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  1. #1

    Cataclysm Beta - Build 12604

    Cataclysm Beta - Build 12604
    A new build is being deployed on beta servers.


    Spell Diffs
    Originally Posted by Blizzard Entertainment
    Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
    Frost
    • Festering Strike *New* - An instant attack that deals 150% weapon damage plus 840.54 and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec. / 5 yd range, Instant
    • Runic Empowerment *New* is now baseline - When you use your Death Coil, Frost Strike, or Rune Strike ability, you have a 45% chance to activate a random fully depleted rune. /
    • Chains of Ice now reduces movement speed by 60% for 8 sec. (Down from 95% + 10% movement each sec over 10 seconds)
    • Chill of the Grave now has a chance to generate 5/10 Runic Power. (Up from 2.5/5)
    • Nerves of Cold Steel is now a Tier 1 talent, down from Tier 2.
    • Improved Icy Touch now increases the damage of Icy Touch by 10/20/30%. (Up from 5/10/15%)
    • On a Pale Horse is back as a Tier 2 talent.

    Unholy
    • Anti-Magic Shell no longer costs Runic Power.
    • Ebon Plaguebringer is now a 2 ranks talent (Down from 3) and now increases damage taken from Disease by 15/30%. (Old - 10/20/30%)
    • Dirge now has a chance to generate 5/10 Runic Power. (Up from 2.5/5)
    • Virulence now increases your chance to hit with spells by 2/4/6%. (Up from 1/2/3%)

    Blood
    • Crimson Scourge is now a 2 rank talent. Increases damage dealt by Blood Boil by 20/40% (Down from 15/30/45%) and 50%/100% chance to proc. (Up from 33/67/100%)
    • Improved Blood Presence is now a Tier 4 talent, down from Tier 5.
    • Blood Parasite is now a 2 rank talent with a 5/10% chance to proc. (Up from 3/6/9%)
    • Toughness is now a Tier 3 talent. Down from Tier 4.
    • Sanguine Fortitude is now a Tier 4 talent, down from Tier 3. 2 ranks instead of 3.
    • Hand of Doom *New* - Reduces the cooldown of your Strangulate ability by 60 sec.


    Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
    Balance

    Feral
    • Primal Fury has an additional effect - your critical strikes from Cat Form abilities that add combo points have a 50/100% chance to add an additional combo point.
    • Ferocity is gone.

    Restoration
    • Wild Growth is now a Tier 5 talent. Down from Tier 6.
    • Swiftmend is now a primary skill.
    • Empowered Touch is now a Tier 4 talent. Down from Tier 5.
    • Natural Perfection is now a Tier 6 talent. Up from Tier 5.
    • Fury of Stormrage is now a Tier 5 talent. Up from Tier 4.
    • Master Shapeshifter - Grants an effect which lasts while the Druid is within the respective shapeshift form. Bear Form - Increases physical damage by 2%. Cat Form - Increases critical strike chance by 2%. Moonkin Form - Increases spell damage by 2%. Tree of Life/Caster Form - Increases healing by 2%. /


    Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
    Beast Mastery
    • Cobra Shot now increases the duration of Serpent Sting on the target by 6 sec. (Up from 3 sec)
    • Bestial Wrath no longer costs focus.


    Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
    Arcane
    • Spellsteal now has a 40 yards range. Up from 35 yards.
    • Arcane Barrage now has a 40 yards range. Up from 35 yards.
    • Polymorph now has a 40 yards range. Up from 35 yards.
    • Mana Shield now has a 10 sec cooldown.
    • Arcane Blast now has a 40 yards range. Up from 35 yards.
    • Slow Fall now has a 40 yards range. Up from 30 yards.
    • Counterspell now has a 40 yards range. Up from 35 yards.
    • Arcane Missiles now has a 40 yards range. Up from 35 yards.
    • Focus Magic now is a Tier 4 talent. Down from Tier 6.
    • Incanter's Absorption now is a Tier 4 Talent. Down from Tier 5. Additional effect - In addition, when your Mana Shield is destroyed, all enemies within 6 yards are knocked back 12 yards.
    • Slow now has a 35 yards range. Up from 30 yards.
    • Arcane Flows now is a Tier 3 talent. Down from Tier 5.
    • Invocation now is a Tier 2 Talent. Down from Tier 4.
    • Improved Counterspell now is a Tier 1 talent. Down from Tier 3.
    • Arcane Repulsion is gone.
    • Arcane Concentration is now a 3-rank talents (Up from 2) and now has a 3/6/10% chance to proc.
    • Torment the Weak is now a Tier 5 talent. Up from Tier 1. Now only boosts the damage of Arcane damage spells.
    • Nether Vortex *New* - Gives your Arcane Blast spell a 50/100% chance to apply the Slow spell to any target it damages if no target is currently affected by Slow.

