Page 1 of 2
1
2
LastLast
  1. #1

    Biography: Mordrein Dawnwreath

    Name: (Master)Mordrein Dawnwreath

    Age: One hundred and thirty

    Gender: Male

    Class: Spellbreaker, Warrior

    Personality, Likes/Dislikes: Spite, hatred and vehemence all manifest themselves within Mordrein, an introverted spellbreaker often seen patrolling the towering skyline of Silvermoon city. The aforementioned traits are all but a shell, however. A quaint Elf, habouring a tactical mastery and a certain fondness for the outdoors lying underneath his guise of condescension.

    Appearance: His hair is rather akin to the vibrant plumage of the Dragonhawks that surround his domain in Eversong woods, brilliantly red, hoping to grant the impression of a burning visage. A patriotic gesture that contrasts greatly to his statuesque, marble-white face. Handsome and sculpted, as all of his kin; the above features are definately the most eye-drawing. His body is typical of his kin, lithe, with a muscular assumption having broadened his shape to the point where one could tell from a glance that his profession lies within the blades of Quel'thalas.
    Being commonly seen within the Farstriders' training grounds would further such a guess, sending focused blows into a target's fictional points of weakness.

    Strengths/Weaknesses: Being fairly apt in combat, he makes haste to place pressure upon foes who specialise in magical means. Or if forced into close-quarters, can play on pain or weight to try and topple an enemy if his thin stature allows it. His true strength would lie in his tactical ruthlessness however, using it to aid his equals in finding positions of power in order to play his enemies as a chess pawn. His weaknesses exceed such dedication to defending Quel'thalas, however. Being known to be as stubborn as even the oldest, most biggoted elves. Conviniently forgetting sleep to try and rush an objective. Another would be his social frigidness. Unwilling to bend to will (the exception to this rule being commands)if be believes his own idea best and being generally cold could only hope to give him a neutral standing... on a good day.

    Brief History:

    Childhood: The working class and the frivolous never mix, and with Mordrein this was no exception. Socially downtrodden and laden with both work and intensive studies, he grew up with a slight grudge for the haught garden parties of Eversong's socialites. Yet he'd still express interest for their nature, well, 'their' being a loose term; Mordrein deemed them all the same. And as the sun shone through the dew and dried the air's sleep to the grass, the young elf could sometimes be spotted looking on. More often in envy than anything else, one could say that the miniature critic wanted a way in to their small town, big remark dinners for reasons beyond being merely curious, no. He wanted to know what made them tick, and slowly, he became the sort of character that would persistantly judge his conversation. Truely taking chances to revel in learning how mindset controls action.

    Adolescence: Growing fast, we would rejoin the cinic as a musician; his studies having been shed as a phoenix might to their soft, youthful down. Handsome and fledged, he could be found sharing birdsong with the very same crowd he once deemed so high up on their hawkstriders that they'd seldom see through cloud. And, in truth, he still did. A false smile adorning his lips, this was of course, replaced with a real one upon recieving his pay. Which he put to good use, slowly working his way through the vastly inflated entertainment business to the point that he was becoming something of a known face about grandstands and able to aid in supporting his family. His existance was still lonely at best, mind. And while many didn't know the musician who sang for them, he had a very good idea of his listeners' personalities.

    Coming of age: Far from the most violent of figures, Mordrein fought out of grief rather than anything else. An emotion made manifest as his father lost his struggle to keep the family afloat. Even his extended efforts did little to quell the debts hidden from by his proud family, and with his failure came his sudden death. As proud as his father was, he'd never admit to how his father had darkened his soul. With what remained of his family, he led them with heavy steps and hearts into a smaller home yet and furthermore; stepped in to aid against the amani threat if only for the promise of consistant pay.

    For the next few decades, he fought for his family. Playing the provider, the tear-burdened shoulder and above all, the man. Solemnly going about his duties, he focused wholly upon advancing to restore them to a modest glory. He did this to the point that edventually had the fair laments of pale lips cease within his household. He fell silent.

