damage Hunter abilities will do elemental damage.


    Talents


      Talent Tier Col Description
    Beast Mastery
    Rank 1
    7 2 You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 4.
    Invigoration
    Rank 1-2
    6 1 When your pet scores a critical hit with a Basic Attack, you instantly regenerate [3/6] focus.
    Kindred Spirits
    Rank 1-2
    6 2 Increases you and your pets maximum focus by [5/10].
    Aspect of the Monkey
    Rank 1-2
    6 3 Whenever you[ are/] critically hit by a melee attack, the cooldown of your Disengage is instantly reduced by [2/4] sec.
    Whenever you are crit[ically hit/] by a ranged attack[ or spell/], the cooldown of your Deterrence is instantly reduced by [4/8] sec.

    Ferocious Inspiration
    Rank 1-3
    5 1 All party and raid members have all damage increased by [1%/2%/3%] within 100 yards of your pet.
    Bestial Wrath
    Rank 1
    5 2 Send your pet into a rage causing 50% additional damage for 10 sec. The beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
    45 Focus, 100 yd range, Instant, 2 min cooldown
    The Beast Within
    Rank 1
    5 3 While your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing the focus cost of all shots and abilities by 50% for 10 sec.
    Rhumba
    Rank 1-3
    5 4 When you cast two Steady Shot or Cobra Shot attacks in a row, your next Steady Shot or Cobra Shot will summon 3 Rattlesnakes onto the enemy target. If the enemy target attacks a friend or foe, a Rattlesnake will instantly strike the enemy dealing damage equal to [5%/10%/15%] of your Steady Shot or Cobra Shot damage.
    Animal Handler
    Rank 1-2
    4 1 Increases the critical strike chance of your Kill Command by [5%/10%], and increases the duration of your Master's Call effect by [3/6] sec.
    Improved Mend Pet
    Rank 1-2
    4 2 Gives the Mend Pet ability a [25%/50%] chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
    Longevity
    Rank 1-3
    4 3 Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by [10%/20%/30%].
    Envenomation
    Rank 1-2
    3 1 Reduces the focus cost of your Scorpid, Widow and Viper Venom abilities by [10/20].
    Fervor
    Rank 1
    3 2 Instantly restores 50 Focus to you and your pet.
    Instant, 2 min cooldown
    Focus Fire
    Rank 1-2
    3 3 [Co/I]ns[umes your Pe/]t[s Fre/a]n[zy effec/]t[,/ly] restor[ing/es] 10 [Focus to your pet and increasing your ranged attack speed by 3% for each Fr/]en[zy stack consum/]e[d. Lasts fo/]r[ 15 sec/gy].
    Instant, 30 sec cooldown
    Cobra Strikes
    Rank 1-3
    3 4 You have a [20%/40%/60%] chance when you critically hit with Arcane Shot or Kill Command to cause your pets next 2 Basic Attacks to critically hit.
    Improved Kill Command
    Rank 1-2
    2 1 Reduces the focus cost of your Kill Command by [5/10].
    Spirit Bond
    Rank 1-2
    2 2 While your pet is active, you and your pet will regenerate [1%/2%] of total health every 10 sec., and increases healing done to you and your pet by [5%/10%].
    Frenzy
    Rank 1-3
    2 3 Your pet gains [100%/2%/3%] attack speed after attacking with a Basic Attack, lasting for 10 sec and stacking up to 5 times.
    Pathfinding
    Rank 1-2
    2 4 Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by [4%/8%], and increases your speed while mounted by [5%/10%]. The mounted movement speed increase does not stack with other effects.
    One with Nature
    Rank 1-3
    1 2 Increases the attack power bonus of your Aspect of the Hawk by [5%/10%/15%], and increases the amount of focus restored by your Aspect of the Fox by [2%/4%/6%].
    Bestial Discipline
    Rank 1-4
    1 3 Increases the Focus regeneration of your pets by [6%/12%/18%/24%].
      Talent Tier Col Description
    Chimera Shot
    Rank 1
    7 2 You deal 190% weapon damage, refreshing your Serpent Sting and triggering an effect depending on the venom on the target:
    Viper Venom - Instantly burns 5% of the targets total mana.
    Scorpid Venom - Attempts to Disarm the target for 10 sec sec. This effect cannot occur more than once per 1 minute.
    Widow Venom - Instantly heals you for 15% of your total health.

