its pretty easy to tell bad tanks from good by just looking at their spec, glyphs, gear and TPS.
but anyway, Holy Shield will be a passive ability buffed by your holy power stack. its easy, but a bit wierd. when you use the 3 HP's, your 15% block will disappear untill you stack HP again.
I beat bad Prot Paladins in threat all the time. You can call the 696 faceroll all you want, people still mess up. Furthermore, no tank rotation is hard (Yes, I have experience in them all sans druids). That's not what tanking is about.
For Paladins, tanking is about taking care of what the boss requires you to do while also keeping up things like your Hands and Sacred Shield. Using LoH when someone is about to die. Popping Divine Sacrifice to lessen AOE damage. Using hammer to stun lose mobs, Avenger's Shield to slow them (useless, huh, Blizzard?). I'm rarely ever just mashing away at my rotation.
By Blood and Honor We Serve!
Why are you talking about skilled and bad paladins if you didnt at least meet one of each kind?
There are tank paladins, that do really awesome numbers and there are those doing their nice little 1,6k dps in T10 Tankgear. Guess a ~200%+ difference is very hard to notice, right?
Originally Posted by Blizzard Entertainment
Turns out that what Blizz ended up doing is almost exactly what I suggested way back in the beginning of the thread!
Death Strike is a FU attack. Heart Strike is a single Blood attack. Other than the fact that you have to decide which to use first and wait a GCD for the other, it isn't like you have to make a huge decision over which to use. A better example would be Obliterate vs Death Strike, since they are both FU attacks, and become somewhat mutually exclusive with the limited resource over short durations.
Now, yes, you could argue the Death Runes they generate via talents could be used on Heart Strikes, but eventually, you have to Death Strike again to make more Death Runes. So at most, the decision is every other FU refresh as they become Death Runes.
Also, the Warrior example is more about spec differences, in which case the same could be said about all tanks.
Last edited by Pyth; 2010-08-03 at 06:14 PM.
Use a Death Rune on Heart Strikex2 for threat, or one Death Strike for a heal is the decision every set of Runes.
And Warrior's choice is concerning http://cata.wowhead.com/spell=80129
Thank you guys for your answers, but it seems as if blizz has decided to give us a threat attack that refreshes holy shield via SoTR.
Do you play a DK? Heart Strike and Death Strike use totally different Runes and Death Strike gives us our Death Runes to allow us to use more Blood Rune abilities (like Heart Strike and our life saving CD abilities). We don't choose between one or the other. We use Death Strike so we can get MORE Heart Strikes in for extra threat. I for one am really excited about Blood Tanking in Cata as so far it seems all the changes they made are good ones. There may be an "oh shit" moment where we hit Death Strike for a little extra health but we are not choosing which strike to use as we go through our rotation. Sorry to hear you Paladins will be broken for a couple patches.