1. #1

    Question Hit capped and missing?

    I've searched the internet and am aware of hit rating needed for my enhancement shaman. I'm sitting at 392 hit, but am missing about 9% of my white hits. As I understand it, for my white hits I only need 9%? So I'm way over that, and should be at the spell hit cap. I just don't understand all the missing.

    Zaanu on Llane for armory, hopefully i'll be in Enh gear, which is just leftovers from ICC10 runs, Functional, but nowhere near BiS.
    Welcome to how the game was always and is supposed to be played. Have fun not being able to be an autistic shit anymore.

  2. #2
    white hits rely on the dualwield hit rating which is 655(20%) if your a draenei or 688(21%) if your any other race. all you need to focus on really is the spell hitcap

  3. #3
    All hitcaps you will find in the internet are special-attack or spell-hit caps. To become white-hit-capped is by all means (hope I'm not talking bullshit here, but I'm not that much of a theorycrafter, only re-telling what I heard) worse than getting other stats as Agility or Crit (Don't know what Enhancement Shamans really need).

  4. #4
    btw. you need 419 to be spell hit capped. 445 if your not a draenei. And yes going for dualwield cap is not a smart move. as stated by grembo you will sacrifice better stats to get there, so all in all you wont gain anything from it.

  5. #5
    I never saw 'special' mentioned, which is probably due to just skimming for the info I was looking for. That makes a lot more since. I won't be going for it no worries, just glad to know why I'm seeing the misses. Thank you.
    Welcome to how the game was always and is supposed to be played. Have fun not being able to be an autistic shit anymore.

  6. #6
    you only need 8% melee hit chance to be "special" cap, you want to aim for being spell hit cap so you gotta look at the correct tab and aim for 17%, also consider other buffs like Spriest or boomkin hit buffs wich are 3% then draenei 1% so you only need 13% (342) if you have those.

    You will alwais have a chance to miss with white attacks because the hit cap is too high and can't be reached easily so just aim for being spell hit cap and after that you dont have to worry any more about hit.

  7. #7
    As long as you have spell hit cap you are good. Don't bother with white hit cap unless you crit cap.
    Pondering returning.
    Nikoll - Retribution Paladin

  8. #8
    Deleted
    Indeed dual hits require quite the extra hit, but correct me if i'm wrong but u get 6% from the enh tree and since it does not specify melee only ur spell hitcap should be 11% which is somewhere abit below 300 rating? in any case once u get the "spacials" cap and spell one u are fine..atleast if u have more from gear u don't have replacement with it does not go to complete waste

  9. #9
    the dualwield specialitazion talent is only for melee hits. although the text dosent specificly say melee. it does state that it only apply's to dual wielding. and as far as i know (not being an expert) that is indeed the case.

    One thing i do wonder though. does the xtra hit needed for dual wield only apply to the offhand, or does it affect both weapons?
    Last edited by marlunara; 2010-08-15 at 08:35 PM.

  10. #10
    Deleted
    Odd..text says u get extra 6% hit while dualwielding....so no, dual wielding is only the condition needed for the bonus hit to be active. It should be easy to check really, but sticky has all the answeres i guess:
    Note you get NO spell hit % from dual wield specialisation talent as that is Melee Hit only.
    However stacking hit rating is great because it helps your white damage too (due to merged spell hit and melee hit rating) which means that the 35% of your damage that is from regular swings of your weapons hit more often too.
    But ontop of that OP has 9% hit from gear only with only 2 required him to be special capped and the rating u have is about 14-15% spell hit, no? U can get some more hit if u raid without boomkin/Spriest, but other than that it's ok

    Edit: Hit affects either spell/melee or both, no such thing as hit affecting only 1 of ur werps or sometihng ;P
    Last edited by mmocc65b7f111f; 2010-08-15 at 08:58 PM.

  11. #11
    Here ya go, taken from EJ. I don't take any credit for the information in this post.

    Melee attack types

    There are 2 kinds of melee DPS: white auto-attacks, and yellow special attacks.