    Opera Non Verba: "What makes a man? His actions, above all. Words are meaningless, I've learnt this the hard way." The statue would say, or rather, Mordrein. At this stage in his tale, his skin has become almost bloodless in appearence. The blue in his eyes no-longer fluid in appearence, but glazed as frost. His people had betrayed him, to the beholder. Taken both his former life and father. And as the shadow of a requiem fell upon his lips, he stared in bewilderment as all was reduced to an ashen landscape. Embers hurrying his courage, Mordrein ran onwards into the fray, but he was too late. Once again, he had been robbed of all he held dear. Taking arms, he fought by the lake, across the plaza. Breaking the impending doom wherever he could, yet he couldn't mend a broken heart, a broken race.

    In what seemed like a moment later, the blade was reforged. Reflections of a mishapen past shatter, perishing as they peel from porcelain skin like cinders; yet hitting the ground as hail and staining his feet like blood. His eyes lit up, taking flight anew with jade vehemency. He was the embodiment of the sun, he was valued by a new nation that respects dedication, a new breed of vengeance. He'd be lying if he said that he didn't take pride in tearing the Naaru keep of Fahralon to the poetic ground, all of his frustrations unleashed upon the exiled Eredar. Furthermore, he'd be lying if he said he didn't enjoy taking to the skies upon a dragonhawk; ripping those that would stand in the way of Thalassian progress asunder. But, this grim, black fortune had to end. And with the demise of Tempest Keep, the short-lived Blood Elves were torn to nothingness once more. Now the third time the place he had called home fell into an abyssal realm, he endured. Well, would you have expected him to flee? No, Mordrein was far too stubborn. The following days rolled into months very quickly, and unlike before; the transition to finding new hope was painful, agnoisingly slow. Edventually, he found his way back to the woods. Finding his citizenship once more, he was able to claim a hollow excuse for a "home".

    Now a master of his profession, Mordrein was the epitome of potential, or so he believed. And naturally, he was the first to be conscripted into the hardship of shedding sunlight unto the snow. His time in the north was spent behind enemy lines, avenging his people with a quill. Ink falling to the sticking point, his modus operandi often having to be explained. A sound tactician, he was fond of striking from a distance; making use of smokey veils to minimise troop loss in melee. Ambush. And perhaps he would have been known for his very small part in orchestrating the symphony of quiet in Icecrown if he had allowed his name to be uttered. Alas, he now returns as but a pale ghost of what he used to be.

    But yet, the statue was heard to sing on news of a final justice.

    OOC NOTES: In a desperate bid to give him some connections. Your character may have perhaps seen him before if they too saw or played along to the eversong of Quel'thalas, or even crusaded alongside the Sun King. Naturally, this is only if you will it.
    Last edited by Mordrein; 2010-08-08 at 10:08 PM.

  2. #2
    *Poke* Would like feedback. Just in case I've done something blindingly obvious that is wrong, and I can't pick up on it.

  3. #3
    He seems a bit young to me, but aside from that, I see no issues at all. It actually depends completely on his history, so I'm looking forward to seeing it!

  4. #4
    heya dude, Im a newbie around these parts too!

    Spellbreaker! coolies! love the idea behind it, guessing aspired from wc3? my only problem with it thus far is that other than his compulsion to push himself and his troops too hard and his social weakness he seems to be quite powerful, being able to negate spells effeciently and be strong at close quarters combat. Though I do have to ask, are those spell negation abilities on cool down and the combustion is that a temporary or perm effect? Looking back at wc3 Spell breakers are strong anti casters able to spell steal, drain mana, summon steal and I think magic immunity(bit op for rp but you havent used that, cudos =)) but physically not so great, melee units like grunts chew em for breaky (from memory)

    I dont know its just my views, some food for thought =)

    I still like the idea and the way you describe your character, paints the picture nicely =D

  5. #5
    Generally, elves are adults at 110 years of age. If you wanted him to be an adult, you may have to change his current age :d

    However, my main concern is his choice of proffession. The main issue of a spellbreaker is their overefficiency concerning spellcasters. To be able to effectively rebound spells while at range, and destroy a caster's mana at melee is not, in my eyes, a very fair matchup. Perhaps I'm just saying all this because my main character is a caster, but even with just those four abilities, your character could destroy any other that reguarly uses magic. Perhaps tone it down... A powerful melee as well as a powerful caster in my eyes isn't very fair in any right.

  6. #6
    Lithic and The Madgod: like a warrior's spell-reflect, it has a fairly hefty cooldown. So it can't be used as a main defense. Merely something to stop the odd frostbolt. Combustion was poorly typed, I'll rub out the 'equal' (I was typing another thing at the same time, confused myself). The idea is that for a fairly short cooldown, one of his melee attacks can draw away a small portion of mana which I hope doesn't seem overpowered when he can only reflect one spell every so often and make a small melee-mana burn. As for melee capabilities; I wanted to give him something more.

    Elyaan & The Madgod: Re-writing a lot now over this rough draft, so I'll fix the age and history. Wowwiki lied, I say!

    Otherwise, if I could get some feedback once I'm done. I'd be greatful (again)
    Last edited by Mordrein; 2010-08-08 at 11:23 AM.

  7. #7
    Quote Originally Posted by Mordrein View Post
    Elyaan & The Madgod: Re-writing a lot now over this rought draft, so I'll fix the age and history. Wowwiki lied, I say!
    We also use Wowwiki for our ages, but we tend to use the bracketed, second values. As you can see here, 110 is the bracketed value. I still don't know why we use that though, instead of the other.

  8. #8
    Because you like the bracketed lifespan in total perhaps? I'd like to be 2000. But really, it seems like a very, very long time being old from 300.

  9. #9
    Well, it would be a lot of RPing before your character would reach that age. Anyways, looking forward to seeing that history.

  10. #10
    Im with Elyann and thanks for the clarification on his abilities, hes like a new spin on the warrior to better suit the kinda spellbreaker type thing. Yeah I thought you must be thinking cooldowns or something =). I am looking forward to reading your back story though =).
    Imagine if I had 100 years to pass with my short story type histories, it would be up there with Lord of the rings in length.

    Anyway OT: again thanks for the clarification that those were CD abilities like a warriors got. =D I'm warming to this guy more and more. Are you going to wear the uniform they wear in wc3?

  11. #11
    Quote Originally Posted by Mordrein View Post
    Lithic and The Madgod: like a warrior's spell-reflect, it has a fairly hefty cooldown. So it can't be used as a main defense. Merely something to stop the odd frostbolt. Combustion was poorly typed, I'll rub out the 'equal' (I was typing another thing at the same time, confused myself). The idea is that for a fairly short cooldown, one of his melee attacks can draw away a small portion of mana which I hope doesn't seem overpowered when he can only reflect one spell every so often and make a small melee-mana burn. As for melee capabilities; I wanted to give him something more.
    mmmkay... coolieo. I just don't want my poor Morzy to get spell locked :P

    and technically it wouldn't be a "cooldown"... it would be an attack that drains enough energy to where you need to recover a little before you can use it again

  12. #12
    I know, I know. I was just putting it into WoW terms. :3

  13. #13

  14. #14
    Fairly well, thank you. I'm getting stuck on a few bits though; namely his role in the whole Sunfury thing. (I would have personally wanted him to be a loyalist survivor who defected either with the scryers or after he learnt that Kael'thas had changed paymaster. Otherwise. I'm considering changing his description to something like my Blood Knight's, which is a little more purple prose. (http: //www .argentarchives.org /node/37758 without the spaces)
    As for another point. He'll have the uniform the Silvermoon City Guardians use, but with leggings so that he may ride a hawkstrider.
    Last edited by Mordrein; 2010-08-08 at 06:39 PM. Reason: Poor use of language. Fixed.

  15. #15

  16. #16
    If you require a character model, I'll put one together in WoWModelViewer if you PM me the specifics.

  17. #17
    oh and speaking about character models... I'm gunna prolly need a change for the sig :d

    Though not right now haha

  18. #18
    No problem. Send me a PM too.

  19. #19
    Thank you. :3 I'll PM you now while altering his history a tad. Any thoughts on the childhood part if you've the time?

  20. #20
    and I'll send my PM after I get back...

    ... and when WMV decides to work :d

    in terms of the history... so far so good :P

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •