Demonology: An Analysis
This is a post that is intended to CONSTRUCTIVELY criticize both the Cataclysm and Wrath of the Lich King models for the Demonology specialization, through both tier analysis and general design analysis as well as analyzing the demons themselves.
Some people may state that taking the time to write this is useless, but I am hoping some kind soul would be able to post it in the US/EU beta forums.
(Disclaimer, I know analyzing the trees in their current form might be stupid, but hey it is feedback that gives the developers the best ideas)
First let me start with my critiques of the design of the Demonology specialization.
My first character ever in the World of Warcraft was a Warlock. I started just after the start of Burning Crusade and leveled my Warlock through Demonology. The main attraction of the Warlock was the myriad of versatile demons the Warlock had access to, and with the original thought that I would be able to use them all to a greater effect as a Demonology Warlock. Throughout every game I have played I have always enjoyed being a summoner type of class.
However to my dismay I found as I leveled, especially as I got my Felguard, I found myself using my pets less and less. In fact after I had talented my Felguard, I never brought out any of my other pets while leveling until I dinged level 70. The Imp, Succubus, Voidwalker and Felhunter really just paled in comparison to the might of my Felguard. As a 'master of demons' it sure felt as I was pigeonholed into using the same demon for 98% of most content, switching out only maybe in PvP.
In Cataclysm Demonology Warlocks will be getting the Felguard at level 10. To any new Warlocks leveling up, this will completely downplay the use of all the other demons as well as just make it so the player won't have time to learn how to use each demon. I honestly feel that giving the Felguard so early to a new player will completely downplay the achievement of acquiring a new pet. For example, a player will finish their Succubus quest and not even using the pet once after its initial summon, just because compared to the Felguard it is useless while leveling. There is almost no situation while leveling where I would use another pet. That is bad design in my honest opinion.
Another problem, I find to be quite major, with Demonology is the fact that ever since Vanilla their have been little to no interaction spells with our demons. Unlike Beast Mastery Hunters who have many spells like Kill Command, Mend Pet, Bestial Wrath, Intimidation, Master's Call, Eyes of the Beast, Misdirection (to a degree), and most importantly Pet Talents, Warlocks only have Health Funnel, Soul Link (Which is a boring mandatory passive) and Demonic Empowerment. Which brings me to my next point.
Demonic Empowerment could basically be a Felguard only spell as it is only used by the Felguard. In no situation would a leveling, raiding, PvPing Warlock use Demonic Empowerment on anything else but the Felguard. Why? Because that is the only pet that is worth having out at almost any given time. Would a serious Warlock ever use Demonic Empowerment to buff the critical strike chance of an Imp? Would Demonology Warlocks even bring an imp out? More on this spell when I go over the tiers.
It honestly seems as if Demonology is moving away from buffing your Demons and making them interesting and going to a tree more centralized around the Warlock itself. Why might I say this? Because the more you go down the Demonology tree the less you see talents involving demons at all, ending with a talent that does absolutely nothing for your demon at all. Demonic Pact could just be a passive that the Warlock provides, there would be no difference.
Onto the tiers,
Tier 1:
Demonic Embrace - Solid tier 1 talent that is usable by all trees, no qualms here.
Dark Arts - This talent was both an amazing an awful change to the Demonology tree. Amazing because it did what the old talents should have done. Provide buffs to all your demons to make each one of them more useful as you specced Demonology. Instead of taking Improved Imp or Demonic Brutality you could take one talent to make more of your pets useful. This talent is bad because it was the primary reason all the other demon talents were removed. Instead of making each talent useful and improving multiple demons they removed them and added this talent. Not only that but this talent only improves the damage of a 3 pets and doesn't really change the utility provided by each demon. Because of this, while it does improve the damage of more than one pet, we will still only see the Felguard do it doing the most damage.
Fel Synergy - A very nice talent that remains useful all game and is great for all talent trees. always loved it.