    White Auto-attacks

    This kind of melee DPS’s Critical chance can be affected by the following factors:

    • Glancing blows: This happens due to the de facto level difference of the player with the Boss. The player’s white attacks will have a 24% chance of doing a reduced damage white attack that is also unable to crit.
    • Dodge: When a melee attack happens on a Boss, there is a default 6.5% chance it will get dodged, and obviously a dodge cannot be a critical strike. This can be lowered and be completely negated with the use of Expertise rating and talents.
    • Parry: Attacking from the front of the Boss causes this and results in parries, failed attacks that cannot crit. Can be eliminated by attacking from the back. (The chance to get parried when attacking from the front is over 10%. It can also be eliminated by Expertise, but as a much bigger value than Dodge is needed to nullify Parry with it, it’s not advised.)
    • Chance to miss: The white attack’s chance to miss for a dual-wielding Enhancement shaman is 27%, which goes to 21% if talented with Dual-wield Specialization. The remaining 21% can be reduced and totally nullified by the use of Hit Rating. Misses can’t crit either. Really!
    • Crit Reduction: On a Boss-type mob, a shaman’s white attack Critical strikes will always be 4.8% lower than what his Character Sheet is saying. What does this mean for the player? Just that he needs 4.8% more crit in his char sheet in order to be doing the desired Critical strikes on the Boss. Earlier tests have claimed there is also a limit to the white-attacks that can be converted to Crits. This is not the case, there is no such limit, all normal white-attacks (not glancing blows) can be converted into critical strikes.

    All these factors can be unified in a single formula, like this:

    Maximum Critical Chance = 100% - (Glancing blows chance) – (Chance to get Dodged and Parried) – (Chance to miss)
    This M.C.C. number is the highest critical chance a player can attack a Boss with in his current situation, and therefore when he reaches that number he is Crit Capped. He can raise his Crit Cap by adding more Expertise and Hit rating, in case he isn’t Expertise or Hit capped already.

    However, in order to achieve this M.C.C. on a Boss, one needs an additional 4.8% on his character sheet, due to the Crit Depression. (For example, if your current M.C.C. is 70%, you can achieve having a 70% chance to crit the Boss by having 74.8% on your character sheet.). Thus, the Crit Cap formula is:
    Crit Cap= M.C.C+4.8%

    Special Attacks

    The Enhancement shaman’s Special melee attacks repertoire consists of:

    1. Stormstrike
    2. Lava Lash
    3. Windfury weapon

    The same factors affect the Critical strike chance of Special attacks as White attacks, except one: There are no Glancing blows. This effectively means that at any situation, when attacking a boss, the Special attack’s M.C.C. number will always be 24% higher than White attacks.
    Also, the chance to miss special attacks is much lower than dual-wield auto-attacks, it’s value is 8%. Like white attacks, it can be lowered and eliminated by the use of talents and Hit rating.
    With that said, the special attack M.C.C. formula looks like this:

    M.C.C=100% -(Chance to get Dodged and Parried) – (Chance to miss)

    http://elitistjerks.com/f79/t87972-e...4/#post1663958

  12. #12
    the dual weid specialitation talent is only for melee hits, it doesn't affect spell hit chance.

  13. #13
    Stood in the Fire
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    i believe you will allways have 1% chance to miss

  14. #14
    you can get hit cap now jamara that means once you reach the cap you won't miss unless there is a debuff or somethign that reduces your chance to hit to the target or something like that, if you are a caster and you have 17% chance to hit a boss wich is lvl 83 you won't miss him, same goes for melee two handers and hunters, only need 8%, for dual weilding melee they would need 28% melee hit to not miss white hits.

  15. #15
    Just get +400 hit and 26/26 expertise and then stack 20 haste and 20 ap 10 haste gems.

    Youll be fine.

  16. #16
    Quote Originally Posted by angeleg View Post
    the dual weid specialitation talent is only for melee hits, it doesn't affect spell hit chance.
    True, but the hit rating works out to be much more hit% for spells. So if you are white capped, you will most definately be spell hit capped.

  17. #17
    All the needed information is in the sticky on the forums here but to sum everything up.

    The hit cap typically referenced is the SPELL hit cap to make sure LB, Shocks, etc don't miss. The white hit(auto attack) cap is much higher. Hit past the spell hit cap is not useless but does provide relatively poor returns since it only affects white hits. This does change at high levels of gear when you can get crit capped (every white hit is critting) as adding hit adds more crits. The dual wield talent does only affect melee and not spells.

  18. #18
    Deleted
    Quote Originally Posted by Jamara View Post
    i believe you will allways have 1% chance to miss
    Nope that disappeared with WotLK, correct for BC but WRONG for WotLK.

    Please also note everyone else as numerous people have pointed out ALL of this is clearly laid out in the FAQ, after all this time with the expansion we really shouldn't need to spell it out now.

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