As a melee: Death knight and Retri paladin. As ranged: MM hunter, Elemental shaman, Destro lock and at a open field Boomkin. As a healer: i found resto shamans with Earth Sheild are hard to take down.
As a melee: Death knight and Retri paladin. As ranged: MM hunter, Elemental shaman, Destro lock and at a open field Boomkin. As a healer: i found resto shamans with Earth Sheild are hard to take down.
Mage in full pve 277 arcane. shadowmourne can go to hell
Resto druids, because with enough resilience, you cannot be killed.
Full Wrathful holy palas takes AGES to get down.
Unholy DK?
The CDs and Runes/Runic Power system alone have DK juggling FAR more than the average class. It's a completely different class at 80 than at 56...
I'd say any healer, tbh. I guess because most people never play them, they think it's hard? It's not.
Last edited by DemonTaoist; 2010-08-20 at 12:21 AM.
Oh please, the runes/runic power system isn't any more complex than any other class mechanic, and if it is, it's not noticeable.
You see, the problem is people think some classes are harder to PvP with than others, and while this may be true, its by maybe a fraction of a noticeable % to good players. I personally have every class at 80 and I PvP with all of them (yeah, that's right, I said it. I don't care if you think I have no life, whatever - I have far too much free time) and the simple fact is they are all easy as hell.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
MP is just as complicated as Runes/Runic Power?
Yeah ok.
warrior/dk/pala with smourne + 4 healers
i think that warriors are the hardest and most rewarding class to play in wow. though prot can be easy at times furry dps and arms pvp arnt easy. i think that the problem is that with warriors their rage generation is a little too based on gear. for example back in naxx a warrior would bloodrage and intercept then get of a bloodthirst, wirlwind and then they would actually have to wait for rage to come in. now in icc on my warrior i bloodrage and intercept and hit all of the damaging ability's i can (im not really complaining about that). also with the more higher level gear you get as a warr the more arp you get as well, and that in its self is an op stat. this is the same in pvp, more resil+hitting+skill=carnage
but i think that ret pallys are a bit too op and require a lack of skill to play.
Last edited by Eyeless; 2010-08-20 at 05:46 AM.
Of course they do. If it's not a premade, you're guaranteed to have at least 4-5 people who are undergeared and still have shit bound to 1-=. One might guess that a spec that can self-heal as a function of how much it crits would be awesome against badly geared people. Put a ret paladin up against some well-geared casters or a premade and it becomes a completely different story.
So what you're saying is, that as a warrior with almost unlimited rage (with gear), up front burst, two instant gap closers, MS, fear immunity, and utilizing the overpowered armor pen stat, is somehow harder to play than a ret paladin who lacks any kind of burst, a gap closer, and is not designed to stack armor pen? Good argument.
Resilience and heals is a basic killer combo against any ret BG hero. However, resilience and heals has never stopped a warrior from continuing their BG rapefest.
If you think warriors take any more "skill" to play than a ret paladin, you're kidding yourself.
Never said they took skill to play, but there are people here saying ret is faceroll when their class is just as skilless, if not even moreso.
---------- Post added 2010-08-20 at 04:25 PM ----------
How about you take your own advice first plz
A thread like this will attract flaming and trolling, locked.
The thread subject also does not follow Rule 13.6.2 found here: http://www.mmo-champion.com/threads/...ore-posting%29
Originally Posted by squirrelbot