i love how just about everybody is just shooting this guy down...he probably gave up on even checking for replies by now.
"We are not tools of the goverment or anyone else. Fighting was the only thing I was good at, but at least I fought for what I believed in." -Gray Fox-
This may sound stupid as I dont know that much about warlocks but, dont they already have like 2 fears? Why do they need more?
i got my wish? :O yay permanent demon form with permanent immolation that burns the ground and causes blight as i move? :O
I don't understand what they were thinking with a 6 second horror anyway. From what I've seen most warlocks have asked for shadowlame to be useful without a glyph, that is all.
I wish they found the middle ground instead of flipping a coin between overpowered and useless.
Combopoints are irrelevant considering that openers could be done from stealth, with no opportunity for a counter, and the fact that unlike shadowflame, rogues CC's are physical effects, and therefore having less counters in terms of termporary immunities, and not being dispellable.
Leaving the sole option for getting out of them being the trinket, which seemingly we have to save purely for that single purpose.
Rogues are given the tools to pull off stunlocks reliably, while as stated we need to run into melee range, or at least hit someone in melee range to pull it off.
Which is not an easy task with the current version.
I miss the days when WOW wasn't so big that every tiny thing on an Alpha and Beta wasn't broadcast for all the doomsayers of the world to complain about.
I don't particularly have an issue with Warlocks having Fears, nor do I care one way or another if ShadowFlame causes a Fear. However, I am going to go with this thought process which is much more likely what Blizzard is thinking than something along the lines of "they whined so we caved";
Warlocks have a Fear spell already, why bake it into another ability that would just overshadow a spell that does the same.
This is pretty much the mindset that causes them to remove Volley from Hunters.
"Those who dance appear insane to those who can't hear the music." ~~ George Carlin
I was speaking of WotLK, it's 90% currently.
But yeah, the initial QQ was when it was buffed back to 100% and the Devs explained, "We see the error in making it 90, because when it does fail, it's more aggravating than, let's say if we made it 20% chance and it didn't." Or something to that extent.
Lol, as if we don't see this coming? Come on.
Now all they need is to make this lousy spell have any use without glyphing for it. 70% less movement speed is kinda useless when you are already melee range, so there's no use in kiting.
It's like Howl of Terror having a cast time forcing the warlock to get interrupted.
2 of these spells right now are so pointless that they just go against everything a caster should be doing. First, kiting, like yeah good luck kiting with that short range of a snare, and not being locked out, oh wait, HoT forces us to get locked out.
Last edited by sugarfree; 2010-08-31 at 02:32 PM.
I was thinking just then... I hope they get rid of the fear immunities of specific melee classes. All melee specs have very nice interrupts now (which is painful) and fear is a 2 second cast... So I'm thinking there's not need for fear immunities anymore, as all melee classes now have the reasonable option of interrupting our fears. Plus, if melee aren't targeting (i.e. we're peeling for someone) then fear is generally no worse then the other cc's around.