Originally Posted by
Jessicka
I'm not convinced either will happen.
Firstly, Fear is pretty bad CC. It's easily countered and broken and it's also a gap opener - you can't CC someone with it, and get a melee off your back at the same time, so it's already got that limitation on it. I also don't feel it's actually all that powerful; I think I've actually managed that stereotypical chain fear/dot to kill people about 3 times. Ever. And they were terrible players. It's also not a brilliant gap opener, the random pathing can actually be counter productive, sending people behind terrain features and out of LoS. Add in that it shares DR with Seduce and HoT, and you're already looking at an awful lot of limitations.
In addition to this, Glyphing it with Cower or Slow as GC suggests may be possible ends it's effect as a gap opener, leaving it as a CC, meaning Teleport is the only gap opener - I don't think having cooldowns on all our gap openers would be particularly balanced, as it would effectively mean we have periods of times in fights where we are genuinely helpless to do anything against a melee class. We can already find ourselves in that position through DR, but smart play can avoid that - a hard cooldown takes it entirely out of out hands.
Secondly, Affliction in PvP relies entirely on DoTs, however non-trivial they make dispelling in Cataclysm, that's not going to change and all those DoTs will face being dispelled and consequently Affliction will neither be able to put out any damage, nor self heal. Put simply, there has to be a reason not to dispell UA - Silence simply doesn't cover that, because talents and DR reduce this effect; it would effectively make it beneficial to dispell it in order to get those diminishing returns out of the way.