1.9 - 3rd Jan 2006: AQ20 & AQ40 Release
April 19, 2006: 12:10 AM (est):
* Lowered the hit points of both Giant Claw Tentacles and Giant Eye Tentacles.
* Decreased the damage caused by Ground Rupture, and made the effect resistable.
* Significantly decreased the melee damage done by Giant Eye Tentacles.
In the 1.10.1 patch, we also changed the way that C’thun identifies who is in his stomach. The faction changing debuff that was previously applied will no longer appear, but C’thun’s tentacles should not spawn in the stomach, nor should a player in the stomach be the target of C’thun’s Eye Beam.
The combination of these changes should give players more time to damage C'thun instead of dealing with tentacles, and see fewer “unavoidable, random” deaths occur due to Ground Rupture effects." -Drysc (Raids and Dungeons Forum) Source
April 25, 2006 11:13 AM (est):
* We fixed a bug which was causing the Giant Eye Tentacles to still spawn during C'Thun's weakened state in the second phase of the encounter. It's not intended for anything to be spawning during his weakened state. Please note, however, that if there are already spawns up during the weakened state, they will not despawn. This fix merely prevents *new* tentacles from spawning during that state.
* Also, the duration between alternating tentacle spawns has been slightly increased.
First kill after the 'hotfix'......25th April.
Phase 2 was as far as I saw but I can't remember if it was Pre or Post 'Fix', I just remember it being stupidly hard.
Harder than anything today?
That's apples and oranges I'm afraid. Vanilla was a different beast to how things roll today.
By the time the fix came out there were only a couple of months before Naxx....we never bothered.
EU - Haomarush, guild Buccaneers - Ahhh the memories