    50 Focus, 5-35 yd range, Instant, 10 sec cooldown
    Posthaste
    Rank 1-2
    6 1 Reduces the cooldown of your Rapid Fire by [1/2] min, and your movement speed is increased by [15%/30%] for 4 sec after you use Disengage.
    Marked for Death
    Rank 1-3
    6 3 Increases your damage done by your shots and the damage done by your pet's special abilities by [1%/2%/3%] on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Arcane Shot, Steady Shot, Kill Shot and Chimera Shot by [2%/4%/6%].
    Rapid Recuperation
    Rank 1-2
    5 1 You gain [6/12] focus every 3 sec while under the effect of Rapid Fire, and you gain [25/50] focus instantly when you gain Rapid Killing.
    Master Marksman
    Rank 1-3
    5 2 You have a [20%/40%/60%] chance when you Steady Shot to gain the Master Marksman effect lasting 30 sec. After reaching 5 stacks, your next Aimed Shot's cast time and focus cost is reduced by 100% for 10 sec.
    Readiness
    Rank 1
    5 4 When activated, this ability immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath.
    Instant, 3 min cooldown
    Bombardment
    Rank 1-2
    4 1 Increases the critical strike chance of your Volley by [15%/30%], and when you critically hit with your Multi-Shot your next Multi-Shot's focus cost will be reduced by [25%/50%].
    Trueshot Aura
    Rank 1
    4 2 Increases the attack power of party and raid members within 100 yards by 10%.
    Resistance is Futile
    Rank 1-3
    4 3 When your marked target attempts to run, flee or move, you have a [4%/8%/12%] chance to cause your next Kill Command within 8 sec to critically hit on them.
    Termination
    Rank 1-2
    4 4 Your Steady Shot and Cobra Shot abilities grant an additional [3/6] Focus while in Aspect of the Hawk on targets at or below 25% health.
    Silencing Shot
    Rank 1
    3 1 A shot that deals 50% weapon damage and Silences the target for 3 sec. Non-player victim spellcasting is also interrupted for 3 sec.
    5-35 yd range, Instant, 20 sec cooldown
    Concussive Barrage
    Rank 1-2
    3 2 Your successful Chimera Shot and Multi-Shot attacks have a [50%/100%] chance to Daze the target for 4 sec.
    Dazzled Prey
    Rank 1-3
    3 3 Increases [th/th/sp]e[//ll] [damage d/damage d/p]o[n/n/w]e[//r] by [your Steady Shot, Arcane Shot and Chimera Shot by 5% on dazed targets/your Steady Shot, Arcane Shot and Chimera Shot by 10% on dazed targets/9].
    Sic 'Em!
    Rank 1-2
    2 1 When you critically hit with your Arcane Shot, Kill Command, Aimed Shot or Explosive Shot the focus cost of your Pet's next 2 basic attacks are reduced by [100%/50%] for 12 sec.
    Improved Steady Shot
    Rank 1-3
    2 2 When you steady shot twice in a row, your ranged haste will be increased by [5%/10%/15%] for 8 sec.
    Careful Aim
    Rank 1-3
    2 3 Increases the critical strike chance of your Aimed Shot by [20%/40%/60%] on targets at or above 90% health.
    Go for the Throat
    Rank 1-2
    1 1 Your ranged auto-shot critical hits cause your pet to generate 3 Focus.
    Efficiency
    Rank 1-3
    1 2 Reduces the focus cost of your Arcane Shot, Explosive Shot and Chimera Shot by [2/4/6].
    Rapid Killing
    Rank 1-2
    1 3 After killing an opponent that yields experience or honor, your next Aimed Shot, Steady Shot or Cobra Shot causes [10%/20%] additional damage. Lasts 20 sec.
      Talent Tier Col Description
    Black Arrow
    Rank 1
    7 2 Fires a Black Arrow at the target, dealing [ 12% of RAP + 3078 ] Shadow damage over 15 sec. Black Arrow shares a cooldown with Trap spells.
    45 Focus, 5-35 yd range, Instant, 30 sec cooldown
    Expose Weakness
    Rank 1-3
    6 1 After you shoot [5/4/3] consecutive Steady Shot or Cobra Shots in a row on a target, you expose a weakness in the target. The Expose Weakness effect is unique to the different creature or class that the enemy is. Lasts for 20 sec.
    Thrill of the Hunt
    Rank 1-3
    6 3 When you critically hit with Arcane Shot, Explosive Shot or Black Arrow you instantly regain [10%/20%/40%] of the focus cost of the shot.
    Hunting Party
    Rank 1-2
    6 4 Increases your total Agility by an additional [2%/4%], and your Steady Shot and Cobra Shot have a [50%/100%] chance to trigger Replenishment when they deal damage.
    Replenishment - Grants up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 5 sec. Lasts for 15 sec.