Tier 2:
Soul Link - Ugh, the amount of discussion surrounding this talent is endless. Mandatory for almost all pvp warlocks, it honestly needs to be removed and Warlocks be rebalanced around not having this ability as a crutch. Either that or base line.
Daemonic Aegis - A useful talent useful for all talent trees. A bit boring but it works. It would be awesome if it made the secondary effects of our armors effect our pets, like increased healing from Demon Armor effecting are pets.
Mana Feed - Honestly I hate this talent, it is both boring and borderline useless. No other talent tree needs it, and demons shouldn't be balanced around having it. Its design makes it either mandatory or useless.
Master Summoner - An interesting lower end talent that makes summoning more bearable. However Soul Shard -> Demon Summon completely makes this talent useless and most other specs will not be picking this up. I can see some situations in raids where the demon dies, but then again this can be avoided with proper micro-management and heals.
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Now I am under the understanding that the first two tiers of the new talent trees are supposed to be useful to the other talent trees and are not supposed to spec defining however there is a problem. So far the talent tree seems great in that prospect offering talents such as Daemonic Aegis, Fel Synergy, and Dark Arts to the Warlocks in general. However talents like Mana Feed, Master Summoner, and Soul Link are incredibly passive and honestly don't change how one plays much at all.
Moving on to the main Demonology talents,
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Tier 3:
Impending Doom - A very cool unique talent, and definitely useful. I love it, good job Blizzard!
Demonic Empowerment - Continuing on from last time, this ability is catered for the Felguard, and is meant to be the Warlocks own mini Bestial Wrath. There is a problem though. Hunter's Bestial Wrath outclasses this spell a million times over. This is honestly a glorified pvp trinket for your pet. A warlock will not be using this for their Imp, Felhunter, Voidwalker, or Succubus in almost any situation. In my honest opinion it should be redesigned and should trade places with Summon Felguard as the new baseline spell for Demonology. As of now it feels to much like a passive boost. Wouldn't it instead be nicer if it had an active quality to the spell that made the user want to have pets other than the Felguard out?
My proposed changes are as follows, rename the skill from Demonic Empowerment to Demonic Tactics.
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Demonic Tactics
6% Base Mana
Causes the Warlocks summoned demon to cast a spell that varies based on the demon.
Imp - The Imp casts an empowered Fire Shield on the target causing it take reduced fire damage and to damage enemies that hit the target.
-Reasoning: Fire Shield is being removed and this allows Demonology Warlocks to make their Imps have more utility than other non Demonology Imps. The effect would obviously be more powerful than Fire Shield used to be
Voidwalker - The Voidwalker summons a dark vortex underneath the Voidwalker dealing damage every second to those who stand in the vortex. While in the dark vortex the Voidwalker is bolstered, gaining an additional 15% maximum health. The Dark vortex lasts 15 seconds.
-Reasoning: Gives the Voidwalker a Consecration-like spell and makes him a better tank. Much more interesting than a passive bonus.
Succubus - Allows the Succubus for the next 20 seconds to not have to channel Seduction.
-Reasoning: Makes the Succubus' Seduction spell much like Polymorph and allows the Succubus to use her other spells and not just be stuck on cc duty. Makes the Succubus a much better utility pet, especially with Whiplash.
Felhunter - The Felhunter cast a redirecting magic field around the target, causing the next direct damage spell cast against the Warlock to be redirected to the Felhunter, healing the Felhunter for the damage that would have been done.
-Reasoning: Gives the Felhunter more utility in both PVE, absorbing spells for tanks, and pvp absorbing spells cast against the Warlock or his/her friends.
Felguard - Imbues the Felguard's with a burst of Fel energy, removing all movement impairing effects and causing it's melee attacks and Cleave spell to do Chaos damage for the next 9 seconds. The Felguard's Cleave will also hit an additional target.
-Reasoning: Makes the Felguard much more interesting mechanic wise.
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This would first of all make me actually WANT to use my other demons more especially in group content like heroics. It would give the utility pets, Imp, Succubus, and Felhunter a much better use in a group, it would make the Voidwalker a much better tank both in solo and instance content, allowing it to offtank multiple adds, and it also makes the Felguard feel more active, as opposed to a DOT with a charge effect.
