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    Cataclysm - Build 12479 - Warlock

    Warlock



    New Skills
      Spell Level Description
    Demon Soul
    85 You and your summoned demon fuse souls, granting the Warlock a temporary power depending on the demon currently enslaved.
    Imp - Critical Strike damage on cast time Destruction spells increased by 60% for 30 sec. Each spell cast benefitting from this effect reduces the bonus by 20% until the bonus expires after 3 casts.
    Voidwalker - All threat generated by you transferred to your Voidwalker for 15 sec.
    Succubus - Shadow Bolt damage increased by 10% for 20 sec.
    Felhunter - Periodic shadow damage increased by 20% for 20 sec.
    Felguard - Spell haste increased by 15% and fire and shadow damage done increased by 10% for 20 sec.

    1 Mana, 100 yd range, Instant cast, 2 min cooldown
    Dark Intent [NYI]
    83 TBD. Cannot be cast on self.
    6% of base mana, 30 yd range, Instant cast
    Fel Flame
    81 Deals 249.79 to 278.87 Shadowflame damage to an enemy target, refreshing the duration of Immolate or Unstable Affliction on the target.
    6% of base mana, 30 yd range, Instant cast
    Soul Harvest
    12 You seek out nearby wandering souls, gaining 1 soul shard and regenerate 5% of your health every 3 sec for 9 sec. Cannot be cast when in combat.
    Channeled, 30 sec cooldown
    Soulburn
    10 Consumes a Soul Shard, allowing you to use the secondary effects on some of your spells. Lasts for 10 sec.
    1 Mana, Instant cast, 30 sec cooldown


    Complete Skill List


      Spell Level Description
    Dark Intent [NYI]
    83 TBD. Cannot be cast on self.
    6% of base mana, 30 yd range, Instant cast
    Seed of Corruption
    72 Imbeds a demon seed in the enemy target, causing 1455.05 Shadow damage over 18 sec. When the target takes 1694.67 total damage or dies, the seed will inflict 890.16 to 1034.51 Shadow damage to all enemies within 15 yards of the target. Only one Corruption spell per Warlock can be active on any one target.
    34% of base mana, 30 yd range, 2 sec cast
    Curse of the Elements
    52 Curses the target for 5 min, reducing Arcane, Fire, Frost, Nature, and Shadow resistances by 183.81 and increasing magic damage taken by 8%. Only one Curse per Warlock can be active on any one target.
    10% of base mana, 30 yd range, Instant cast
    Unstable Affliction
    50 Shadow energy slowly destroys the target, causing 1116.31 damage over 15 sec. In addition, if the Unstable Affliction is dispelled it will cause 2009.36 damage to the dispeller and silence them for 5 sec.
    15% of base mana, 30 yd range, 1.5 sec cast
    Bane of Doom
    46 Curses the target with impending doom, causing 7818.98 Shadow damage after 1 min. If the target yields experience or honor when it dies from this damage, a Doomguard will be summoned. Cannot be cast on players. Only one Bane per Warlock can be active on any one target.
    15% of base mana, 30 yd range, Instant cast, 1 min cooldown
    Howl of Terror
    44 Howl, causing 5 enemies within 10 yds to flee in terror for 8 sec. Damage caused may interrupt the effect.
    8% of base mana, 1.5 sec cast, 40 sec cooldown
    Curse of Tongues
    26 Forces the target to speak in Demonic, increasing the casting time of all spells by 30%. Only one Curse per Warlock can be active on any one target. Lasts 30 sec.
    4% of base mana, 30 yd range, Instant cast
    Drain Mana
    24 Transfers 3% of target's maximum mana every 1 sec from the target to the caster (up to a maximum of 6% of the caster's maximum mana every 1 sec). Lasts 5 sec.
    17% of base mana, 30 yd range, Channeled
    Curse of Weakness
    16 Target's physical damage done is reduced by 10% for 2 min. Only one Curse per Warlock can be active on any one target.
    10% of base mana, 30 yd range, Instant cast
    Fear
    14 Strikes fear in the enemy, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only 1 target can be feared at a time.
    12% of base mana, 20 yd range, 1.5 sec cast
    Bane of Agony
    12 Curses the target with agony, causing 1743.75 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Curse reaches its full duration. Only one Bane per Warlock can be active on any one target.
    10% of base mana, 30 yd range, Instant cast
    Drain Soul
    10 Drains the soul of the target, causing 437.86 Shadow damage over 15 sec. If the target is at or below 25% health, Drain Soul causes four times the normal damage. If the target dies while being drained, and yields experience or honor, the caster gains 3 Soul Shards. Soul Shards are required for other spells.
    14% of base mana, 30 yd range, Channeled
    Drain Life
    6 Transfers 125.1 health every 1 sec from the target to the caster. Lasts 5 sec.
    ( Soulburn : Cast time reduced by 60%. )

    17% of base mana, 30 yd range, Channeled
    Life Tap
    5 Converts 1581.12 health into [ ( 50% of Spell Power + 1581.12 ) * ( Improved Life Tap : 100%/110%/120%) ] mana. Spell power increases the amount of mana returned.
    Instant
    Corruption
    4 Corrupts the target, causing 1004.68 Shadow damage over 18 sec.
    6% of base mana, 30 yd range, Instant cast
      Spell Level Description
    Demon Soul
    85 You and your summoned demon fuse souls, granting the Warlock a temporary power depending on the demon currently enslaved.
    Imp - Critical Strike damage on cast time Destruction spells increased by 60% for 30 sec. Each spell cast benefitting from this effect reduces the bonus by 20% until the bonus expires after 3 casts.
    Voidwalker - All threat generated by you transferred to your Voidwalker for 15 sec.
    Succubus - Shadow Bolt damage increased by 10% for 20 sec.
    Felhunter - Periodic shadow damage increased by 20% for 20 sec.
    Felguard - Spell haste increased by 15% and fire and shadow damage done increased by 10% for 20 sec.