    Sniper Training
    Rank 1-3
    5 1 Increases the critical strike chance of your Kill Shot ability by [5%/10%/15%], and while standing still for 6 sec, you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot and Cobra Shot by [2%/4%/6%] for 15 sec.
    Wyvern Sting
    Rank 1
    5 2 A stinging shot that puts the target to sleep for 30 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 2737.68 Nature damage over 6 sec. Only one Sting per Hunter can be active on the target at a time.
    35 Focus, 5-35 yd range, Instant, 1 min cooldown
    Noxious Stings
    Rank 1-3
    5 3 If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting [16%/25%/50%] of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by [1%/2%/3%].
    Toxicology
    Rank 1-2
    5 4 Increases the periodic critical damage of your Serpent Sting and Black Arrow by 50%.
    Resourcefulness
    Rank 1-3
    4 1 Reduces the cooldown of all traps and Black Arrow by [2/4/6] sec.
    Mirrored Blades
    Rank 1-2
    4 2 When attacked by a spell while in Deterrence, you have a [100%/50%] chance to reflect it back at the attacker.
    Vindication
    Rank 1-4
    4 3 [Gives t/W/W/W]he[/n/n/n] [P/you de/you de/you de]al[a/ perio/ perio/ perio]di[n's/c/c/c] damag[ing/e/e/e] [/with your Immol/with your Immol/with your Immol]at[t/ion Trap, Explosive Trap or Bl/ion Trap, Explosive Trap or Bl/ion Trap, Explosive Trap or Bl]ack[s/ Arrow you have/ Arrow you have/ Arrow you have] a[/ 4%/ 8%/ 12%] chance to [/t/t/t]r[educe phys///]i[cal dama/g/g/g]ge[ done by the target by 5% fo///]r [10 se/Lo/Lo/Lo]c[/k and Load/k and Load/k and Load].
    Point of No Escape
    Rank 1-2
    3 1 Increases the critical strike chance of all of your attacks on targets affected by your Frost Trap, Freezing Trap and Freezing Arrow by [3%/6%].
    Counterattack
    Rank 1
    3 2 A strike that becomes active after parrying an opponent's attack. This attack deals [ 20% of AP + 321 ] damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
    3% of base mana, 5 yd range, Instant cast, 5 sec cooldown
    Lock and Load
    Rank 1-3
    3 3 You have a [33%/66%/100%] chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap to cause your next 2 Arcane Shot or Explosive Shot abilities to cost no focus and trigger no cooldown.
    Survival Tactics
    Rank 1-2
    3 4 Reduces the chance your Feign Death ability and all trap spells will be resisted by [2%/4%], and reduces the cooldown of your Disengage ability by [2/4] sec.
    Hunter vs. Wild
    Rank 1-3
    2 1 Increases you and your pet's attack power and ranged attack power equal to [10%/20%/30%] of your total Stamina.
    Trap Mastery
    Rank 1-3
    2 2 Frost Trap and Freezing Trap - Increases the duration by [10%/20%/30%].
    Immolation Trap, Explosive Trap and Black Arrow - Increases the periodic damage done by [10%/20%/30%].
    Snake Trap - Increases the number of snakes summoned by [2/4/6].

    Entrapment
    Rank 1-3
    2 3 When your Frost Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for [2/3/4] sec.
    Improved Tracking
    Rank 1-5
    1 2 While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by [1%/2%/3%/4%/5%].
    Improved Serpent Sting
    Rank 1-2
    1 3 Your Serpent Sting also does instant damage equal to [15%/30%] of its total periodic effect.






