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  1. #41
    Soothing Winds
    You summon a flurry of gusts from the sky on all party or raid members within 30 yards of the caster, each healing X to Y. Maximum 20 gusts. Lasts 10 sec. 2 minute cooldown.

    i.e. a healing form of starfall, including splash healing when targets are clumped together. I feel like only having wild growth as our aoe heal is a little weak, and I'm not sure yet if rejuv rolling will be a viable strategy anymore. This would give us another tool to use in those situations.

  2. #42
    Stood in the Fire Sollace's Avatar
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    Second Skin(Passive) : A lifetime of shifting has made your animal forms feel like a second skin to you. Allows the druid to shift between druidic forms even when under the effects of stuns or incapacitates. Shifting under these circumstances costs an additional 30% mana and does not break these effects.

    ---
    Lets you change forms when you get stunlocked , sapped while mounted etc to try and take less damage.
    Quote Originally Posted by Nomm
    HEY GUYS
    CATACLYSM IS GOING TO RUIN THE GAME.. BUT I CANT REMEMBER WHY!
    Quote Originally Posted by Fiddlesnarf View Post
    I prefer my own description.

    The Alliance, we have beards.
    Fuck you.

  3. #43
    Circle of Life
    Usable in bear, cat, and flight form
    When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Beast or Humanoid corpses within 5 yds. Any movement, action, or damage taken will cancel the effect. (2 min cooldown).

    MUFASA!
    Don't gain the world and lose your soul, wisdom is better than silver or gold.

  4. #44
    Grow Tree
    balance spell
    30 sec cooldown
    1 sec cast time

    Casting on an enemy target grows a tree under the target completely entangling it. Kind of like roots but dont break easily, it can be breaked after 20k dmg(since hp and dmg will increase anyway in cata) or dispelled.
    If anyone played narutimate shippuuden accel, the first hokage use it

    Aid of wasps
    3 min cd
    instant

    Calling the spirits of the forrest, creating a swarm of wasps circling around the target doing high dmg at first and as the wasp die out it getting smaller, last 10 sec. Kind of like Malfurion did with Archimonde, also can detonated at once. This way it good burst for pvp and good sustained dmg for pve


    Nightmare replica
    2 sec cast time
    1 min cd

    cast on the enemy make a nightmare clone from the enemy doing the same spell against him but 50% less dmg. and only have 50% of the enemys hp

  5. #45
    ........Uh, anyway...SAY IT AGAIN!

    MUFASA! MUFASA! MUFASA!
    Don't gain the world and lose your soul, wisdom is better than silver or gold.

  6. #46

  7. #47
    erupting spores: instant cast , causes X damage over 12 seconds upon completing its duration the spores erupt instantly causing damage equal to %125 of total damage taken from dot effect. improved spores: your wrath,starfire and starsurge criticals have a %25 chance to increase the duration of erupting spores by 3 seconds

  8. #48
    (would replace Force of Nature)

    March of the Ents
    15s Cooldown
    15% base mana
    Instant Cast

    Calls forth a powerful Ent from the Wild for 75 seconds. Ents will act as natural protectors when you are endanger, and otherwise assist you in battle.

    Ent

    Ingrain
    50s cooldown
    4 second channel
    Rapidly heals Ent for 75% total health over 4 seconds. Cannot move during this time period.

    Replenish
    15s cooldown
    6 second channel
    Replenishes all alies health for x to y for 6 seconds.

    Grasp of the Ancients
    75s cooldown
    Instant cast
    Roots all targets within a 15 yard radius around the Ent for 6 seconds

    It might be a tad overpowered but I always thought the concept of being a minion master was awesome.

  9. #49
    Quote Originally Posted by dmx87212 View Post
    Ingrain
    50s cooldown
    4 second channel
    Rapidly heals Ent for 75% total health over 4 seconds. Cannot move during this time period.
    only if it also protects against knockbacks, like a true pokemon.

  10. #50
    Anotherspellwithaleafforanicon
    Puts leaves on the target that increase the healing effect of all druid healing spells without leaves in their icon.
    o wait there are none.

    All credit for this sig goes to JustintimeSS

  11. #51
    Quote Originally Posted by derpderphamma View Post
    anotherspellwithaleafforanicon
    puts leaves on the target that increase the healing effect of all druid healing spells without leaves in their icon.
    O wait there are none.
    tranquility

  12. #52
    super root.
    root a boss, channels a 5 hour root on boss target(s), holding them inplace aslong as channeled.