    1 Mana, 100 yd range, Instant cast, 2 min cooldown
    Demonic Circle: Summon
    78 You summon a Demonic Circle at your feet, lasting 6 min. You can only have one Demonic Circle active at a time.
    15% of base mana, 0.5 sec cast
    Demonic Circle: Teleport
    78 Teleports you to your Demonic Circle and removes all snare effects.
    ( Soulburn : Movement speed increased by 50% for 8 sec. )

    100 Mana, 40 yd range, Instant cast, 30 sec cooldown
    Create Firestone
    74 While applied to target weapon it increases damage dealt by direct spells by 1% and spell critical strike rating by 54.85. Lasts for 1 hour.
    Creates Lesser Firestone.

    54% of base mana, 3 sec cast
    Ritual of Souls
    68 Begins a ritual that creates a Soulwell. Raid members can click the Soulwell to acquire a Healthstone. The Soulwell lasts for 3 min or 25 charges. Requires the caster and 2 additional party members to complete the ritual. In order to participate, all players must right-click the soul portal and not move until the ritual is complete.
    80% of base mana, 30 yd range, Channeled, 5 min cooldown
    Soulshatter
    66 Reduces threat by 50% for all enemies within 50 yards.
    8% of base health, Instant, 3 min cooldown
    Fel Armor
    62 Surrounds the caster with fel energy, increasing spell power by 637.92 plus additional spell power equal to 30% of your Spirit. In addition, you regain 2% of your maximum health every 5 sec. Only one type of Armor spell can be active on the Warlock at any time. Lasts 30 min.
    28% of base mana, Instant cast
    Ritual of Doom
    58 Begins a ritual that sacrifices a random participant's health to summon a doomguard. Requires the caster and 4 additional party members to complete the ritual. In order to participate, all players must right-click the portal and not move until the ritual is complete.
    80% of base mana, 30 yd range, 10 sec cast / Channeled, 30 min cooldown, Reagents: Demonic Figurine
    Inferno
    Summon
    50 Summons a meteor from the Twisting Nether, causing 28.87 Fire damage and stunning all enemy targets in the area for 2 sec. An Infernal rises from the crater, under the command of the caster for 1 min.
    80% of base mana, 30 yd range, 1.5 sec cast, 10 min cooldown, Reagents: Infernal Stone
    Ritual of Summoning
    42 Begins a ritual that creates a summoning portal. The summoning portal can be used by 2 party or raid members to summon a targeted party or raid member. The ritual portal requires the caster and 2 additional party or raid members to complete. In order to participate, all players must be out of combat and right-click the portal and not move until the ritual is complete.
    12% of base mana, 30 yd range, Channeled, 2 min cooldown
    Dreadsteed
    Summon
    40 Summons a Dreadsteed, which serves as a mount. This is a very fast mount.
    1.5 sec cast
    Create Spellstone
    36 While applied to target weapon it increases damage dealt by periodic spells by 1% and spell haste rating by 67.36. Lasts for 1 hour.
    Creates Spellstone.

    45% of base mana, 5 sec cast
    Shadow Ward
    34 Absorbs 3551.02 shadow damage. Lasts 30 sec.
    12% of base mana, Instant cast, 30 sec cooldown
    Banish
    32 Banishes the enemy target, preventing all action but making it invulnerable for up to 30 sec. Only one target can be banished at a time. Casting Banish on a banished target will cancel the spell. Only works on Demons and Elementals.
    8% of base mana, 30 yd range, 1.5 sec cast
    Enslave Demon
    30 Enslaves the target demon, forcing it to do your bidding. While enslaved, the time between the demon's attacks is increased by 30% and its casting speed is slowed by 20%. Lasts up to 5 min.
    27% of base mana, 30 yd range, 3 sec cast, Reagents: Soul Shard
    Summon Felhunter
    Summon
    30 Summons a Felhunter under the command of the Warlock.
    ( Soulburn : Instant cast. )

    80% of base mana, 10 sec cast
    Detect Invisibility
    26 Allows the friendly target to detect lesser invisibility for 10 min.
    2% of base mana, 30 yd range, Instant cast
    Sense Demons
    24 Shows the location of all nearby demons on the minimap until cancelled. Only one form of tracking can be active at a time.
    Instant
    Felsteed
    Summon
    20 Summons a Felsteed, which serves as a mount.
    1.5 sec cast
    Summon Succubus
    Summon
    20 Summons a Succubus under the command of the Warlock.
    ( Soulburn : Instant cast. )

    80% of base mana, 10 sec cast
    Create Soulstone
    18 Creates a Soulstone. The Soulstone can be used to store one target's soul. If the target dies while his soul is stored, he will be able to resurrect with 60% health and 30% mana.
    Conjured items disappear if logged out for more than 15 minutes.
    Creates Minor Soulstone.

