Hunter E-Peen on large trash pulls just shortened...
Like AoE Dps matters in every aspect of the game, right?
Hunter E-Peen on large trash pulls just shortened...
Like AoE Dps matters in every aspect of the game, right?
I don't think they understand a damn thing about Paladins -_- we are strong in PVE cause we can last, but in PVP? WE SUCK!!!!! Morons....
Did I miss something? It says the Skywall raid is only going to have two encounters? Two boss fights? Admittedly, one of them is a -group- boss fight, but it sounds like it will be similar to the Council of Iron.
I was expecting... I don't know... more? Or maybe I'm just reading it all wrong.
---------- Post added 2010-08-25 at 03:27 PM ----------
You do? Really?
You know, that's funny, because the last time I PvP'd up against paladins, they damn near kicked my ass. I was fighting a retadin... it seemed we had her outgunned, but she started healing herself over and over and over until her reinforcements arrived (another paladin and a rogue) and they wiped us out.
On numerous occasions I have tried (and usually failed) to kill paladin healers in PvP. They just won't die. And paladin tanks? They're one of the best tank classes that can PvP! They can dish out more damage (in my experience) than warrior tanks, they can take nearly as much damage as bear tanks, and they can heal themselves when they are on the brink of death.
Paladins last in PvE AND PvP.
"The Throne of the Four Winds is the raid instance in Skywall, the elemental plane of Air. It will feature 2 encounters"
WOAH. That seems a little more extreme to me. As posters have said before me, the wording makes it seem like there are two encounters, one of which is Iron Council-style.
I don't mind keeping some of the raids small, but I hope that the total number of raid encounters available at release will be comparable to or greater than Wrath's. From what we've heard so far, it sounds like there will be three raids upon release- Skywall, Bastion of Twilight and Blackwing Descent. It looks like they'll have 2, 4 and 6 bosses respectively, adding up to 12. Add an algalon-style fight to each raid and you have 15. How does that compare to the other expansions?
On Volley:
Yes, if hunters lost volley and multi-shot remained the same as it is now, that would suck. That's not going to happen. I expect it to either drastically increase in the number of targets it can hit or become a targeted fan of knives. Volley just doesn't work with energy/fous.
On Paladins:
I was going to go more in-depth on this but... protection pallies aren't a threat, ret paladins are so kitable it's not even funny, and holy paladins are a pain, just like every other healer in the game.
Pro tip: Every ability they have (even bubble!) is of the holy school. Use your counterspells and silences, please.
---------- Post added 2010-08-25 at 05:30 PM ----------
Oh yeah, it blasts wrath out of the water, with its refurbished content. But didn't BC (I didn't raid during it, so forgive me if I'm wrong) have a ton more? Like 20+ if you count the 10-man Karazhan?
Yes and tbc on release was amazing. the only bad thing about tbc was the huge jump from karazhan to gruul/magtheridon.
but then again, people who could clear karazhan and heroics prenerf didn't have much problem getting 25 people together for gruul/mag anyways.
Are these Skywall screenshots on DirectX 10 or 11? If the way these beautiful textures are being displayed is because of DirectX 11, I'm gonna cry. :-/
Um....lets me see your naxx 60 kill, otherwise the entire place was new for you.
---------- Post added 2010-08-25 at 10:43 PM ----------
Now if only pallys had some sort of instant heal on a 6 sec timer....O WAIT....stop being bad.
Again i ask did you clear naxx at 60....betting not so it was new content for you.
Last edited by phenom568; 2010-08-25 at 10:43 PM.
First of all, let's keep this friendly. The focus of my post wasn't complaining about naxx. I'm trying to figure out how much I should be impressed by Cataclysm's entry level raid content compared to previous expansions. Cataclysm will have less bosses than wrath did at release, but they're all completely new fights.
Second of all, I already said that all healers were a pain to kill. Holy paladins are no exception. And last time I checked, neither ret nor prot paladins had access to the 6 second cooldown holy shock. They might even get an instant flash of light every once in a while!
Personally, I eat paladins alive on my warrior and (especially) my mage... so... are you asking me to stop being good?
there are 3 entry level raids, with a total of over 10 iirc bosses
Even the inane moaning like you typed below isn't enough to get you banned from anything.
But you might ask, why is my post inane (and therefore irrelevant since it will be ignored by the devs)?
Good question: it's because every point you raised was already addressed and explained. You've offered nothing in the form of a logical rationale to go in a different direction.
1) Multishot gets changed to become something in between what it is now and what volley is now rather than keeping them both... what it is now does not stay the same while volley gets removed. You're really just moaning about keeping the ability name "multishot" for an ability you've never seen or used that is a hybrid of the two. You go girl!
2) The new hybrid AE aligns with other AE changes occurring in other classes for Cata; ie tuned for the role they expect hunters to play relative to other classes. God forbid they design a game where each class has a separate style of play and role that fits in with the rest of the game.
3) According to their numbers, multishot got largely ignored in favor of volley, so both versions of AE existing in parallel previously is also meaningless.
Introduce a new idea and maybe folks would care.
I think 18 is not 2... Naxx had 15, and then one in Obsidian Sanctum, Eye of Eternity and Vault of Archavon. I think you wanted to point out that Naxx wasnt new and you dont count Archavon to be a raid boss. But in fact, Archavon required a raid group and dropped raiding loot. And also Naxxramas´s loot improved "a bit" from level 60 so it was relevant raiding content. 18 bosses are 18 bosses, not 2
Nice wallpaper
Garrosh beiing a big man with feathers from his pops .. fail xD
Mechanics of naxxramas was watered down so much. nevermind naxx, heroics was basically normal, no challenge at all. the fact that a piss easy boss like lokan caused so much whine is demonstration that wotlk whines are worthless. the fact that wotlk did not give the same amount of subscription rise as tbc is another proof that wotlk raid design is a failure.
2 bosses are 2 bosses, not 18. what you say is irrelevent. If you want to support activision so badly, feel welcome to buy their shares instead of coming here posting crap information.
Atm, cataclysm has over 5 times more raiding content on release than wotlk, so stuff that.
Volley removed because is not realistic for a hunter... but we can summon arrows from tin air??? (no ammo) sure!!.....
Currently Pvping with:
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