The more I think about the new talent system, the more I think its wrong.
The new talent system makes it too easy to spec. It also doesnt allow for much enhancement with another expac without a complete overhaul again.
I think many players would have like to see the current system enhanced with 5-10 new talents per tree. Give players alot of creativity options. Potentially breaking every tree into mini trees to enhance a particular talent or skill within a tree.
Examples:
Imagine a prot warrior really speccing into shield mastery. New talents might be Charging slam - your charge and intervene now apply a shield slam. Also adding shield spin - you whirlwind with your shield hitting all targets in a 5 yd radius for xx damage. Prot warriors could access these talents, but wouldnt be able to say increase revenge or 1hand wep damage, etc.
Other prot warriors go for better weapon oriented talents.
Fire mages might spec into talents that greatly increase the "burn factor" vs the direct damage of their spells, effecively gaining a DoT arsenal but with fire. Other mages go for bigger crits.
You get the point I hope.