Oh i love to see Blizzards announcements from the outside. I mean its like politics. On the first weeks of announcement: "We give you Healing Rain! Yeeee! We give you Power word: Barrier! Yeeee! We give you Life Grip! Yeeeee!" 2 months later: "Oh but we eventually cut your legs off, to balance you, oki?"
What a fucking bunch of hypocrites. How can they blame Shadowmourne for "making Fury dps too high". They implemented it themselves for God's sake and now they whine about it?
Those reputation enchantments are super sexy for my holy paladin.
Because it wasn't until 3.3 that BM was anywhere near the other two specs as far as dps was concerned. It took almost a year for them to make BM even reasonably playable, and even now, its potential is thousands of dps below MM. They failed BM enough that you can't even get a good sampling of what actual (as opposed to theoretical spreadsheet damage) good damage for the spec is. On Wowmeteronline.com, I just became the top BM dps on normal Sindragosa 10...but that's not saying much as there are only eight entries on the list at all. I've been accused of hacking the game because I output halfway decent dps and BM has such a horrible reputation that most people wouldn't dare play it even on the crappy RP server I play on.
BM was crapped on for most of the expansion, so GC is right on the money that they failed us.
Restoration Shaman would be my guess for the aura -- elemental and enhance already get one, but they don't.
Let me be clear. I like the new talent system.
But killing off ALL hybrid builds is a little much. It's the player's choice if they want to skip that bottom talent. Perhaps they really like the way one tree plays, but the bottom talents simply don't appeal to them, so they jump to another tree so they won't be severely nerfed by having unspent talents.
Having the freedom to choose exactly how far down a tree you would like to go lets players tailor their character into exactly what they want their class to be and do.
(Personally I'm just pissed that I can't use my holy/prot PvP combo anymore. But the above argument does make sense in my opinion. That's fairly surprising really, since I just pulled that argument out my ass .)
You don't have to take the 31 point talent. Can spend the 31 points on all the sub stuff, but you still can't go deeper than 10 points into the other trees.
Not saying it is a good choice, but it is a choice you could make. ^_^V
I have to oppose this idea. i'm just going to talk about shadow priests since this is my only concern.Originally Posted by Blizzard Entertainment
first of all, i generally do pve as shadow and pvp as disc. so i'm a bit worried about shadow pve build when devs say that you can't spend talents in other trees unless you get your 31 point talent. that really is a bad idea for shadow priests who play pve. here's why:
the talent Phantasm is actually a fail talent for pve. at least for me, since i don't know what will boss encounters be like. i'll just assume it's a fail and go on from there. i can't move down to tier 5 unless i spend a talent on phantasm or imp. psychic scream. those pure pvp talents are totally useless in pve in the gamestyle we're all used to. say that i spend that 1 point talent on one of them...
3/3 Darkness
2/2 Imp. SW: P
2/2 Veiled Shadows
3/3 Imp. MB
3/3 Imp. DP
1/1 Form
2/2 Orbs
1/1 VE
2/2 Mind Melt
1/2 Phantasm (silly to get this just to move to tier 5)
2/2 Pain & Suffering
1/1 VT
3/3 Twisted Faith
and finally
3/3 Shadowy Appariton
those are the only talents i am willing to get for shadow pve. just accept it. if you have a shadowfiend with a 3 min cd, you won't be using dispersion unless you generate 23543843213435tps and need to mitigate some nasty boss damage.
and if the anti-hybrid devs just let me use my last 12 points on disc tree without spending one more point to be able to get dispersion and one more to get it, i'll just spend my points in disc tree, on 3/3 twin disciplines, 2/3 meditation, 2/2 evangelism, archangel, 3/3 imp. inner fire, and finally, POWER INFUSION!
it's the thing that shadow priests need. every single dps class or build have one cd to activate (free trinket). just 15% damage buff from archangel with 5 stacks of evangelism won't give us the proper burst we will be needing to burn adds, or at least nuke something. 5 stacks of evangelism already gives us 10% so 5% additional damage is nothing compared to a burst.
i don't want to have dispersion, i already have tons of spells to cast to maintain my dps. and i can't spend 6 secs to get 36% mana. it's really, REALLY a fail ability for me. and i don't want my fade to remove movement impairing effects, because i don't need it to.
you say you want us to get utility talents instead of passive +damage ones, but you've just put a nice utility talent (a nice burst cd) right out of our reach and tell us that we can't get it just because you don't want us to.
that's kinda lame imo. people should be able to play as they want to, you say this. but you don't let people to play as they wish because you don't want them to. if somebody wants to use a hybrid spec, just let them. it might give you an idea to change talent trees depending on the builds people use, even if they're hybrids.