    Official Class Preview
    Originally Posted by Nethaera (Blue Tracker)
    With the upcoming World of Warcraft: Cataclysm many game elements will be changing, and each class will be receiving a number of tweaks. Here, we will explore the changes that are being made to the gun-wielding, pet-training hunter. The information you.re about to read is certainly not complete, and is only meant to act as a preview of some of the exciting new things to come. Without further ado, let.s take a look at the new hunter abilities!

    New Hunter Abilities

    Cobra Shot (level 81): A new shot that deals Nature damage instead of Physical damage. This ability will share a cooldown with Steady Shot. This will give hunters an alternative to Steady Shot on heavily-armored targets, and we will have talent incentives in the Beast Mastery tree to make this a signature shot.

    Trap Launcher (level 83): When used, the next trap can be shot to a location within 40 yards. This provides the current Freezing Arrow treatment to all traps and, as a result, we will be removing the current ability Freezing Arrow. 1-minute cooldown. No global cooldown.

    Camouflage (level 85): The hunter enters an obscured state that prevents him or her from taking ranged damage. The character would still be subject to melee or area-of-effect attacks, and dealing or taking damage will break the Camouflage effect. The hunter can move and set traps when under Camouflage, and will receive a damage bonus when attacking while under Camouflage (which will then break the effect).


    Resource Mechanic Change

    Here we come to the meat of the upcoming hunter changes.

    • Hunters will no longer use mana; instead the class will use Focus. Focus generates much like Energy, by building up. It will not be affected by Intellect at all. Haste will improve its generation. Hunters will generate roughly 6 Focus per second, slightly less than rogues' Energy generation rate of around 10 Energy per second. Below, we have listed some examples of how we intend Focus costs to operate:

      • Steady Shot/Cobra Shot: No cost. Generates 9 Focus per shot (or 12 per second instead of 6).
      • Arcane Shot/Chimera Shot /Explosive Shot: 45 Focus.
      • Aimed Shot/Multi-Shot: 60 Focus.
      • Concussive Shot/Tranquilizing Shot: 35 Focus.
      • Rapid Fire/Master.s Call/Disengage: 30 Focus.


    Changes to Abilities and Mechanics

    In addition to the resource change and new abilities listed above, we intend to make adjustments to some of the other abilities and mechanics you already know well. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we.re going for with each spec.

    • A major change coming for the hunter is the removal of ammunition. Guns, bows, and crossbows will now do damage without consuming ammunition at all. There will be no more ammo slot on the hunter.s character display. Any ammunition that a hunter has at the time of the change will become gray sellable items. Existing quivers will be converted into large bags -- though each hunter can only have one and non-hunters will not benefit from this change -- and we will not be making any additional quivers.

    • Pet management will also change. Hunters will now have two types of attainable pets: active pets and stored pets. Hunters will be able to have up to three active pets (perhaps five for Beast Mastery specialized players) and will have the ability to switch among these pets any time they are out of combat, without going to town. They will also be able to have a large number of pets in storage at the stables. In order to swap a pet from active to passive, a hunter will still need to visit their local Stable Master. However, this should afford ample storage for the many Spirit Beasts wandering the lands of Azeroth.

    • Additionally, hunters will now start with a race-appropriate pet at level 1 and will be able to tame a different pet at level 10. We are also changing many pet family abilities to provide important buffs and debuffs. The intention is to allow the hunter to be able to swap pets and fill a position if a certain role is missing from the group. The goal is to have all pets provide a damage increase that is very similar and no greater than any other pet. Some examples of the changes we are making to the pet families are listed below:

      • Wind Serpents: Will provide a debuff that increases the amount of spell damage taken by an enemy (similar to a weaker version of the warlock ability Curse of Elements).
      • Ravagers: Will provide a debuff that will increase an enemy's Physical damage vulnerability (similar to a weaker version of the warrior ability Blood Frenzy).
      • Hyenas: Will provide bleed damage (similar to a weaker version of the druid ability Mangle).

    • Stings and other periodic effects will now benefit from haste and critical strike ratings. Hasted damage-over-time abilities do not lose duration, but instead add additional damage ticks.

    • Viper Sting will now restore 9 Focus every 3 seconds.

    • We are reinforcing hunters as a ranged class. To this end, the class will now start with ranged abilities at level 1, and we will be removing some melee abilities, such as Mongoose Bite.