    68% of base mana, 3 sec cast
    Unending Breath
    16 Allows the target to breathe underwater for 10 min ( Glyph of Unending Breath : and increases swim speed by 20% ).
    2% of base mana, 30 yd range, Instant cast
    Health Funnel
    12 Gives 491.75 health to the caster's pet every second for 10 sec as long as the caster channels.
    45 yd range, Channeled
    Soul Harvest
    12 You seek out nearby wandering souls, gaining 1 soul shard and regenerate 5% of your health every 3 sec for 9 sec. Cannot be cast when in combat.
    Channeled, 30 sec cooldown
    Soulburn
    10 Consumes a Soul Shard, allowing you to use the secondary effects on some of your spells. Lasts for 10 sec.
    1 Mana, Instant cast, 30 sec cooldown
    Create Healthstone
    9 Creates a Healthstone that can be used to instantly restore health equal to 60% of the creator's base health.
    Conjured items disappear if logged out for more than 15 minutes.

    53% of base mana, 3 sec cast
    Demon Armor
    8 Protects the caster, increasing armor by 2345.21, and increasing the amount of health generated through spells and effects by 20%. Only one type of Armor spell can be active on the Warlock at any time. Lasts 30 min.
    31% of base mana, Instant cast
    Summon Voidwalker
    Summon
    8 Summons a Voidwalker under the command of the Warlock.
    ( Soulburn : Instant cast. )

    80% of base mana, 10 sec cast
    Summon Imp
    Summon
    1 Summons an Imp under the command of the Warlock.
    ( Soulburn : Instant cast. )

    64% of base mana, 10 sec cast
      Spell Level Description
    Fel Flame
    81 Deals 249.79 to 278.87 Shadowflame damage to an enemy target, refreshing the duration of Immolate or Unstable Affliction on the target.
    6% of base mana, 30 yd range, Instant cast
    Shadowflame
    76 Targets in a cone in front of the caster take 668.14 to 731.1 Shadow damage and an additional 650.54 Fire damage over 8 sec.
    25% of base mana, Instant cast, 15 sec cooldown
    Incinerate
    64 Deals 540.33 to 627.95 Fire damage to your target and an additional 135.08 to 156.99 Fire damage if the target is affected by an Immolate spell.
    14% of base mana, 30 yd range, 2.5 sec cast
    Soul Fire
    54 Burn the enemy's soul, causing 2468.27 to 3094.03 Fire damage.
    ( Soulburn : Instant cast. )

    9% of base mana, 30 yd range, 6 sec cast
    Hellfire
    30 Ignites the area surrounding the caster, causing 482.13 Fire damage to himself or herself and 239.62 Fire damage to all nearby enemies every 1 sec. Lasts 15 sec.
    64% of base mana, Channeled
    Rain of Fire
    18 Calls down a fiery rain to burn enemies in the area of effect for 1416.56 Fire damage over 8 sec.
    57% of base mana, 30 yd range, Channeled
    Searing Pain
    18 Inflict searing pain on the enemy target, causing 322.28 to 382.15 Fire damage. Causes a high amount of threat.
    ( Soulburn : Increases the critical effect chance of your next Searing Pain by 100%, and your subsequent Searing Pain casts by 50% for 50 sec. )

    8% of base mana, 30 yd range, 1.5 sec cast
    Immolate
    3 Burns the enemy for 480.21 Fire damage and then an additional 712.13 Fire damage over 15 sec.
    8% of base mana, 30 yd range, 2 sec cast
    Conflagrate
    1 ( Glyph of Conflagrate : Consumes / Causes ) an Immolate or Shadowflame effect on the enemy target to instantly deal 60% of the spell's damage, and causes an additional 40% damage over 6 sec.
    16% of base mana, 30 yd range, Instant cast, 10 sec cooldown
    Shadow Bolt
    1 Sends a shadowy bolt at the enemy, causing 640.22 to 714.75 Shadow damage.
    10% of base mana, 30 yd range, 3 sec cast


    Masteries


      Mastery Description Per point Max (51)
      Spell Damage Increases spell damage. 0.155% 8.01%
      Spell Critical Increases spell critical chance. 0.155% 8.01%
    Periodic Shadow Damage The damage caused by Shadow damage-over-time spells is increased. 0.25% 13%
      Mastery Description Per point Max (51)
      Spell Damage Increases spell damage. 0.155% 8.01%
      Spell Haste Increases spell haste. 0.155% 8.01%
    Demon Damage Increases damage caused by pets and Metamorphosis.
      Mastery Description Per point Max (51)
      Spell Damage Increases spell damage. 0.155% 8.01%
      Spell Critical Damage Increases spell critical damage. 0.355% 18%
    Direct Fire Damage Damage dealt by direct fire spells is increased. 0.22% 11.02%


