I mean, it's perfectly okay to be insta gibbed when wearing a minimum of 1250resil because stealth class gets the luxery of wearing full PvE gear and clicking on cheap shot and going from, no exaggeration, 100% > 0% from Clicking on Killing Spree alone right? It's okay that a boomchicken can pop up in the middle of 10 people, press one button and over 9000 stars can rape everything in a 100000000yrd radius too right? While we're at it, can we also please make sure that DoT speciallized class specs can continue to cut through HP/resil like butter with free MS, when they themselves are in fact healing/absorbing, on everything by roaming around los humping everything in sight and ducking in and out to spam a few instant cast DoTs that do a bullshit amount of damage with 20sec or so durations while also giving these same class specs the most rediculous survivabilities to boot. By sure to add more rediculous "PvE" trinkets and legendaries that you know will be exploited for PvP use as well. Rogues should never need to use an actual ability or energy for a free 70% constant snare. The nerf being implemented on Chains of Ice wasn't needed at all these past couple years. Oh, and be sure to never give stuns the treatment fear recieved and allow a target to remain locked down from multi stuns for full duration no matter the damage output by any amount of players. I think Prot specs should also remain superior in most ways in comparison to their respective DPS specs. Healers need to remain invincible and be allowed to tank 5 people with MS on them comfortably while also keeping everyone else up around them with ease. I hope nothing changes from the greastest two years of PvP experience in WoW that was WotLK.