TLDR: dispersion and phantasm fails for pve, power infusion doesn't. just let us get that instead of the stupid shadow talents. tyvm.
Are you kidding me? The most op class on live, and according to many the most op on beta is arguing they aren't more op. This has got to be sarcasm. You have a spell that for 6 seconds gives you 36% of your mana, grants you a bunch of immunities, removes silence/stun/etc, and you are complaining? How the $%^& does that work? You are playing a class/tree that has received one big bj from blizz. A good example: try going to any starting area and check out how many priest you see. On bloodhoof the other day it was a mass of priests. In wsg on horde we faced another team with EIGHT spriest over and over. The changes they are planning for this one class are crazy powerful, and you want MORE? Would you be happy if they finally added a spell called
WTFPWNED instant cast 0 mana you wtfbbqsaucepwn the target inflicting 23094702394 shadow damage and healing you for 99.99999% of the damage inflicted, this spell also creates a bubble around the oppriest preventing all damage for 50 seconds.
I have two mains, 1 a paladin, 2 a priest. I love my priest, the changes are awesome. We get a great new spell that stacks with itself. We have a burst button already that gives us a boost in damage right when we need it. I have been watching and reading the priest info for awhile, and every time I think "we are so op, we are going to get nerfed to the fing ground just like paladins did". You watch, you can't make a class this op then them not get nerfed.
If this seems like a rant, it kind of is. I am tired of bad priest qqing to get MORE from a class that already has so much going for it. If they keep adding to the class they WILL have to take away at some point. It's better to be happy with what they have given the class, which is lots, and then hope when they finally do nerf us it isn't the total beat down they gave paladins/dks.
dude. just read what i said again. i'm focusing on pve here. player versus environment. raiding. dpsing.
i didn't say the changes are bad or must be nerfed or totally useless. and also i didn't qq for anything tbh. i just stated my thoughts on how the 31 point talent is useless in raids. do you really choose dispersion when you have a shadowfiend with 3min cd over 20%cast speed increase and mana cost reduction? phantasm is also useless for pve. again "PVE". when your job is to deal damage, who needs you to dispel the roots holding your feet?
i've been playing priest for 5 years now, so i don't think i can be called a "bad priest". i did my facemelting in vanilla, mana battery job in TBC, and dpsed through WotLK. i know the class from all aspects. just consider who you might be talking to when you just run into the middle to talk trash.
if these didn't lighten you up a bit, i'll say it again.
Dispersion is useless for PvE.
Phantasm/Imp. Psychic Scream are useless in PvE
Sin and Punishment is useless in PvE
(doesn't mean they're useless in all aspects)
Imp. Inner Fire/Archangel/Evangelism AND Power Infusion are win for PvE
Oh please, please oppose again. Just say that you don't need anymore qq without reading anything.
thanks.
This talk about Rage Normalization being so hard to balance and issues about misses being to hard penalization.
If I could post on the normal forums I'd give them a tip and that would be.
"Have the rage invisibly increase similar to the way Rogues energy does, when you hit you gain what has been invisibly ticking in, and it's only increasing while you're in combat".
That would solve all issues, things that increase Rage gain such as Haste, 25% more rage talent, Arms Passives and such, these would just work similar to how they does now, either give you rage or increase whats invisibly ticking in.
There you have it, salvation to everything.
Hit would be as valuable to warriors as it is to Rogues or all other classes, missing one wouldn't hurt you as much just lower your damage done, and being crowd controlled to prevent you from attacking wouldn't hurt your rage gain as much since once you got to attack you would gain all that invisibly gained rage.
And no, it would not make warriors able to stay in combat against mages and just press spellreflect because they would have to hit their enemy to gain that rage which has been invisibly gained.
It would neither make warriors exactly like rogues because of the same thing, the warrior would have to hit their target, also the Rage would only be gained while in combat, combat which you enter by charging or being tapped into.
i disagree about arms being a failed spec tbh i've seen a couple arms warriors pulling pretty good DPS
I am going to have to say Shamans as well.
Yes...blizard hates warriors...I mean its not like warriors have gotten a legendary in the last 2 expansions...oh wait, they have.
Then you complain about possible changes making you rage starved, well im sorry, every other class already has some mechanick that is comperable, all casters run out of mana, same with healers, rogues and feral druids NEVER have energy, tanks are generally ok because they get hit really hard, but then again no one cares about tanks dps.
The fact is you guys are complaining about something that isnt even out yet and you have no clue what the numbers are actually going to be.
http://www.wow-heroes.com/character/...scale/nysalia/Originally Posted by TroyBlade
http://www.worldoflogs.com/guilds/225579/