    Talents


      Talent Tier Col Description
    Haunt
    Rank 1
    7 2 You send a ghostly soul into the target, dealing 653.57 to 764.92 Shadow damage and increasing all damage done by your Shadow damage-over-time effects on the target by 20% for 12 sec. When the Haunt spell ends or is dispelled, the soul returns to you, healing you for 100% of the damage it did to the target.
    12% of base mana, 30 yd range, 1.5 sec cast, 8 sec cooldown
    Everlasting Affliction
    Rank 1-3
    6 2 Your Corruption and Unstable Affliction spells gain an additional [1%/2%/3%] of your bonus spell damage, and your Drain Life, Drain Soul, Shadow Bolt, and Haunt spells have a [20%/40%/60%] chance to reset the duration of your Corruption spell on the target.
    Pandemic
    Rank 1-2
    6 3 Your Drain Soul has a [100%/50%] chance to refresh the duration of your Unstable Affliction and Bane of Agony spells when dealing damage on targets below 25% health.
    Death's Embrace
    Rank 1-3
    5 1 Increases the amount drained by your Drain Life by [10%/20%/30%] while your health is at or below 20% health, and increases the damage done by your Shadow spells by [4%/8%/12%] when your target is at or below 35% health.
    Shadow Embrace
    Rank 1-3
    5 2 Your Shadow Bolt and Haunt spells apply the Shadow Embrace effect, increasing all shadow periodic damage dealt to the target by you by [3%. Lasts for 12 sec/4%. Lasts for 12 sec/5%]. Stacks up to 3 times.
    Dark Pact
    Rank 1
    5 3 Drains 1180.79 of your summoned demon's Mana, returning 100% to you.
    30 yd range, Instant
    Improved Howl of Terror
    Rank 1-2
    4 1 Reduces the casting time of your Howl of Terror spell by [0.8/1.5] sec.
    Eradication
    Rank 1-3
    4 2 When you deal damage with Corruption, you have 6% chance to increase your spell casting speed by [6%/12%/20%] for 10 sec.
    Siphon Life
    Rank 1
    4 3 When you deal damage with your Corruption spell, you are instantly healed for ( Glyph of Siphon Life : 40/50 )% of the damage done.
    Flame Throwing
    Rank 1-2
    3 1 [Incr/R]e[as/duc]es the [r/t]a[n/r]ge[/t's] [/m]o[f all Fir/v]e[/ment] spe[lls/]e[xcept Frostfire Bolt/d] by [3/30%] [/for 12 sec. Onl]y[/ one Curse per W]ar[ds/lock can be active on any one target].
    Improved Fear
    Rank 1-2
    3 2 Causes your Fear spell to inflict a Nightmare on the target when the fear effect ends. The Nightmare effect reduces the target's movement speed by [15%/30%] for 5 sec.
    Nightfall
    Rank 1-2
    3 4 Gives your Corruption and Drain Life spells a [2%/4%] chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
    Improved Drain Soul
    Rank 1-2
    2 2 Returns [7%/15%] of your maximum mana if the target is killed by you while you drain its soul. In addition, your Affliction spells generate [10%/20%] less threat.
    Soul Siphon
    Rank 1-2
    2 3 Increases the amount drained by your Drain Life and Drain Soul spells by an additional [3%/6%] for each of your Affliction effects on the target, up to a maximum of [9%/18%] additional effect.
    Improved Curse of Agony
    Rank 1-2
    1 1 Increases the damage done by your Curse of Agony by [5%/10%].
    Improved Life Tap
    Rank 1-2
    1 2 Increases the amount of Mana awarded by your Life Tap spell by [10%/20%].
    Improved Corruption
    Rank 1-3
    1 3 Increases the damage done by your Corruption by [4%/8%/12%].
      Talent Tier Col Description
    Metamorphosis
    Rank 1
    7 2 You transform into a Demon for 30 sec. This form increases your armor by 600%, damage by 20%, reduces the chance you'll be critically hit by melee attacks by 6% and reduces the duration of stun and snare effects by 50%. You gain some unique demon abilities in addition to your normal abilities. 3 minute cooldown.
    Nemesis
    Rank 1-3
    6 1 Reduces the cooldown of your Demonic Empowerment, Metamorphosis, and Fel Domination spells by [10%/20%/30%].
    Frost Warding
    Rank 1-3
    6 2 [Increases t/T/T]he [/fl/fl]a[r//]m[or and resistanc//]es [giv/l/l]e[n/ft/ft] b[y/ehind from/ehind from] your [Frost/Hand/Hand] [Arm//]o[r/f Gul'dan/f Gul'dan] spell[s//] [by 25%. In/h/h]a[ddition, gi//]ve[s your Mage Ward//] a [15%/50%/100%] chance to [n/r/r]e[gat/fr/fr]e[/sh/sh] the [war//]d[ed d/ur/ur]a[/tion of your I/tion of your I]m[/mol/mol]a[g/t/t]e spell [and rest//]o[re ma//]n[a equal//] t[o/argets when/argets when] the[/y deal/y deal] damage[ caused//].
    Demonic Pact
    Rank 1-2
    6 3 Increases your spell damage by [2%/4%], and grants the Greater Spellpower effect.
    Greater Spellpower - Your party or raid members, increasing their spell power by 10% for 45 sec. This effect has a 20 sec cooldown. Does not work on Enslaved demons.

    Molten Core
    Rank 1-3
    5 1 You have a [4%/8%/12%] chance to gain the Molten Core effect when your Corruption deals damage. The Molten Core effect empowers your next 3 Incinerate or Soul Fire spells cast within 15 sec.
    Incinerate - Increases damage done by [6%/12%/18%] and reduces cast time by [10%/20%/30%].
    Soul Fire - Increases damage done by [6%/12%/18%] and increases critical strike chance by [5%/10%/15%].

    Improved Hellfire
    Rank 1
    5 2 Increases the radius of your Hellfire by 10 yards, and you can now channel Hellfire while moving.
    Decimation
    Rank 1-2
    5 3 When you Shadowbolt, Incinerate or Soul Fire a target that is at or below 35% health, the cast time of [/your]Soul Fire spell is reduced by [20%/40%] for 10 sec. Soul Fires cast under the effect of Decimation cost no shard.
    Demonic Brutality
    Rank 1-3
    4 1 Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by [10%/20%/30%], and increases the attack power bonus on your Felguard's Demonic Frenzy effect by [1%/2%/3%].
    Hand of Gul'dan
    Rank 1
    4 2 Summons a falling meteor down upon the enemy target, dealing 837 to 1061 Shadow damage and igniting the ground underneath the target with fallen embers, dealing 0 Fire damage every 2 sec for 8 sec.
    7% of base mana, 30 yd range, 2.5 sec cast, 12 sec cooldown
    Ancient Grimoire
    Rank 1-2
    4 3 Increases the duration of your Infernal and Doomguard summons by [6/12] sec.
    Impending Doom
    Rank 1-3
    3 1 Reduces the cooldown of the Bane of Doom damage effect by [5/10/15] sec., and you have a h% chance when you Shadow Bolt, Demon Bolt or Incinerate to reduce the cooldown of your Demon Form by 6 sec.
    Demonic Empowerment
    Rank 1
    3 2 Grants the Warlock's summoned demon Empowerment.
    Imp - Increases the Imp's spell critical strike chance by 20% for 30 sec.
    Voidwalker - Increases the Voidwalker's health by 20%, and its threat generated from spells and attacks by 20% for 20 sec.
    Succubus - Instantly vanishes, causing the Succubus to go into an improved Invisibility state. The vanish effect removes all stuns, snares and movement impairing effects from the Succubus.
    Felhunter - Dispels all magical effects from the Felhunter.
    Felguard - Increases the Felguard's attack speed by 20% and breaks all stun, snare and movement impairing effects and makes your Felguard immune to them for 15 sec.

