They could do something like this:
Rune Strike
40 RP
An instant attack that deals 100% weapon damage and increases your chance to parry the next melee attack made against you by 25% for 6 sec, stacking 3 times. Each time you are attacked in melee combat, one charge is consumed. If a successful parry is made while this effect is active, you will instantly strike the target for an additional 50% weapon damage, free of charge.
25% Parry sounds OP. Plus it takes the fun out of having to actually watch for Rune Strike procs which will really show the difference between good Tanks and bad Tanks come Cataclysm. On the other hand the proc system is faulty with Runic Empowerment, if they don't implement some sort of way to track it they'll just force us to track it through Addons which is the opposite of their goals, since they keep wanting to enhance the Default UI.
Seeing as I'm no developer, I was more concerned with how the mechanic could work to make it a tanking RP dump. It would be impossible to keep Rune Strike as a proc and use it as an RP dump at the same time, because then you would have to have it proc each time you wanted to spend RP.
Rune Strike could be kept as-is however, and a new talented RP dump could be added. Possibly make Exsanguinate into an active rather than passive talent, that does instant unmitigated physical damage (basically a bleed effect that is not over-time) and give it some sort of tanking effect as well.
As is you get enough Rune Strikes to fill most CDs between using Rune-Costing Abilities, so the design is fine. Whether or not we'll be using Death Coil (for Runic Empowerment) is still to be sorted out, but when you get 3 Rune Strike procs one right after the other and the GCD is the only thing in your way, you will not think that we need more Rune Strikes.
We're not onto fixed Rotations anymore, we've advanced, we're in the era of Priority Systems now. At least Blood + Frost DKs are, Unholy will probably be fixed, apart from Runic Empowerment Runes, those will always be RNG.
Last edited by mmoc34c31092a9; 2010-08-01 at 07:28 PM.
I highly doubt their default UI enhancements will make proc watching addons obsolete. Unless of course they put their own in that can be moved, scaled, and otherwise customized. Even then, it would prob suck in some way and be disabled so we can continue to use NTK or whatever.
You better be kidding. We were arguably the most OP class in WoW history at WotLK release. But to Matran, we aren't OP at all on live anymore. Since 3.0 the DK has been made a support class. Reliable snares and DG into our warrior's bladestorm. woo!
edit:
The OP is complaining about DK's being underpowered and/or uninteresting. Underpowered? At the moment, it depends on your definition of balanced. Death Knight control of an Arena can be really spectacular. We can't DPS down and solo a healer very well on most occasions. But we can make sure our mage can line up all his burst whenever he needs to. Uninteresting? No way. Come Cata we will have the coolest ability in game imo, Dark Simulacrum. Along with Outbreak and Necrotic Strike AND Festering Strike? Boring? I say get a beta key.
Last edited by VoltaireWrites; 2010-08-05 at 03:54 PM. Reason: /rant