Hey everyone,
I wasnt entirely sure where to put this, as its not really an interface/macro question, but I figured this subforum would be the best place to ask.
So, let me explain my problem. I have an Logitech G13 gameboard that I've been happily using to play WoW with for a while now.
I'm using the gamepad for general things and the num-keys on my keyboard for spells, (dont ask why, its just how I prefer to play), which doesnt allow me to control the camera without taking my hand off the keyboard. (which would prevent me from temporarily casting)
I've been looking for a way to make the thumbstick (the little joystick-thingy on the pad) control the camera and turn my character, as I dislike having to keyboard turn.
With a lot of hassle, and the help of this website http://logitech.lithium.com/t5/G-Ser...-to/m-p/304822 (Inb4 'zomg keylogger', google it if you dont trust the link) I've managed to get it somewhat working.
However, this only lets the camera move at a fixed speed, no matter how much the joystick is 'pressed'/'moved'.
While this is already a pretty big improvement over keyboard turning, I'd like to get more out of it.
The thumbstick supports analog, so in theory it should be possible to make the camera (and thus my character) turn faster/slower depending on how far the stick is 'pressed' and allow me to move the camera in a mouse like fashion.
I can get the joystick to act as a mouse (thats just a simple setting in the key profiler program from logitech), but that would force me to bind a seperate key to PressRightMouseButton, which would be really annoying.
So basically what I need is:
# A way to edit the default script on the G13 that allows the thumbstick to be used as a mouse, and always *also* make it press the right mouse button while moving.
OR:
# Some sort of lua script that translates thumbstick movement to mouse movement + pressing the right mousebutton while doing this.
Any thoughts or idea's are much appreciated, there must be more people out there with this problem!