    6% of base mana, 100 yd range, Instant cast, 1 min cooldown
    Improved Health Funnel
    Rank 1-2
    3 3 Increases the amount of Health transferred by your Health Funnel spell by [10%/20%] and reduces the health cost by [10%/20%]. In addition, your summoned Demon takes [15%/30%] less damage while under the effect of your Health Funnel.
    Soul Link
    Rank 1
    2 1 When active, 20% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Felhunter, Felguard, or enslaved demon instead. That damage cannot be prevented. Lasts as long as the demon is active and controlled.
    16% of base mana, 100 yd range, Instant cast
    Demonic Aegis
    Rank 1-2
    2 2 Increases the effectiveness of your Demon Armor and Fel Armor spells by [10%/20%].
    Improved Healthstone
    Rank 1-5
    2 3
    Mana Feed
    Rank 1-2
    2 4 When you gain mana from Drain Mana or Life Tap spells, your summoned demon gains [60%/120%] of the mana you gain.
    Demonic Embrace
    Rank 1-3
    1 1 Increases your total Stamina by [4%/7%/10%].
    Improved Imp
    Rank 1-2
    1 2 Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by [10%/20%].
    Master Summoner
    Rank 1-2
    1 3 Reduces the casting time of your Imp, Voidwalker, Succubus, Felhunter and Fel Guard Summoning spells by [2/4] sec and the Mana cost by [20%/40%].
      Talent Tier Col Description
    Chaos Bolt
    Rank 1
    7 2 Sends a bolt of chaotic fire at the enemy, dealing 1490.46 to 1893.11 Fire damage. Chaos Bolt cannot be resisted, and pierces through all absorption effects.
    7% of base mana, 30 yd range, 2.5 sec cast, 12 sec cooldown
    Empowered Imp
    Rank 1-3
    6 1 Increases the damage done by your Imp by [10%/20%/30%], and all critical hits done by your Imp have a [33%/66%/100%] chance to increase your spell critical hit chance for your next spell by 100%. This effect lasts 8 sec.
    Bane of Havoc [NYI]
    Rank 1
    6 3 Banes the target for 2 min, causing 15% of all damage done by the Warlock to also be dealt to the baned target. Only one Bane per Warlock can be active on any one target.
    10% of base mana, 30 yd range, Instant cast
    Fire and Brimstone
    Rank 1-3
    5 2 Increases the damage done by your Incinerate and Chaos Bolt spells to targets afflicted by your Immolate by [2%/4%/6%], and the critical strike chance of your Conflagrate spell is increased by [5%/10%/15%].
    Shadowfury
    Rank 1
    5 3 Shadowfury is unleashed, causing 205.48 to 244.89 Shadow damage and stunning all enemies within 8 yds for 3 sec.
    27% of base mana, 30 yd range, Instant cast, 20 sec cooldown
    Nether Protection
    Rank 1-3
    5 4 After being hit with a spell, you have a [10%/20%/30%] chance to gain Nether Protection, reducing all damage by that spell school by 30% for 8 sec.
    Afterburn
    Rank 1-2
    4 1 Your Soulfire and your Imp's Firebolt cause an Ember damage-over-time effect on the target equal to [15%/30%] of the damage done lasting 10 sec.
    Soul Leech
    Rank 1-2
    4 2 Your Shadowburn, Soul Fire and Chaos Bolt instantly restore [5%/10%] of your total health and mana when they deal damage and also grant Replenishment.
    Replenishment - Grants up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 5 sec. Lasts for 15 sec.

    Backlash
    Rank 1-3
    4 3 Gives you a [8%/16%/25%] chance when hit by a physical attack to reduce the cast time of your next Shadow Bolt or Incinerate spell by 100%. This effect lasts 8 sec and will not occur more than once every 8 seconds.
    Aftermath
    Rank 1-2
    3 1 Your Rain of Fire has a [6%/12%] chance to Stun targets for 2 sec., and your Conflagrate has a [6%/12%] chance to daze the target for 5 sec.
    Backdraft
    Rank 1-3
    3 2 When you cast Conflagrate, the cast time of your next three Destruction spells is reduced by [10%/20%/30%]. Lasts 15 sec.
    Shadowburn
    Rank 1
    3 3 Instantly blasts the target for 595.66 to 665 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains 3 Soul Shards.
    15% of base mana, 20 yd range, Instant cast, 15 sec cooldown
    Improved Soul Fire
    Rank 1-2
    2 1 You have a [50%/100%] chance to increase your spell haste by 15% for 15 sec after you Soul Fire a target at or above 80% health. This effect has a 30 sec cooldown.
    Emberstorm
    Rank 1-2
    2 2 Reduces the cast time of your Soul Fire by [1/2] sec and your Incinerate by [0.125/0.25] sec.
    Improved Searing Pain
    Rank 1-2
    2 3 Increases the critical strike chance of your Searing Pain spell by [20%/40%] on targets at or below 50% health.
    Bane
    Rank 1-3
    1 1 Reduces the casting time of your Shadow Bolt. Chaos Bolt and Immolate spells by [0.1/0.3/0.5] sec and your Soul Fire spell by [0.4/1.2/2] sec.
    Improved Shadow Bolt
    Rank 1-3
    1 2 Increases the damage done by your Shadow Bolt spell by [4%/8%/12%], and your Shadow Bolt has a [33%/66%/100%] chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5%. Effect lasts 30 sec.
    Improved Immolate
    Rank 1-2
    1 3 Increases the damage done by your Immolate spell by [10%/20%].






