Which is still a fairly negligible cost in repairs imo, for me personally if my repairs were that high(I play a Druid tank so my cost/death is a bit lower than the plate equivalent) it would just mean I'd have to actively do dailies or use all my profession cooldowns more religiously instead of just when I feel like doing it.
20g * 7 is still 140g- If I can use Di for 3 of those deaths, I save over 42% of what I would normally pay.
Of course, that excludes if I am lazy and repair at a Jeeves instead of at DBR or Light's Hammer.
---------- Post added 2010-08-04 at 06:57 PM ----------
Oh I see. I think originally, DI would take the unit out of combat, which means that they could gain mana.
You could DI a tank to trade aggro I guess, or if the tank was dying due to a debuff.
The spell was different back when. The bubble use to only last 30 seconds, it was not guaranteed the casting paladin would die, ALSO...... you could DI with Divine Shield up and guarantee the casting paladin would not die, and if you did it to a rezzer, they would be out of combat and could rezz at least 1 dead person if not more while the boss fight was still going on. But this was like way way back when, before AQ was released and shit.
Thats why it was meant to be used to PREVENT wipes, back in the day all these bullshit PVP restriction weren't used by scrubs to fuck over Paladins in PVE.
And here is the guild perk, its the highest level perk, the last one you can get, and it appears to not have a cooldown:
Mass Resurrection:
64% of base mana Unlimited range
10 sec cast
Brings all dead party and raid members back to life with 35% health and 35% mana. Cannot be cast when in combat.
Range: 50000 yards (Anywhere)
Last edited by Unferth; 2010-08-05 at 12:48 AM.
It's in a better place where it was in vanilla. Paladins were required to DI certain people as a general strategy in some raids. Nowadays it's used for saving a healer in the occasional wipe. It doesn't serve much purpose other than a simple convenience.
Guild levelling system perhaps with mass resurrection? Why the need for DI to save on corpse runs anymore, and with more portals and stuff in instances makes it a breeze to run back... we have very few BRD's these days
Conclusion, /cry for losing another unique Paladin talent.
WHEN I POST IN CAPS CURSE SPEAK FOR ALL PALADINS AND REFRAIN FROM PUNCTUATION EXCEPT AT THE END OF MY SENTENCE WHERE I USE EXTRA YOU CAN'T ARGUE WITH MY LOGIC!!!!!!!
GMs are sick and tired of tickets saying "lol, my game is frozen, can't move!", thats why!
Originally Posted by Blizzard Entertainment
DI is for fast rezz in case of wipe or for saving a player in last minutes of fight(i.e. a dps retri on an healer)
I'm gonna call bullshit here. One wipe for me costs me 9g63s with an average ilvl of 272. Your average ilvl is 269. Repair costs are based off of ilvl.
EDIT: And WTF are you doing gemming Expertise? Good lord, Ron. You have 336 Hit Rating and still using a Hit Rating gem?? Your ducks are not in a row.
More or less; When I say faster wipe recovery tool it's because i'm a tank and usually main tanking. If we know we've lost too much people and want to wipe right away guess what I do ? I DI the Furthest healer so I instantly die and the boss goes after the dps
If we are trying an achivement such as All you can eat and some1 gets a 6th stack? DI a healer, wipe, come back.
Even if it means gaining 1 more minute per try ... at the end of the night, it's one more try we've had on the boss
I know that personally once I upgrade my tier legs to 277 and grab a hit ring (or a non-hit ring and heroic Halion boots!) that I will be using one 20 expertise gem to cap (well, 6.3%). At BiS stats with Shadowmourne expertise and strength are valued about the same and using one exp gem will eliminate RNG and net you more DPS in reality than gemming strength instead and relying on RNG. On the other hand, if I were Ronark I'd re-evaluate his current gemming and his current gear-level because he may be better off grabbing an expertise ring until he upgrades his tier.
I can't defend him on the silly hit gems.
Oh yeah, this is about Divine Intervention.
70% of the time I use DI on a wipe on a raidmate with a res button if I have to afk bafroom. I'm not too heartbroken about losing it.
Last edited by Rlyskilled; 2010-08-07 at 05:01 PM.