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  1. #1
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    Question what about icecrown citadel after cataclysm?

    Hey,someone know what will happen to icecrown citadel after the cataclysm?i mean,arthas is dead...is still possible to get the title "kingslayer" or what else?!?

  2. #2
    I dunno, what happens to Molten Core when TBC comes out? Whats that? nothing? oh ok.

  3. #3
    It's going to become impossible to raid ICC, you'll run out of mana in 30 seconds in half of those fights. Level 70's could solo level 60 raids, and level 80's could 5-man lvl 70 raids (except Sunwell, still takes 25 people).

    Level 85's are going to fail hard in ICC with no hit rating, no expertise, minimal mana regen, no threat generation, nerfed AOE and the tanks still get hit like trucks every second.

  4. #4
    Quote Originally Posted by stgeorge78 View Post
    Level 85's are going to fail hard in ICC with no hit rating, no expertise, minimal mana regen, no threat generation, nerfed AOE and the tanks still get hit like trucks every second.
    ^^ Most of above is speculation or lies.
    Quote Originally Posted by Grokan View Post
    Yelling at the leaky gas tank is much less effective than patching it up.

  5. #5
    Quote Originally Posted by stgeorge78 View Post
    It's going to become impossible to raid ICC, you'll run out of mana in 30 seconds in half of those fights. Level 70's could solo level 60 raids, and level 80's could 5-man lvl 70 raids (except Sunwell, still takes 25 people).

    Level 85's are going to fail hard in ICC with no hit rating, no expertise, minimal mana regen, no threat generation, nerfed AOE and the tanks still get hit like trucks every second.
    you either try to be funny or are just extreemly stupid

  6. #6
    Quote Originally Posted by stgeorge78 View Post
    It's going to become impossible to raid ICC, you'll run out of mana in 30 seconds in half of those fights. Level 70's could solo level 60 raids, and level 80's could 5-man lvl 70 raids (except Sunwell, still takes 25 people).

    Level 85's are going to fail hard in ICC with no hit rating, no expertise, minimal mana regen, no threat generation, nerfed AOE and the tanks still get hit like trucks every second.
    And what about when people are in lvl 85 raid gear? You know, like when they ARE hit capped, expertise capped, have good mana regen/threat generation, and powerful AoEs?

  7. #7
    Herald of the Titans Kilpi's Avatar
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    Quote Originally Posted by Ellesarr View Post
    you either try to be funny or are just extreemly stupid
    Indeed.

  8. #8
    Old God conscript's Avatar
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    Quote Originally Posted by Kilpi View Post
    Indeed.
    Well he did claim Sunwell still took 25 people so I am going to go with stupid.

  9. #9
    Quote Originally Posted by stgeorge78 View Post
    It's going to become impossible to raid ICC, you'll run out of mana in 30 seconds in half of those fights. Level 70's could solo level 60 raids, and level 80's could 5-man lvl 70 raids (except Sunwell, still takes 25 people).

    Level 85's are going to fail hard in ICC with no hit rating, no expertise, minimal mana regen, no threat generation, nerfed AOE and the tanks still get hit like trucks every second.
    [1/10] thats your troll score.

  10. #10
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    Quote Originally Posted by stgeorge78 View Post
    (except Sunwell, still takes 25 people).
    wat

  11. #11
    Quote Originally Posted by spk View Post
    wat
    It's the truth! Sunwell is hard stuff yo.

  12. #12
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    Quote Originally Posted by Llez View Post
    I dunno, what happens to Molten Core when TBC comes out? Whats that? nothing? oh ok.
    Well, blizzard doesnt handle things the same 5 years later.

  13. #13
    i wonder if you can just heal through huge defiles in t13/14

  14. #14
    Quote Originally Posted by Heltoray View Post
    i wonder if you can just heal through huge defiles in t13/14
    The damage increases as the defile grows, you won't ever be able to heal the damage that it will do with 25 people standing in it for 30 seconds. Especially not with infest to deal with on top of that.

  15. #15
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    Certain fights in ICC will still be difficult, if not impossible, even when you're in full T13/14 with Deathwing loot. Unless you stroll up with 200k hp and your JoL procs heal you for 10k hp a pop, you simply can't survive certain mechanics in there [Fester-3, Defile]. Not to mention Sindragosa and BQL cannot be solo'd because it resets when you get tomb'd or MC'd, respectively.

  16. #16
    Quote Originally Posted by Underskilled View Post
    And what about when people are in lvl 85 raid gear? You know, like when they ARE hit capped, expertise capped, have good mana regen/threat generation, and powerful AoEs?
    Maybe if you read the beta forums you'd realize that Blizzard does not want people hit-capped in the first raid tier or even second raid tiers, you will build up to it so that you reach those "caps" in the final tier in the Deathwing raid. Bosses will also increase their own hit rating and expertise (something they've never done before).