    Official Class Preview
    Originally Posted by Zarhym (Blue Tracker)
    In World of Warcraft: Cataclysm, warlocks will receive changes to their class talents and abilities. Outlined below are some of these changes. Keep in mind that this is an early preview and that these modifications are still under development, so you may see further adjustments to the listed changes as we get closer to launch. That said, here is a first look at these new warlock spells and abilities!

    New Warlock Spells

    Fel Flame (level 81): Quick-hitting spell dealing Shadowfire damage. This is similar to the mage ability Frostfire Bolt, in that the lower of the two resistances (in this case shadow and fire) on your target will be used for calculating its damage. Additionally, Fel Flame refreshes the duration of Immolate and Unstable Affliction. Our goal for Fel Flame is to provide a spell that's good for mobility and for use by Destruction and Demonology specs. Also, did we mention it uses green fire? Yep. Instant cast.

    Dark Intent (level 83): Increases the target's chance for a critical effect with periodic damage or healing spells by 3%. When the target lands a crit, you get a buff to your damage for 10 seconds. This effect stacks up to three times.

    Demon Soul (level 85): Fuses the warlock's soul with his or her demon. This provides warlocks with a self-burst cooldown to use. The specific effects granted by Demon Soul depend on the demon chosen. Demon Soul lasts for a certain number of charges or until it expires (around 20 seconds), depending on the demon used. 2-minute cooldown.


    Soul Shard Overhaul

    This major change regarding Soul Shards was previously announced at BlizzCon 2009. Soul Shards will no longer be inventory items, but instead a new UI resource mechanic. Warlocks will have 3 Soul Shards that can be used during a fight and will not be able to gain additional shards during combat. Soul Shards will not be required outside of combat. Soul Burn will consume a Soul Shard resource, thereby allowing you to use the secondary effects of some spells. Soul Burn has no mana or health costs and is off the global cooldown. Planned secondary effects are outlined here.

    • Summon Demon + Soul Burn = summon the demon instantly.
    • Drain Life + Soul Burn = Reduces cast speed by 60%.
    • Demonic Circle + Soul Burn = Increases movement speed by 50% for 8 seconds after teleporting.
    • Unstable Affliction + Soul Burn = Instantly deals damage equal to 30% of its effect.
    • Soul Fire + Soul Burn = Instant cast.
    • Healthstone + Soul Burn = Increases total health by 20% for 8 seconds.
    • Searing Pain + Soul Burn = Increases the crit chance of Searing Pain by 100%, and subsequent Searing Pain spells by 50% for 6 seconds.

    Next you will find a list of some of the warlock spell and talent changes for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.


    Changes to Abilities and Mechanics

    • All warlock damage-over-time (DoT) spells will benefit from crit and haste innately. Haste will no longer act to reduce the DoT's duration, but rather to add additional ticks. When reapplying a DoT, you can no longer "clip" the final tick. Instead, this will just add duration to the spell, similar to how Everlasting Affliction currently works.
    • Curse of Agony and Curse of Doom will be converted into Bane of Agony and Bane of Doom. Bane spells are considered magic instead of curses. This means you will be able to cast one Bane (e.g. Bane of Agony) and one Curse (e.g. Curse of Elements) on a single target.
    • Hellfire will no longer deal damage to the warlock.
    • Imps will lose Fire Shield, but will gain a new ability, Burning Ember, which is a stacking DoT.
    • The succubus melee range will be increased. The succubus will no longer have Soothing Kiss, but will instead have Whiplash, which knocks back all enemies within 8 yards.
    • Voidwalker Torment will do increased damage and generate a lot of area-of-effect (AoE) threat. Suffering will become a single-target taunt.


    New Talents and Talent Changes

    • Pandemic will now cause Drain Soul to refresh Unstable Affliction and Bane of Agony on targets below 25% health.
    • The ability Fel Domination will be removed (because Soul Burn accomplishes the same effect).
    • Demonology will gain a new direct-damage spell, Demon Bolt. Demon Bolt will add a debuff that improves the damage done by the demon to the target.
    • We plan to add a new talent, Impending Doom, which will give certain spells a chance to reduce the cooldown on Metamorphosis and Curse of Doom.
    • Metamorphosis will no longer be subject to demonic crowd control. Furthermore, abilities available only while under the effects of Metamorphosis will be altered to put more emphasis on the warlock's own spells.
    • Shadowburn will now do additional damage to targets below 25% health.


    Mastery Passive Talent Tree Bonuses

    Affliction
    Spell Damage
    Spell Crit
    Shadow DoTs

    Shadow DoTs: The damage caused by Shadow damage-over-time spells is increased.