    Fire
    • Flamestrike now has a 40 yards range. Up from 35 yards.
    • Scorch now has a 40 yards range. Up from 35 yards.
    • Pyroblast now has a 40 yards range. Up from 35 yards.
    • Fire Blast now has a 30 yards range. Up from 20 yards.
    • Fireball now has a 40 yards range. Up from 35 yards.
    • Living Bomb now has a 40 yards range. Up from 35 yards.
    • Blazing Speed now is a Tier 2 Talent. Down from Tier 3.
    • Burning Soul now is a Tier 1 talent. Down from Tier 2.
    • Impact now is a Tier 3 Talent. Up from Tier 2.
    • Improved Fire Blast now is a Tier 2 Talent. Up from Tier 1.
    • Incineration now increases damage instead of critical strike chance.

    Frost


    Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
    Holy
    • Divine Plea is now trained at level 44, down from 58. Now reduces the amount healed by all your healing spells.
    • Concentration Aura is now trained at level 42, down from 54.
    • Holy Wrath is now trained at level 28, down from 50.
    • Lay on Hands is now trained at level 16, down from 38.
    • Seal of the Pure is now named Seal of Insight.
    • Tower of Radiance - Directly healing the target of your Beacon of Light has a 33/66/100% chance to generate Holy Power.
    • Healing Light - Increases the amount healed by your Word of Glory and the damage and healing of your Holy Shock by 10/20/30%.

    Protection
    • Hand of Protection is now trained at level 18. Down from 42.
    • Divine Protection now reduces all damage taken by 20% for 10 sec. (Down from 50% for 12 sec) Cooldown lowered from 5 min to 1 min. Spells restrictions (Divine Shield/Divine Protection/Hand of Protection/Avenging Wrath) removed.
    • Devotion Aura is now trained at level 18, down from level 22.
    • Blessing of Kings is now trained at level 22, up from 18.
    • Hammer of the Righteous now causes 160% weapon damage as holy damage. (Old - 3 times your main hand damage per second as Holy damage.)
    • Shield of the Templar has been revamped - Reduces the cooldown of Avenger's Shield by 2/4 sec, Guardian of Ancient Kings by 10/20 min, and increases the amount absorbed by your Sacred Shield by 10/20%.
    • Holy Shield now Holy Shield - Consumes Holy Power to grant 5% block per stack of Holy Power and deals 97.8 Holy damage for every attack blocked. Lasts 15 sec. / 10% of base mana, Instant cast
    • Sacred Duty has been revamped - Increases the critical strike chance of your Hammer of the Righteous by 5/10%. In addition, your Hammer of the Righteous critical strikes have a 50/100% chance of making your next Judgement a critical strike. /
    • Grand Crusader - When your Crusader Strike deals damage, it has a 10/20% chance of refreshing the cooldown on your next Holy Wrath.
    • Ardent Defender is now a Tier 7 talent (Up from Tier 4). Cooldown increased from 2 to 3 min.
    • Judgements of the Wise is now a primary skill.

    Retribution


    Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
    Discipline


    Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
    Combat
    • Backstab now causes 175% weapon damage. Up from 150%.

    Subtlety
    • Shadowstep now causes 30% additional damage (up from 20%) but no longer reduces threat.
    • Initiative is now a 2 points talent, down from 3. Now has a 50%/100% chance to proc. (Up from 33/66/100%)


    Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
    Elemental
    • Shamanism is now a primary skill.
    • Elemental Mastery no longer shares a cooldown with Nature's Swiftness and now also increases your Fire, Frost, and Nature damage by 15% for the duration of the spell.

    Enhancement


    Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
    Affliction
    • Dark Intent *New* - You link yourself with the targeted friendly target, increasing both of your haste by 3%. When you or the linked target gains a critical periodic damage or healing effect, the other gains an increased 3% increased periodic damage and healing lasting for 7 sec. Stacks up to 3 times. Dark Intent lasts for 30 min. / 6% of base mana, 30 yd range, Instant cast
    • Soul Swap *New* - You instantly deal 167.45 damage, and removing your damage-over-time effects from the target. For 20 sec afterword, the next target you cast Soul Swap on will be afflicted by the damage-over-time effects and suffer 167.45 damage. You cannot Soul Swap to the same target. / 6% of base mana, 30 yd range, Instant cast, 45 sec cooldown