    New Talents and Talent Changes

    • Beast Mastery hunters will have a new talent called Careful Aim, which increases the damage of the next Steady Shot or Cobra Shot, but also increases the cast time of these abilities. The intention is to make the combination of spells into a decent damage opener, especially in conjunction with the new ability Camouflage.

    • Beast Mastery hunters will also have talents that make Cobra Shot superior to Steady Shot, such as Longevity reducing the cast time of Cobra Shot to 1.5 seconds.

    • Rapid Recuperation will cause Rapid Fire to give 20/40/60 Focus immediately and will cause Rapid Killing to generate 3 Focus per second.

    • Efficiency will reduce the Focus cost of Chimera Shot, Aimed Shot, and Arcane Shot.

    • Thrill of the Hunt grants Focus when you land a critical strike.

    • Hunter vs. Wild increases the hunter.s Focus generation when his or her pet is snared, stunned, or rooted.



    Mastery Passive Talent Tree Bonuses

    Beast Mastery
    • Ranged Damage
    • Haste
    • Pet Damage

    Pet Damage: Many of the passive benefits to pet damage will no longer be available in the Beast Mastery talent tree. However, these will be provided through the new Mastery mechanic.

    Marksmanship
    • Ranged Damage
    • Armor Penetration
    • Double Shot

    Double Shot: The hunter will have a chance to launch a free attack off of the global cooldown for 50% damage.

    Survival
    • Ranged Damage
    • Ranged Critical Damage
    • Elemental Damage

    Elemental Damage: Hunter abilities such as traps, Black Arrow, and Explosive Shot will do elemental damage of the following types: Arcane, Fire, Frost, Nature, and Shadow.

    We hope you enjoyed this preview, and ask that you provide your initial thoughts and feedback on what was presented here. Please keep in mind that what you.ve just reviewed is a work in progress and as we move closer to the Cataclysm beta, you.ll see these planned changes as well as others continue to develop in response to feedback and testing.


    Blue Posts
    Originally Posted by Blizzard Entertainment
    How much focus Hunters will get?
    100. (Source)

    Abilities focus cost
    The focus costs are just examples. I wouldn't obsess too much with trying to min / max your rotations just yet. In general, the basic rotations of all three hunters work okay on live today. With focus you might hit moments where you don't need to Steady at all, and you'll never run dry again for long periods of time like you might with mana.

    If the costs of some of the defensive cooldowns are too expensive or even need to be free that's certainly the kind of thing we'll consider. (Source)

    Ammo in Cataclysm
    There is no ammo slot on your character sheet in Cataclysm. It no longer exists. (Source)

    Elemental Damage clarification
    Improves the Arcane, Fire, Frost, Nature or Shadow damage of abilities like traps, Black Arrow and Explosive Shot. (Source)

    Camouflage
    It is *not* stealth. Your enemies will never wonder where you are. We're trying to use the new Cataclysm water effect to put a shimmering PREDATORy visual on you. It's protection from ranged attacks and it gives you some combat bonuses, but it's not like Shadowmeld or rogue / druid stealth where players can't find you.

    As most of you know, we tried Camo once before, but because it was true stealth it was very hard to balance, plus it felt like we were just handing out the same cool abilities to every class instead of coming with unique mechanics. Hunters were so overwhelmingly excited about the basic idea that we wanted to try it again, but not as stealth.

    [...] The idea is you are only vulnerable to melee attacks or ranged AEs.

    [...] If you target a camo hunter or a rogue using Smoke Bomb, you will get an error message saying something like "Target obscured." You can see them and target them, but can't use your attacks. Imagine they are behind a pillar or something. You can try and get off an AE near them or you can move to melee.(Source)

    Cobra Shot / Steady Shot shared "cooldown"
    At this point in time it's not actually a cooldown. Cobra Shot has a 2 sec cast time, but Beastmaster has a talent to reduce the cast time to 1.5 sec (as well as a few damage hooks). Both generate focus so there is no reason for BM to ever use Steady again. (Source)

    Healing reduction effects in Cataclysm
    "All equivalent debuffs" means if you have the debuff today, you will have it in Cataclysm, but at 20% healing received. To avoid further confusion, we are talking about Mortal Strike, Furious Strikes, Wound Poison, Aimed Shot, Permafrost and Improved Mind Blast.

    We are also strongly considering having all of these effect cause the same debuff, called Mortal Wounds, which is a physical effect and therefore undispellable. This allows the behavior to be more consistent regardless of who is applying it and lets us consider things like how easy it should be to dispel poisons (since Mortal Wounds would not be affected).

