Originally Posted by
Fubar23
So i'm starting arena with my priest and hunter friend, its going alright, but since neither of us have many alts or experience with other classes in general, against some teams we dont know what we are up against until the fighting starts.
For several classes and/or setups it can be easy to tell, but for the times we cant, i was wondering if there is always something about them that can tell us what spec they are.
priests - shadow form vamp embrace or lack there of are obvious tells.
paladin - holy will be the only spec with a large mana pool, with prot having a pretty large health pool.
shaman - enhancement likewise will have a much smaller mana pool then the other 2 specs. other then the presence of earth shield on 1 of the opponents, is there a way to tell between resto and elemental?
Death knight - unholy will have pets and prob bone shield, blood will have abominations might(i dont see many though so idk if they take that talent), so frost by default wouldn't have any of them.
warlock - if they are using a succy or voidwalker they tend to be destro, but destro could easily be using a felhound also. Is there any other way to tell between affliction and destro?
druid - usually start out in stealth and can tell its a druid from thorns and mark, but other then that i cant tell until they pop out. sometimes the partners class can lean towards boomkin, but most of the normal resto partner classes can easily team with a feral druid as well. Is there a buff, or lack of a buff that will identify between the 3 specs? would the thorns or mark buff have diff values?
rogue - again, until they start attacking i cant tell what spec they are, though it rarely changes how i would play since the games are usually short one way or another.
mage - ice barrier means frost, if its not there then usually arcane. I think arcane is scarier then fire, so the occasional fire spec mage surprise doesn't bother me.
hunter - i assume BM specced would use exotic pets and survival wont have true shot aura i believe.
warrior - shield and larger then normal health pool is prot, other then that i dont know how to tell the difference between arms and fury until it starts.
So rogues, warlocks, druid and warriors, if anyone knows how to identify these classes specs before the fighting starts, please let me know. TY.