    Demonology
    Spell Damage
    Spell Haste
    Demon Damage

    Demon Damage: The damage caused by pets and Metamorphosis is increased.

    Destruction
    Spell Damage
    Spell Critical Damage
    Fire Direct Damage

    Fire Direct Damage: The damage caused by Fire direct damage spells is increased.

    Well that concludes this Cataclysm preview for the warlock class. The development of these changes will continue to evolve in the coming months. Please be sure to provide any feedback and thoughts you might have on what was covered here.


    Blue Posts
    Originally Posted by Blizzard Entertainment
    Generating shards in combat
    On regenerating shards in combat, we will add a mechanic to regen shards if we find that we need to in order to handle variable combat length. We haven.t added one yet because we really want to emphasize locks using shards at the right time and not as fast as they can with then an Evocation-like spell to bring them back again. These are supposed to be special moments in a fight -- think Bloodlust perhaps -- and not used every 20 seconds on cooldown (or whatever the cooldown ends up being). (Source)

    Hellfire
    The intent for Hellfire is for it to be a specialty of Demonology warlocks. Affliction would use Seed of Corruption and Destruction would use Rain of Fire. (Source)

    Demon Bolt
    The Demon Bolt debuff will only affect the warlock's demon, not other demons. We wanted a Demo-themed nuke that made it feel like the pet was part of the damage. (Source)

    Succubus changes
    Whiplash works similar to Freeze on the mage.s Water Elemental. It requires a targeting reticule. It isn.t just a melee ability that the succubus uses at-will.

    As a clarification, we are removing Soothing Kiss, not Seduction. Soothing Kiss increased the chance the target would attack something else. Seduction is the crowd control more commonly associated with the Succubus, and it.s not going anywhere. Wink (Source)

    Infernal / Doomguard
    We did mean to cover doomguards and infernals, but they didn't make it into our preview. Our plan is that you can summon a doomguard or infernal as a cooldown-based pet, much like the shaman elementals, without having to give up your current, permanent demon. If we add a new demon it will likely be one of these cooldown-based ones, and not a permanent pet like the imp, voidwalker, succubus, felguard or felhunter. We.re just not convinced there is a niche for a new permanent demon (and perhaps not even a temporary one). (Source)

    Flying mount / Female Metamorphosis models
    Flying mounts and female Metamorphosis forms are great ideas and something we.ve had on the wish list for a long time. We can only create so many new creatures during a single expansion, and getting one of these might mean fewer new creatures in outdoor worlds or dungeons. It.s just a trade-off and sometimes you have to make hard calls. We.ll keep them on the list though. (Source)

    DoT clipping
    Preventing dot clipping is something we want to do in general. It obviously benefits Shadow priests just as much as warlocks. (Source)

    Adding a new demon?
    Demon lovers, we haven.t ruled out adding a new demon, but we want to be very careful here. We.ve had a hard enough time finding niches for some of the current ones. So we first want to make sure existing demons are cool before we.re faced with Q&A several months from now asking why the new demon either isn.t cool enough, or why warlocks no longer use, say, their felhunter because of the new demon. (Source)

    Demon customization
    We do like the idea of allowing warlocks to re-skin their demons and have been talking about possible ways to implement this. I have no concrete information for you at this time beyond that. (Source)

    Naming demons
    When it comes to naming demons, this has always been one of those sacred cows, where the hunter gets to name their pet because he loves his pet bear, but the warlock considers the demon to be something disposable -- a tool. (Source)

    Shards bag
    For Soul Shard bags, we will probably do something like remove all the shards, reduce the bag size (a little) and convert it to a normal bag. This would be a one-time conversion. We'll probably get rid of the recipes, as we wouldn't want other classes to go out and get shard bags just to get a free bag. (Source)


  2. #2
    Field Marshal
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    Omg look at the 1st tier of demo talents.... they are useless.They should merge or remove talents like Empowerd Imp,Succubus , Mana
    Feed.

  3. #3
    Stood in the Fire
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    Quote Originally Posted by Emy View Post
    That's the succubus.
    I read somewhere in the forums about the FG getting these new skills. I am aware of Whiplash for the succy. I'm pretty sure I wasn't misreading it. But oh well, we will know soon enough.

  4. #4
    Mechagnome Certin's Avatar
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    Frost warding in Demonology ?

    Mage talent?

  5. #5
    Blademaster
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    If you go demo, you can take decimation together with -4 seconds cast time on soulfire. Guess it's fun to be a lock in beta right now.

  6. #6
    Field Marshal
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    Summoning an infernal or doomguard is a CD or i have to give up my current pet?

  7. #7
    Mechagnome Lord Lichfury's Avatar
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    I still want my nameable/customisable demons, regardless of Blizzard's reasoning. Sure they're tools, but to do a good job one can expect the best tools, and what better way to get the best tools than to make them yourself? In regard to the typically biased reasoning for hunters, one could easily argue that hunters "are just playing with their food", and all food usually has 1 unfaltering name, for example, those big orange roots known as Carrots, those delightful leaves known as lettuce, so surely their pets should just be called "bear" or "cat", if the "tool" reasoning is being applied.
    "What can be asserted without proof, can be dismissed without proof."

  8. #8
    High Overlord Wormie's Avatar
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    atm the talents dosnt work for warlocks atleast most of them is bugged like soulfire dosnt gain the improved cast time ect. and many talents you cant learn without crashing.

    affliction you can go and play but corruption is hitting for 900 dmg critting for 1700 and sb is hitting for 3.8k and critting for 7k

    (i have about BIS gear from icc25hc/halion25Hc)

    in general all warlock dps seem to be over halfed from live.