    Heals will be smaller and health pools will be larger in Cataclysm, so we don't expect Mortal Wounds to feel as mandatory as it does today, but this is clearly the kind of thing that will require a lot of playtesting and feedback. (Source)

  2. #2
    Blademaster
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    Is this not part of the old build?

  3. #3
    Warchief Fuger's Avatar
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    It looks the fucking same, just less "required talents"
    Quote Originally Posted by qu1rex View Post
    Across the pond, we stereotype the average US citizen as being quite dim-witted, albeit due to the poor education standards subject to them by their curriculum.
    Sad to know people think I am stupid.

    Quote Originally Posted by Robinhoodexe View Post
    No way I'm gonna press the play button on that...

  4. #4
    Dreadlord Garam's Avatar
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    Quote Originally Posted by Fuger View Post
    It looks the fucking same, just less "required talents"
    I'd rather have required talents than worthless ones.

  5. #5
    The Patient
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    SV needs 6 points to get LnL of from BA (which means: in a boss fight).
    SIX points for a LnL proc at ranged is a mass amount to spend on a single mechanic.
    This leaves the SV with so little choice, that once the calculations are made, EVERY SINGLE raiding SV hunter will specc the same.
    Try it on the tree.
    the choices left are so few, and no way will they not have different dps outcomes, so the choices will be made for us by dps numbers.

  6. #6
    Warchief Thereign's Avatar
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    I like the cleaned up trees, everything is less of a mess. Sticky inc!

  7. #7
    This 31 pt tree stuff is retarded.
    I hate it so much

  8. #8
    Moderator Herecius's Avatar
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    WHICH CAMO IS THE REAL CAMO D:

    I have to know, one says stealth while not moving, which would be so awesome. ):

    EDIT: I know what that blue post says, but that post is also old, and we've already seen how much they change their direction with Cata.
    Last edited by Herecius; 2010-07-14 at 07:40 AM.

  9. #9
    Totally Awesome Lysah's Avatar
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    Quote Originally Posted by Thereign View Post
    I like the cleaned up trees, everything is less of a mess. Sticky inc!
    No, inb4 the lock is closer.

  10. #10
    High Overlord Tripl's Avatar
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    I'd like to know what the exact proc's are for expose weakness. I'm not spending any points in it before i know...
    Originally Posted by Bashiok (Blue Tracker)
    Psshhh. Like I would actually bother reading a thread.

  11. #11
    Keyboard Turner
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    Having a look at the talents I would say the BM and SV trees at the time of my posting are not completed, at least not to the philosophy previously stated by blue posts. We have in our first tier both a 4 point talent and a 5 point talent, which we were told would disappear in favour of maximum 3 point talents. This means we should either see new abilities appear at those tiers as the amount of points needed for those talents are reduced or maybe see some shuffling around of abilties.

  12. #12
    Maybe this is something I missed before...but disengage is gone? Or am I missing something?

  13. #13
    Shouldnt we also be getting something that would improve cobra shot as BM?
    They said they want BM hunters to prefer cobra shot but nothing in the current BM tree only improves cobra shot.

  14. #14
    Keyboard Turner spudpuffin's Avatar
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    Dear Lord people give blizzard a chance this is still in early beta, and they just released these, you want to know how to make these better? Not by just whining about it, but by giving constructive feedback to blizzard. Jeez I don't even think their that bad, ooooo oh dear lord you have to put a point in a PVE talent oh NO what ever will we do, that must mean that everyone else is going to be better than us on patchwork fights! grow up.

  15. #15
    Mechagnome Shinen's Avatar
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    Quote Originally Posted by chasesdemons View Post
    Maybe this is something I missed before...but disengage is gone? Or am I missing something?
    It's not gone since the posthaste talent gives you a speed increase after using disengage.

  16. #16
    Field Marshal
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    Hey first pass and all - though the blue post that listed the trees that weren't as "far along" didn't include hunters .

    I was more struck at the levl 10 list of abilities - with DKs and other classes getting 2-3 of their key abilities..and Hunters get one ability and a buff..and...that's it?
    Koriani - Twin Horizons - MM/BM Huntard of FM
    Karmic - Twin Hoizons - Blood DK of FM

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