It also honestly gives the Warlock a bit more interaction with his demons. These are just examples however. I don't care what Blizzard decides for spells, but honestly something more active and interactive with the demon would be so much better than we have now, an almost passive increase that only benefits the Felguard, and maybe the Voidwalker. It would also make it a more attractive spell than Summon Felguard as a base talent, as it involves all of the Warlocks pets and allows the Warlock to utilize his different pets while leveling more.
Improved Health Funnel - An interesting talent that makes Health Funnel really good, especially for leveling. It also is for keeping your pet alive in raids when it is on critical health. It honestly would make a more interesting tier 2 talent in place of something like Mana Feed, and would be useful to other talent trees.
Tier 4:
Molten Core - Mixes up the Demonology Warlock rotation and makes it more fun. No comment.
Hand of Gul'dan - No comment, adds a unique Demonology spell to the rotation, and appears to be useful in both single target and AoE situations. Would be cool if this had some application with your demon.
Ancient Grimoire - Unique bonus to Demonology. Would be awesome if they reduced the cooldowns of the pets in question, by like 1/2 minutes.
Tier 5:
Nemesis - For some reason still effects the nonexistent Fel Domination. Probably an oversight. Would be cool if it effected Demonic Circle, the Infernal/Doomguard summons or Hand of Gul'dan as well.
Inferno - Just an awesome talent.
Decimation - No comment.
Tier 6:
Cremation - Is somewhat redundant with the addition of Felflame not to mention that the effect is a little lack luster as such a deep Demonology talent that has nothing to do with Demons.
Demonic Pact - Meh, a passive raid increase that doesn't improve your pet in any such unique way.
Tier 7:
Metamorphosis - The only beef I have with this spell is that in the end of a tree that is focused around improving your pet, this talent does nothing to improve your pet. Make it increase your current pets damage/threat by 20% and it would be fine. Other than that, epic warcraft 3 spell.
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Does anyone else see a problem with the Cataclysm Demonology tree? I certainly do. Out of all the 19 talents in this tree only 8 talents involve the Warlock summoned demon. Out of these talents only 2 of them actually improve some of your demons.
These talents are,
Fel Synergy
Dark Arts
Soul Link
Mana Feed
Master Summoner
Improved Health Funnel
Demonic Empowerment
Demonic Pact
All but one of these talents have an active portion to it. The rest don't even have a proc related them. Compare this to the WotLK tree which has 18 out of a total of 27 talents that involve your demon.
Not to mention Blizzard removed one of the more interesting talents from the tree, Master Demonologist. This talent at least gave some incentive to have another pet out instead of the Felguard, and was pretty unique to. I honestly thought this would become a Demonology perk in Cataclysm.
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Player Suggestions:
These are list of player suggestion both from me and other forum goers of mmo-champion. These are here to promote discussion and maybe we will get a rare chance to have these posted on the Cataclysm Beta Boards. We can make a difference!
1) Introduce a demon based proc that somehow changes gameplay.
2) Reintroduce Master Demonologist or the Improved Demon talents that were removed either as talents or passives for having the Demonology spec.
3) Rework Demonic Empowerment to be more active.
4) Make the user want to switch out pets more and facilitate it through talents or spells.
Example: Provided by Neichus,
"Improved Soulburn Summon: whenever you use Soulburn to summon an Imp, Void Walker, Succubus, or Fel Hunter your Soul Shard is refunded. You must have an active minion and the new demon must be of a different type than the old one for the shard to be refunded."
A talent could decrease cast times or increase damage of certain spells, or maybe even reduce Metamorphosis cooldown the more one switches his pets out.
5) Make the Felguard more than just a DoT with a health bar. His moves are uninspired and boring.
That's it for my Analysis. I really hope some kind (or evil) warlock soul would post this on the Cataclysm boards, as right now I feel like this should be a big concern.
Thanks for taking your time!