  9. #9
    The Patient
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    Improved Imp is there for destro, so I don't know what are you talking. I agree in the possible merging of Improved demons (but it will make a wall of text talent xD).

    The Soul Fire Idea in the Destro tree is great; instead of adding a new spell they reuse one.
    I'm Spanish, so please, don't be so rude; I know my English is not perfect :S

  10. #10
    Bloodsail Admiral Pachycrocuta's Avatar
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    I see no mention of the felguard anywhere on this page. Not in the Demonology spells nor talents. This intentional?

  11. #11
    Keyboard Turner
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    So...where is "summon felguard" going to be? I don't see it in the talent tree anymore, nor in the skill/spell list.

    The talents still allude to it, i.e. Demonic Empowerment, Demonic Brutality, etc.
    Last edited by Gossamerblade; 2010-07-14 at 01:10 PM.

  12. #12
    Blademaster
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    You get the felguard at lvl 10, for picking the demonology tree as your speciality. (Strange change 3 days after Ghostcrawler said it would be strange to give to a warlock who doesnt even have voidwalker yet.. but I guess you can change your mind many times in 3 days )

    I really dont like the new trees. Theres simply not enough talents in them to make any real choices about what to take. If thats the way they want to go, why even have talents in the first place?
    "Trying is the first step towards failure" - Homer J. Simpson

  13. #13
    Blademaster
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    Quote Originally Posted by Sharte View Post
    You get the felguard at lvl 10, for picking the demonology tree as your speciality. (Strange change 3 days after Ghostcrawler said it would be strange to give to a warlock who doesnt even have voidwalker yet.. but I guess you can change your mind many times in 3 days )

    I really dont like the new trees. Theres simply not enough talents in them to make any real choices about what to take. If thats the way they want to go, why even have talents in the first place?
    I feel like there is really no room for choice when you put your first 31 talents into a single tree. Really the only choice is if you wannt to put your remaining 7 or howmany talents left into the other two trees. It still feels like a cookie cutter build. O well im fine with demo anyway.

  14. #14
    Stood in the Fire
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    I don't like the limited talents personally. Aff are forced to take CC talents to get to the bottom which sucks cos i love aff and don't enjoy the feel of the others.

    I enjoy the freedom we have now with how to go about our specs. Modifying here and there for the raid we are in to compensate etc, in these trees it's VERY rigid. We have no freedom, not just locks but all of the trees feel like they are crammed into a very small space, kinda claustrophobic.

    Whilst Blizz has said they are not finished with the warlock trees as fully as some of the others, there are some things that just don't make sense like the 5 points per tier with less choices per tier, some pure PvP or CC based talents that are a tad meh and other things that don't seem to add up too well.

    What I really want to know is how do warlocks perform on the bata currently with these changes? Positive or negative? I ask cos this is the only way we will see cos I'm sure the co-efficients for the spells will be changing cos of the stat inflation.
    Last edited by Greyarea; 2010-07-14 at 01:55 PM.

  15. #15
    I love these changes so far. I wish Aftermath (a) was still 100% daze effect from Conflagrate and (b) would change spots with Emberstorm. I think Demo will be crazy if it gets -4sec on Soul Fire from Destro on top of the haste mastery and Improved Soul Fire/Decimation.

    Edit: Also I hope Master Summoner is really Fel Synergy. Otherwise our pets are screwed.
    Last edited by Clarkis2001; 2010-07-14 at 03:38 PM.

  16. #16
    hmm i'm still looking forward to demon bolt, haven't seen a single thing of it yet

  17. #17
    Quote Originally Posted by Dalleo View Post
    hmm i'm still looking forward to demon bolt, haven't seen a single thing of it yet
    Exactly then add that fact that decimation still has reference to the fact of consuming soul shards.
    Also what I want to know is the Doomguard/Infernal changes based on the new Ancient Grimore talent (we still offing a team member for Ritual of Doom? or is this refering to the Doomguard from Bane of Doom?)
    Lastly why make it that Hand of Guldan can refresh immolate (the talent that currently shows as frost ward) when you have Fel Flame to do just that... Honestly I think 31 talent trees were just pushed out to show the attempt of progress but these trees need more talent choices

  18. #18
    Quote Originally Posted by bloodelf06 View Post
    Also what I want to know is the Doomguard/Infernal changes based on the new Ancient Grimore talent (we still offing a team member for Ritual of Doom? or is this refering to the Doomguard from Bane of Doom?)
    Idd, would like to have a word with a BETA tester please!

  19. #19
    The Patient
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    I hope abilities like Master Demonologist, Demonic Knowledge, Demonic Tactics, and Unholy power become passive abilities that you gain while leveling up as Demonology.

  20. #20
    Keyboard Turner
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    New 31 point trees-afflic

    Well I understand that these are new and will probably change radically (hopefully)when Cata is live, I am prety underwhelmed by the current talent set up. An afflic/destro build looks completely useless at this point, especially with the whole second tier of destro being fire spell buffs. Disappointed as i ave always used afflic/destro for raiding. Also very disappointed that shadowburn and it soulshard replenish is in tier 3 of destro, making it out of reach for all non destro builds (as you have to spec 31 points into your primary tree now). Like the changes they've done to demo, while afflic looks like it's still in it's very early stages, as they still have curse of agony, which i understood to be replaced with a bane spell, and no new talents, though it appears that unstable affflic is now untalented (can be used by demo to now i guess). Afflic in it's present form looks much more pvp oriented than pve, with instant howl of terro/improved fear/CoEx. Was planning to do rated BG in cata anyways, so Afflic/Demo is pretty good in that regards.

    Hopefully things will get sorted out

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