    Demonology

    Destruction
    • Fel Flame now increases the duration of Immolate or Unstable by 6 sec instead of refreshing it.
    • Aftermath now gives your Conflagrate a 50/100% chance to daze the target. (Up from 6/12%)


    Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
    Arms
    • Wrecking Crew now procs from your Mortal Strike critical hits instead of all melee critical hits. 33/66/100% chance to Enrage you.
    • Lambs to the Slaughter has been revamped - After dealing a Mortal Strike, your next Execute, Overpower or Mortal Stike will cause 10/20/30% more damage.
    • Impale now affects Overpower instead of Execute.
    • Deadly Calm *New* - For the next 10 sec seconds, none of your abilities cost rage, but you continue to generate rage. / Instant, 2 min cooldown
    • Endless Rage is now a primary skill.

    Fury
    • Bloodsurge now affects Raging Blow instead of Whirlwind.
    • Meat Cleaver got an additional bonus - Increases the damage done by your Cleave and Whirlwind abilities by 20%, and your Cleaves and Whirlwinds have a 60% chance to increase the damage of your next Cleave or Whirlwind by an additional 10/20%.
    • Intensify Rage is now a 2 ranks talent Reducing the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 10/20%. (Down from 3 Ranks, 11/22/33% Reduction)
    • Unbridled Wrath has been replaced by Battle Trance - Your Bloodthirst, Mortal Strike and Shield Slam hits have a 5/10/15% chance to make your next special attack consume no rage.

    Protection

    Upcoming Level and Zone Changes
    Originally Posted by Nethaera (Blue Tracker)
    In the next beta build the minimum level for entering and questing in Mount Hyjal and Vashj’ir will change from level 78 to level 80. All associated creature will have their levels increased to match the new flow.

    Additionally, after careful review and consideration we've decided to increase the hit point values of level 80+ Cataclysm creatures. The new hit point values are roughly double their previous values.

    Level 80 (OLD) - 16400
    Level 80 (NEW) - 31000

    Players will also now need to be level 80 in order to use the Dungeon Finder System for Throne of Tides and Blackrock Caverns.

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  4. #4
    awesome stuff!

    Love the 2 new Warlock spells .

  5. #5
    Mechagnome frozenpatato's Avatar
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    Nice changes right there

  6. #6
    Grunt
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    Still haven't said anything about the battle.net facelift, nothing major. But should be noted.

  7. #7
    Bloodsail Admiral Narshe's Avatar
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    DK changes finally, hell ya!

  8. #8
    Elemental Lord Spl4sh3r's Avatar
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    Looks like alot of nice changes

  9. #9
    Deleted
    DK Changes I say! Awesome. Thanks Bouby, awesome as ever

  10. #10
    so wait, all these changes are fun and stuff but does the last part mean we will have to vll alts to 80 before going into cata content? , also the hp change seems reasonable since in the vids people were 1-2 shotting stuff

  11. #11
    how come they can get Dark intent to work but not Spirit link for shamans

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  13. #13

    Talking

    Finally replaced Unbridled Wrath with a decent talent!

  14. #14
    Quote Originally Posted by garzett View Post
    moonkin nerfed
    That has Never happened before! Cause they have always been so crappy >.<

  15. #15
    Enjoying the DK and Warlock changes.

    Quote Originally Posted by Polanco View Post
    how come they can get Dark intent to work but not Spirit link for shamans
    Apart from the fact it's labelled as Not Yet Implemented? Derp.

  16. #16
    Increasing backstab damage is a good move. Subtlety will get some more love for PvP.

  17. #17
    Frost bite...NOOOOOOOOOO

    -cries.-
    /gets over it
    ohh shiny new talents

  18. #18
    Bloodsail Admiral Narshe's Avatar
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    Improved Blood Presence still blows, i dont understand why they dont add the crit immunity into Toughness for all tanks (Thick Hide or w/e for Bears). Pally and Warrs get bonuses to Toughness but DK dont, doesnt make sense. Hand of Doom doesnt seem useful either.

  19. #19
    Fury looking much more polished now. The intensify rage nerf happened even sooner than I predicted, but oh well.
    Actually, Mr. Lennon, I CAN imagine a world with no hatred, religion, war, or violence.
    I can also imagine attacking such a world, because they would never see it coming.

    http://mhkeehn.tripod.com/trashcan.jpg
    http://politicalhumor.about.com/libr...s/carville.jpe

    For once, Carville was a man ahead of his time.

  20. #20
    The Patient
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    Prot warrior specs look extremely solid. Now to fix disc priests and resto shaman to where I don't have to spend points in useless talents to get to the good stuff.

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