If you think of each boss encounter in an end game raid as a leveling of the playing field, then each person in the raid has a right to use all of their "long" cooldowns to maximise performance. It is impossible for Zealotry to be launched as a 30 minute cooldown by this logic alone. It may be balanced around being usable 2-3 times a fight, where you might want to use it together with AW, or maybe just once - which would probably be during Bloodlust (OOMing you quite fast :P).
Actually, I won't say impossible, BUT if there were a lot of trash between bosses, then it could be the case. Still, highly unlikely, since I remember when LOH and DI were 1hr cooldowns - I didn't use them, because, what if it wasn't the absolute best time to?
Last edited by Entaaro; 2010-07-22 at 08:41 AM.
Dont get me wrong i think the changes are leaps and bounds in the right direction and that they are good ideas but most of them need some polyfiller then some polish and we have a pretty interactive class. ok ok change inqustion to be something new and fresh and not just oh ffs iv had to move from the target unexpecdidly (defile light bombs id like to say bites but a good player would know they had to move and save it) oh noes i got no HP but my inqustion fell of great now my dmg will take a nose dive while i re prep it same problems as ferals savage roar its a clunky mechanic.
It's also about how you _want_ to see these changes, some might say it's clunky and a burden, I'd refer to it as a welcome challenge and a way to master a specc, when there was not much to master at all, before(or at least when your effort didn't have such a great impact on the outcome).
Your target is out of range
A nice change by blizzard - "As clarification, Heart of the Crusader is cut. Judgements of the Wise is also cut as a talent. Instead, Ret and Prot generate mana on Judgement passively. Ret then has a 1 point talent to add Replenishment to that effect." Source - http://blue.mmo-champion.com/t/26227...aladin-talent/
So, I am thinking a build like this maybe for raid utility: http://www.wowtal.com/#k=7BwkpnZi7.9ob.paladin
Is there any plans to rework the decision to have 4 talent points dedicated to making Exorcism not suck? And honestly, they only partially succeeded.
To many pages of nothing to search for a good spec but if 4.0 came out tomorrow I'm 100% sure my spec will be.
The +1 si my option Rebuke or Repent I can take either, Currently anything Exorcism and Holy Wrath related aren't worth 6 talent points they need a ton of more changes to be worth dropping 6 talent points for our 2 lowest damaging abilities.