  13. #53
    Deleted
    Wind Chant
    15% base mana
    Instant 45 sec cooldown
    When activated, your next spell will be chanted into the winds for 30 sec.

    Wind Release
    7% base mana 30 yd range
    Instant
    Unleash the spell buffered by your Wind Chant by your mind in an instant. Works under silence.
    [with Wind Chant and Release, you can contain a spell for emergency situations]

    Portal: Moonglade
    18% base mana
    10 sec cast
    Creates a portal, teleporting group members that use it to Moonglade.
    [we already have a teleport there, this is the group verion]

    Swarm Feed
    15% base mana 40 yd range
    1.5 sec cast 10 sec cooldown
    Spread your Insect Swarm to 3 nearby enemy targets within 15 yards of your target.
    [faster way to dot, 3 insect would cost 3x1.5 sec gcd, this is 1x1.5 for 3]

    Wood Barrier
    24% of base mana
    Instant 2 min cooldown
    Hitch up a Wood Barrier with 50% of your total health to protect you from any damage and heal you for 6% of your total health every 1 sec for 8 sec or until it destroyed. You can't act under the effect.
    [oh shit button. its like a pala bubble or ice block but it cannot be dispelled, rather can be destroyed by damage (its targetable)]
    [a video of Wood Barrier in action: http://www.youtube.com/watch?v=EAWVan3L3dg]

    Artemis
    30% of base mana 20-40 yd range
    1 sec cast 1 min cooldown
    Pulls all enemies within 15 yards to the targeted area.
    [its a vacuum bomb to start the aoe on the mobs, you pull them in one place to start]

    Moon Shroud
    10% of base mana 35 yd range
    1.5 sec cast
    Overcast the target in a lunar shroud to increase their cast time and magical damage and healing done by 10%. This effect can stack up to 3 times on the same target. Lasts 8 sec.
    [some kind of slow and mortal stike in a staclable version. we haven't got much tools to deal with casters/healers, it would be a great addition]


    Here is a link of the war-tools version, made in a talent calculator.
    http://war-tools.com/ct.html?l=66454
    Last edited by mmoc8823406b83; 2010-08-22 at 04:36 AM.

  14. #54
    got another idea.

    Tainted Locusts
    34% base mana
    Instant 1m cooldown
    Summons a undeniable swarm of locust corrupted by the Emerald Nightmare.

    Deals x to y damage every second for 12 seconds. Damage starts out low but increases towards the end of the swarm. Absorbs next heal for 25% of the total damage done. This "shield" lasts 5 seconds.



    The idea behind the spell is to act like a threat. The damage would be average at the beginning for a DoT (weaker then moonfire's dot), but as it goes to the final 5 seconds it starts doing some serious damage. Afterwords you have essentially a reverse shield to absorb heals making it threat in pvp. Expensive/non-spammability/preemptiveness reduces the OP abilities of it.
    Last edited by dmx87212; 2010-08-22 at 04:57 AM.

  15. #55
    Ancient protectors of life : (50% base mana, 30sec cd, instant, requires lifebloom)

    Force your lifebloom to bloom and per each stack of lifebloom you summon ancient protectors(maximum 3 protectors) that protects your target for the next attacks(maximum 3 next attacks). Each protector sacrifice his life to block 30% damage of the incoming attack of your target. When one of your protectors die, return one stack of lifebloom back to your target. While your protectors are alive you cant use lifebloom.

    Magic Mushroonoid :

    You summon a Magic Mushroonoid (mushroom in a tiny humanoid form) , that blinks to the target with lifebloom. Each overhealing you do in that target the mushroonoid will absorb it and grow bigger for maximum of 6000 overhealing.<br />After your mushroonoid grow to his maximum potentional, it will blink to the 3 most injured targets and cure them for 2000 as healing over time.<br />After that your mushroonoid disapears. You can only have 1 mushroonoid active at a time.


    I have create a talent tree before some days that also have those 2 spells
    here is the link http://war-tools.com/t70241.html
    Last edited by ELEDIN; 2010-08-22 at 05:57 AM.

  16. #56
    Deleted
    The overhealing container mushroom guy seems to be a good idea.

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