    They increased the curve dramatically for things like hit rating. At lvl 80, 32 hit rating = 1%, at lvl 81, it requires 128 hit rating for that same 1%. You can do the math from there, but Blizzard wants gear to be meaningful in other ways than "more DPS" and to do that, they require you to be gimped in the early raids.

    Bosses in Cataclysm will be tuned for this, but they aren't changing Northrend raids.

  17. #17
    High Overlord Rethir's Avatar
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    Quote Originally Posted by stgeorge78 View Post
    Maybe if you read the beta forums you'd realize that Blizzard does not want people hit-capped in the first raid tier or even second raid tiers, you will build up to it so that you reach those "caps" in the final tier in the Deathwing raid. Bosses will also increase their own hit rating and expertise (something they've never done before).

    They increased the curve dramatically for things like hit rating. At lvl 80, 32 hit rating = 1%, at lvl 81, it requires 128 hit rating for that same 1%. You can do the math from there, but Blizzard wants gear to be meaningful in other ways than "more DPS" and to do that, they require you to be gimped in the early raids.

    Bosses in Cataclysm will be tuned for this, but they aren't changing Northrend raids.
    Time to gem for hit.


  18. #18
    Go read the dozens of posts where they are cruising through 5-man content at lvl 80 and those same instances become very difficult at lvl 82. There is a very big concern right now on the forums about how drastic your toons drop in power is as you gain levels. At level 85, you will simply not be able to do ICC at the same level you did it at 80. Coupled with the confirmed changes:

    - mana regen (nerfed PERMANENTLY - any kind of overhealing will put you OOM quickly)
    - decimated AOE damage (nerfed PERMANENTLY - 8k raid AOE now hits for 800)
    - threat decay - threat now drops constantly, tanks can no longer AOE tank
    - nerfing of all threat transfer mechanics - all of the boost threat is removed when the Misdirect/Tricks wear off
    - removal of all personal threat reduction = reduced single target DPS
    - shielding and hotting the raid now destroys your mana (you can no longer mass Rejuv and PW:Shield with impunity)
    - dispel mechanics changed (massive mana cost for unnecessary dispels)
    - hit rating, haste and all other secondary stats will not be cappable until end raid

    The only things being added are that the entire raid has a lot more health, but it is now impossible to heal all that health.

    Sorry if you guys aren't reading Boub's updates, but this is all common knowledge. Blizzard's response so far is that nobody will be raiding ICC when Cat is out, so that's the plan for now.

    ---------- Post added 2010-08-19 at 09:35 PM ----------

    Quote Originally Posted by Rethir View Post
    Time to gem for hit.
    You will still not be able to reach hit cap and if you fill up every gem with hit rating, your primary stats will suffer. If it takes 4x as much hit rating at lvl 81, how much more do you think will be needed at lvl 85? You won't be able to get that much hit rating naturally until the last tier of raiding... just as Blizzard intended.
    Last edited by stgeorge78; 2010-08-19 at 09:35 PM.

  19. #19
    Quote Originally Posted by stgeorge78 View Post
    - mana regen (nerfed PERMANENTLY - any kind of overhealing will put you OOM quickly)
    then don't overheal ? healers will have to adapt to the new healing yes but i don't see that as a problem
    Quote Originally Posted by stgeorge78 View Post
    - decimated AOE damage (nerfed PERMANENTLY - 8k raid AOE now hits for 800)
    and where in current raid content AoE damage is actually needed? helpful sure, needed don't think so
    Quote Originally Posted by stgeorge78 View Post
    - threat decay - threat now drops constantly, tanks can no longer AOE tank
    oh great dps actually has to watch their threat now, finally... about time... the decay will probably affect dps aswell
    Quote Originally Posted by stgeorge78 View Post
    - nerfing of all threat transfer mechanics - all of the boost threat is removed when the Misdirect/Tricks wear off
    - removal of all personal threat reduction = reduced single target DPS
    see above...
    Quote Originally Posted by stgeorge78 View Post
    - shielding and hotting the raid now destroys your mana (you can no longer mass Rejuv and PW:Shield with impunity)
    no way... players have to actually watch what happens around them to avoid dmg... oh noes...
    Quote Originally Posted by stgeorge78 View Post
    - dispel mechanics changed (massive mana cost for unnecessary dispels)
    and ? stop spamming dispels then... its not needed
    Quote Originally Posted by stgeorge78 View Post
    - hit rating, haste and all other secondary stats will not be cappable until end raid
    as far as hitrating is concerned I doubt it as it would really make first tier raids a problem, not just old content... I am fairly certain we will get hitcapped with the first tier gear.

  20. #20
    The way that they said hit rating will work is that the first tier for example you'll need say 500 hit to be capped (making numbers not actual numbers) then come the next tier you'll need like 750 hit to be hit capped. You will be able to reach the hit cap each tier it's that each tier will require more hit to be capped then the previous tier required.

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