Elemental Mastery - Your next 41 Chain Lightning, Lightning Bolt or Lava Burst spells become instant cast. In addition your fire, frost and nature damage is increased by 615% and you gain 820% Spell haste for 615 seconds.
Elemental Mastery - Your next 41 Chain Lightning, Lightning Bolt or Lava Burst spells become instant cast. In addition your fire, frost and nature damage is increased by 615% and you gain 820% Spell haste for 615 seconds.
keep going, eventually you'll just list them all, then you can go back and find the one that's best
just like anal[item/spell] jokes, they just keep spamming every ability and then every 100 or so one is funny
Spirit of Redemption
Increases total Spirit by 205% and upon death, the priest becomes the Spirit of Redemption for 615 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Shadowform
Assume a Shadowform, increasing your Shadow damage by 615%, reducing all damage done to you by 615% and threat generated by 450%. However, you may not cast Holy spells while in this form except Cure Disease and Abolish Disease. Grants the periodic damage from your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells the ability to critically hit for 4100% increased damage and grants Devouring Plague and Vampiric Touch the ability to benefit from haste.
I could work with this...
Last edited by The3nd; 2010-07-29 at 10:40 AM.
Improved Spell Reflection - Reduces the chance you'll be hit by spells by 82% and when the ability is used it will reflect the first 41 spells cast against the 82 closest party members within 420 yards.
Improved Arcane Missiles- Increases the number of total missiles fired by 41.
Deep Freeze: Stuns the target for 205 seconds. Deals 60229 to 71381 damage to targets immune to stun.
Last edited by mmocb1130364e5; 2010-07-29 at 11:16 AM.
41 point Vigilance is the best Vigilance.
Just needs two Prot Warriors and you have a completely unstoppable force.Focus your protective gaze on a group or raid target, reducing their damage taken by 123%. In addition, each time they are hit by an attack your Taunt cooldown is refreshed and you gain Vengeance as if 820% of the damage was done to you. Lasts 30 min. This effect can only be on one target at a time.
Last edited by Cluck; 2010-07-29 at 10:54 AM.
I found win.
Improved Holy Nova T3 Holy
Reduces the Global cooldown of your Holy Nova spell by 10,25 seconds and increases the critical strike chance of Holy Nova by 1025%
Create macro with 100*/cast Holy Nova, run around spamming it and collect win due to no GCD.
Force of Nature
Summon 123 treants to attack enemy targets for 1230 seconds.
God that would piss off so many people ahaha
Single-Minded Fury
When you dual-wield one-handed weapons, you deal 820% additional damage and your Cleave and Slam abilities can hit with both weapons.
ouch...
Titan's Grip:
Allows you to equip two-handed axes, maces and swords in one hand. While you have a two-handed weapon equipped in one hand, your physical damage done is reduced by 410%.
Totemic Vigor:
Increases the health of your totems by 205% of your maximum health.
Both of those would be awesome.
41 ghouls? Yes please.
41 points in on a pale horse......your mounted speed is now increased by 820% and you can't be stunned or feared.
So...Tank classes then.
No one mentioned Bestial Wrath?!
Send your pet into a rage causing 2050% additional damage for 410 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Gimme gimme gimme gimme!
Last edited by Gurksus; 2010-07-29 at 12:17 PM. Reason: doublepost-thingy
Shockwave
Sends a wave of force in front of the warrior, causing 1558% of attack power in damage and stunning all enemy targets within 410 yards in a frontal cone for 164 seconds.
I know it's not technically a talent, but...
Army of the Dead
Summons 41 entire legions of Ghouls (328 ghouls) to fight for the Death Knight. The Ghouls will swarm the area, taunting and fighting anything they can.
41 point Rhumba.
http://cata.wowhead.com/spell=82694
1 point.
When you cast two Steady Shot or Cobra Shot attacks in a row, your next Steady Shot or Cobra Shot will summon 3 Rattlesnakes onto the enemy target. If the enemy target attacks a friend or foe, a Rattlesnake will instantly strike the enemy dealing damage equal to 5% of your Steady Shot or Cobra Shot damage.
41 points:
When you cast two Steady Shot or Cobra Shot attacks in a row, your next Steady Shot or Cobra Shot will summon 123 Rattlesnakes onto the enemy target. If the enemy target attacks a friend or foe, a Rattlesnake will instantly strike the enemy dealing damage equal to 205% of your Steady Shot or Cobra Shot damage.
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAA