Page 9 of 9 FirstFirst ...
7
8
9
  1. #161
    Quote Originally Posted by scaredandbaked View Post
    Im assuming u will have to train for the Armor set buff? Or will it work like, " I am Prot, and have all plate it will choose the correct one"? VS if im fury spec it will change?


    Sorry im dumb, but im curious like the sexual harrasment panda
    Most likely, they will be associated with your primary talent choice, the one which you're required to place atleast 31 points in order to access the other two.
    Does that make sense to you?
    Will work like all other "role" specific abilities they currently have made.


    Blizzard fullfill their promisses, yes they do!
    It just takes them one and a half expansion. So expect this to happen in a near future, somewhere around expansion 5.

  2. #162
    Quote Originally Posted by BR1 View Post
    Ret changes are messed up, selfless healer its useless and its tier 5!? and we dont have an instant heal anymore like shaman.. and inquisitor can only be use with holy shield so why its a ret skill if i cant use it? and divine purpose dont remove stuns anymore we are going back to be kite or stun locked to death.... ret pvp its looking bad atm i hope they get better
    It's useless you say? Wow, now I know why almost no rets ever heal me in bg's.
    I'm guessing you ONLY pve, and ONLY want dps increasing talent, but also whine if you don't get any fun spells as well? (it can't be done btw, dps is boring end of:P)

    Selfless healer is amazing imo.
    Holy shield being exlusive with inq, means you can't use both at the same time. It means the OPPOSITE of what YOU think :P

    And yes, it doesn't remove stun anymore, and I'm guessin you know EVERYTHING about how pvp will be at cata. Even more so then the people who actually make the game? right....
    PVP WILL NOT BE THE SAME AS NOW. read that line 30 times in your hea before commenting again please.


    ps. you know, you are the people that lizzard talk about when they talk about how some players think it's the end of the world if something changes even a bit.
    Ret is going to be more abot dmg, while sacrifising some defensive utility. they have been saying that for a loooong time now.
    Meh

  3. #163
    I am all for class changes, but I am still waiting for the armor models. I don't like wearing level 1 cloth as my plate armor.

  4. #164
    If Paladins Divine Protection is reduced to 20% what are we ment to use for shield wall, or are you saying that paladins will be screwed out of a shield wall again, OR our shield wall will be be basicly useless while warriors, dk's and druids will be untouched?

  5. #165
    Last I checked barkskin is currently 20%

  6. #166
    Quote Originally Posted by hbennet View Post
    So, I'm confused... Since some classes have multiple armor specializations, do they get a cumulative bonus or does the bonus depend on the talent spec? For example, DKs have, Plate, Defenders, and Frozen. Is Plate for Unholy, Defenders for Blood, and Frozen for Frost... or... do they get the cumulative bonus of strength +10% and Stamina +5% (plate+defenders+frozen)? Please let me know if I need to explain further.
    I just looked on Wowhead and I saw another specialization, Dreamer's Leather Specialization, which gives +5% int. (Frozen Plate is there too but neither is listed here for some reason.) All this redundancy gives me the feeling that the armor specializations will be tied to the new talent system and that the different names are just for flavor.

    The Cloth Specialization has me a bit confused though. Assuming only the clothies would have that, it's the only armor type they would be wearing anyway, so why not just give them the 5% int boost outright? The programming doesn't need to be as complicated, and they can give it a much better name.

  7. #167
    Quote Originally Posted by draconicman View Post
    The Cloth Specialization has me a bit confused though. Assuming only the clothies would have that, it's the only armor type they would be wearing anyway, so why not just give them the 5% int boost outright? The programming doesn't need to be as complicated, and they can give it a much better name.
    The reason they can't do this is because
    a) this would screw with item level mechanics - they can't just arbitrarily increase the Int on some pieces without changing its iLevel.
    b) if they are already writing the (probably more complicated, given the 3 different types) code for Plate Specialisation, they may as well do a copy/paste for the cloth version, rather than coming up with some other, different, new version for clothies.

    That being said, I personally think the bonus is too large, and should be rewarded on a piece-by-piece basis rather than for the entire set.

  8. #168
    how exactly is it less complicated to add a whole seperate way of doing it just for them?

    I think they have it the less complicated way already by just using the same "armor specialization" 5% method as the rest of the classes and specs.

    edit- yea what he said ^

  9. #169

  10. #170
    Quote Originally Posted by Avellis View Post
    If Paladins Divine Protection is reduced to 20% what are we ment to use for shield wall, or are you saying that paladins will be screwed out of a shield wall again, OR our shield wall will be be basicly useless while warriors, dk's and druids will be untouched?
    Summons a the spirit of an ancient king to protect you. Helps the Holy paladin heal, the Retribution paladin do damage and acts as Shield Wall for the Protection paladin.
    http://db.mmo-champion.com/s/86150/g...ent-kings-nyi/

  11. #171
    Brewmaster Brittany's Avatar
    10+ Year Old Account
    Join Date
    Jan 2010
    Location
    United Kingdom
    Posts
    1,263
    Quote Originally Posted by Danner View Post
    Cloth specialization is going to be pretty pointless for clothies, won't it? I mean, it's not like mages, warlocks and priests have much choice in the matter...
    No, it's really good for us. It means Druids, and to a lesser extent paladins, will leave the cloth healing gear alone because they'll mostly want the leather set bonus. So it works out better for us.

    There was a big issue about some cloth being druids BIS, and their GM's were giving it to priest under cloth priority etc. Blizz said back then they wanted druids in leather or some form of sacrifice to take cloth which is when they started talking about these specialisations. It helps clothies more than anyone because we can't wear anything else so it was a bitch when druids wanted it.
    Last edited by Brittany; 2010-07-24 at 03:20 PM.

  12. #172
    Bloodsail Admiral Bikni's Avatar
    10+ Year Old Account
    Join Date
    Oct 2009
    Location
    In a galaxy far far away
    Posts
    1,192
    Quote Originally Posted by Keosen View Post
    Oh great every class/spec get a wall of text for their updates and Priests getting their beloved one line update (and that's for the non dps spec) again.
    Gratz Blizz.
    I know exactly what you mean... has a mage i played through 500 patches and everyone one of them the mage gets a couple of changes and almost every other class would get a wall of text.... good they are finally refreshing the class a bit

  13. #173
    Deleted
    Quote Originally Posted by Danner View Post
    Cloth specialization is going to be pretty pointless for clothies, won't it? I mean, it's not like mages, warlocks and priests have much choice in the matter...
    If at least priests were in this list... I just see warlocks and mages

  14. #174
    DKs will now have 3 strikes that use 2 runes(3 strikes per spec). Runes will have the CDs, so... This wont work. Pvp will most likely be like this: Skip skill that give obli/ss dmg, "spam" those 2 strikes that dont to much dmg("ms" tho) and spam DC, as frost spam FS.

    Blood doesnt have a place in PvP since we have to spec 8 to frost and 8 to UH.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •