
Originally Posted by
ledger
The way the designers tried to promote the game made me interested in some ways, but then they started promoting the questing. "Gonna make it focus more on the player", not the "kill 10 boars in a forest" type of quests. What they literally explained was the same thing as Phasing in WoW.
Now I'm not saying they are stealing the idea, cause everyone "steals"/get inspiration from the different things out there. I'm just saying that the Phasing thing is cool for a while, till ya hit that there quest that you need a group for. That is the time you suddenly notice that there aren't that many people around in the same Phase as you, they might be there before that village got attacked by acid spewing rabbits, or they might have saved the village already. Even Blizzard with Cataclysm (where they are going to use Phase more), they have expressed their feelings about not making it too frequent as that would ruin the whole MMO aspect of the game. Guildwars 2 might become a excellent game, but it feels like it is heading for a Singleplayer type of experience with the exception of when people are raiding together. Looking forward to the critiques and reviews, see how well they did.