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  1. #21
    Quote Originally Posted by Foibles View Post
    Death Knights choose between Death Strike for the heals, and Heart Strike for threat. It's this way on live and will be especially true in Cata. Warriors choose to spec Arms for more threat, or Fury for survivability. In Cata they will choose between using Victory Rush more often for the heal, or their high damage/threat moves.

    So yeah, tanks should (and do) have to make decisions.
    if your not using both death strikes and heart strike in your rotation then your doing it wrong
    Quote Originally Posted by Jedi Batman View Post
    Sounds like a euphemism for real life. We throw money at the rich, in hopes that we will someday be rich, and then we get hookers to piss on us. That's what trickle down economics really is.

  2. #22
    Pit Lord iktankniet's Avatar
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    Quote Originally Posted by Foibles View Post
    They don't want tank using rotations because it takes the skill out of the game. You can tell a good Feral or Aff Lock from a bad one, but it's hard to tell the threat of a bad Prot Pally from a good one because it's the same buttons, in the same order over and over.

    While it's not as big a deal now, in Cata DS versus HS is going to be a big decision, with the HP and healing changes.
    its pretty easy to tell bad tanks from good by just looking at their spec, glyphs, gear and TPS.

    but anyway, Holy Shield will be a passive ability buffed by your holy power stack. its easy, but a bit wierd. when you use the 3 HP's, your 15% block will disappear untill you stack HP again.

  3. #23
    Quote Originally Posted by Foibles View Post
    They don't want tank using rotations because it takes the skill out of the game. You can tell a good Feral or Aff Lock from a bad one, but it's hard to tell the threat of a bad Prot Pally from a good one because it's the same buttons, in the same order over and over.

    While it's not as big a deal now, in Cata DS versus HS is going to be a big decision, with the HP and healing changes.
    I beat bad Prot Paladins in threat all the time. You can call the 696 faceroll all you want, people still mess up. Furthermore, no tank rotation is hard (Yes, I have experience in them all sans druids). That's not what tanking is about.

    For Paladins, tanking is about taking care of what the boss requires you to do while also keeping up things like your Hands and Sacred Shield. Using LoH when someone is about to die. Popping Divine Sacrifice to lessen AOE damage. Using hammer to stun lose mobs, Avenger's Shield to slow them (useless, huh, Blizzard?). I'm rarely ever just mashing away at my rotation.
    By Blood and Honor We Serve!

  4. #24
    Quote Originally Posted by Skandulous View Post
    if your not using both death strikes and heart strike in your rotation then your doing it wrong
    Whoosh.

    Iktankniet, I thought SotR was the ability that applied the buff, depending on how many Holy Points you had?

    [11:50:45] Earthmender Duarn says: Shamanistic healing is a complex art. You can't just chain heal all day.

  5. #25
    Quote Originally Posted by Foibles View Post
    Whoosh.

    Iktankniet, I thought SotR was the ability that applied the buff, depending on how many Holy Points you had?
    This was posted before the change.
    By Blood and Honor We Serve!

  6. #26
    Quote Originally Posted by Foibles View Post
    but it's hard to tell the threat of a bad Prot Pally from a good one because it's the same buttons, in the same order over and over.
    Why are you talking about skilled and bad paladins if you didnt at least meet one of each kind?

    There are tank paladins, that do really awesome numbers and there are those doing their nice little 1,6k dps in T10 Tankgear. Guess a ~200%+ difference is very hard to notice, right?
    Originally Posted by Blizzard Entertainment

    Artefacts:
    • In ordner to better fit the current post-truth zeitgeist, we are going to rename alle occurences of "artefact" into "artebelieve".

  7. #27
    Turns out that what Blizz ended up doing is almost exactly what I suggested way back in the beginning of the thread!

  8. #28
    Immortal Ronark's Avatar
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    Quote Originally Posted by Foibles View Post
    They don't want tank using rotations because it takes the skill out of the game. You can tell a good Feral or Aff Lock from a bad one, but it's hard to tell the threat of a bad Prot Pally from a good one because it's the same buttons, in the same order over and over.

    While it's not as big a deal now, in Cata DS versus HS is going to be a big decision, with the HP and healing changes.
    Actually, with Threat Degeneration tanks will want to keep a TPS rotation so they don't loose threat to DPS.

  9. #29
    Quote Originally Posted by Foibles View Post
    Death Knights choose between Death Strike for the heals, and Heart Strike for threat. It's this way on live and will be especially true in Cata. Warriors choose to spec Arms for more threat, or Fury for survivability. In Cata they will choose between using Victory Rush more often for the heal, or their high damage/threat moves.

    So yeah, tanks should (and do) have to make decisions.
    Death Strike is a FU attack. Heart Strike is a single Blood attack. Other than the fact that you have to decide which to use first and wait a GCD for the other, it isn't like you have to make a huge decision over which to use. A better example would be Obliterate vs Death Strike, since they are both FU attacks, and become somewhat mutually exclusive with the limited resource over short durations.

    Now, yes, you could argue the Death Runes they generate via talents could be used on Heart Strikes, but eventually, you have to Death Strike again to make more Death Runes. So at most, the decision is every other FU refresh as they become Death Runes.

    Also, the Warrior example is more about spec differences, in which case the same could be said about all tanks.
    Last edited by Pyth; 2010-08-03 at 06:14 PM.

  10. #30
    Quote Originally Posted by Pyth View Post
    Death Strike is a FU attack. Heart Strike is a single Blood attack. Other than the fact that you have to decide which to use first and wait a GCD for the other, it isn't like you have to make a huge decision over which to use. A better example would be Obliterate vs Death Strike, since they are both FU attacks, and become somewhat mutually exclusive with the limited resource over short durations.

    Now, yes, you could argue the Death Runes they generate via talents could be used on Heart Strikes, but eventually, you have to Death Strike again to make more Death Runes. So at most, the decision is every other FU refresh as they become Death Runes.

    Also, the Warrior example is more about spec differences, in which case the same could be said about all tanks.
    Use a Death Rune on Heart Strikex2 for threat, or one Death Strike for a heal is the decision every set of Runes.

    And Warrior's choice is concerning http://cata.wowhead.com/spell=80129

    [11:50:45] Earthmender Duarn says: Shamanistic healing is a complex art. You can't just chain heal all day.

  11. #31
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    As I understand it, the Holy Shield "cast" is tied to ShoR - you get the same +block effect in 5/10/15% increments based on how much Holy Power you have when you shield slam. Sounds fine to me...one less GCD to consider.

  12. #32
    Thank you guys for your answers, but it seems as if blizz has decided to give us a threat attack that refreshes holy shield via SoTR.

  13. #33
    Quote Originally Posted by Foibles View Post
    Death Knights choose between Death Strike for the heals, and Heart Strike for threat. It's this way on live and will be especially true in Cata. Warriors choose to spec Arms for more threat, or Fury for survivability. In Cata they will choose between using Victory Rush more often for the heal, or their high damage/threat moves.

    So yeah, tanks should (and do) have to make decisions.
    Do you play a DK? Heart Strike and Death Strike use totally different Runes and Death Strike gives us our Death Runes to allow us to use more Blood Rune abilities (like Heart Strike and our life saving CD abilities). We don't choose between one or the other. We use Death Strike so we can get MORE Heart Strikes in for extra threat. I for one am really excited about Blood Tanking in Cata as so far it seems all the changes they made are good ones. There may be an "oh shit" moment where we hit Death Strike for a little extra health but we are not choosing which strike to use as we go through our rotation. Sorry to hear you Paladins will be broken for a couple patches.

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