So yeah I kinda went off on another thread and my idea kinda blossomed into this.
I think Blizzard should really consider this as a strong possibility, This is something we REALLY need.
Of course all my examples are just that...examples. I would really love for feedback and i wanna see a damn dev read this O-o
The effects would share CDs with their elemental opposite.
earth/air
water/fire
Empowered Earth: x% base mana. Empowers your current earth totem granting it additional effects for a certain time. 2 min cd (30 sec shared cd with air)
Empowered Air: x% base mana. Empowers your current air totem granting it additional effects for a certain time. 1 min cd (30 sec shared cd with earth)
Empowered Water: x% base mana. Empowers your current water totem granting it additional effects for a certain time. 2 min cd (30 sec shared cd with fire)
Empowered Fire: x% base mana. Empowers your current fire totem granting it additional effects for a certain time. 1 min cd (30 sec shared cd with water)
The shared CD will allow you to choose between utility and offense and would give you more control over your abilities.
The fun is all in the choices you can make. IMO this would be VERY NICE and not too op.
examples:
Earth:
Strength of Earth: reduces the global cd of all spells and attacks by .5 seconds for 10 seconds.
Tremor Totem: Clears and grants immunity to Fear/Horror effects for 4 seconds.
Earth Elemental: 20% reduced damage to all party/raid members. Last 6 seconds.
Earthbind: Slows afflicted enemies cast speed by 20% for 6 seconds.
Stoneskin: clears bleed and poison effects and grants immunity to bleed and poison effects for 6 seconds.
shares a cd with
Air:
Windfury Totem: Adds and additional 10% melee haste for 8 seconds.
Grounding: The grounded spell is reflected back at the caster for 50% of the damage over 10 seconds, dispelling this will cause the dispeller to gain the debuff at full duration.
Wrath of air: increases nature damage caused by 6% for 10 seconds.
Sentry: Allows you to move while gazing through the totem for 4 seconds. LOL
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Water:
Healing Stream: Healing received Increased by 15% for 6 seconds.
Mana Spring: Every tick restores mana equal to the amount of mana given by a water orb. (almost like improved water shield
Mana Tide: When empowered you gain an extra 20% of the total mana gained over 6 seconds.
shares a cd with
Fire:
Searing: Spouts searing bolts hitting every target within 10 yrds for 8 seconds. (aoe restrictions will apply and it would not hit CCd targets)
Fire Elemental: Each attack now stacks the searing flames debuff for the rest of the elementals duration (This would make fire ele totem useful for enhance)
Magma: Pulses from this totem knock back all targets 3 yrds for 6 seconds.
Flametongue: Increases fire damage caused by 6% for 10 seconds.
Feedback please. :]