Prime Glyph :
-Bladestorm: reduces CD by 15 sec
-Mortal Strike: Increase dmg by 10%
-Raging Blow: reduce CD by 1 second (currently reduces CD from 6 sec to 4.5 sec so might be a tooltip bug or it could be a gameplay bug)
-Slam: increase crit chance by 5%
-Bloodthirst: increase dmg by 10%
-Colossus Smash: refreshes the cooldown (I'm assuming it means duration) of sunder armor stacks on the target
-Devastate: crit chance by 5%
-Overpower: dmg by 10%
-Revenge: dmg by 10%
-Shield Slam: dmg by 10%
Major Glyphs:
-Cleave: hits 1 extra target
-Heroic throw: applies a stack of sunder
-Long Charge: increases range by 5 yards
-Hamstring: 10% chance to immobilize for 5 sec
-Intervene: 1 extra intervene charge
-Rapid Charge: reduce CD by 7%
-Resonating Power: reduce rage cost by 5
-Shield wall: reduce dmg taken by 20% but increases CD by 2 min (Doesn't seem worded correctly)
-Shockwave: reduce CD by 3 sec
-Spell reflect: reduce CD by 1 sec
-Sunder armor: SA affects a second target
-Sweeping strikes: no rage cost
-Thunderclap: radius increased by 2 yards
-Victory rush: increase healing by 10%
Minor glyphs:
-Battle: increase duration by 2 min and area of effect by something
-Bloodrage: reduces health cost to zero
-Command: same as battle
-Bloody healing: increase healing from bloodthirst by 100%
-Demoralizing shout: increases duration by something and area of effect by 50%
-Enduring victory: increases duration to use VR by 5 sec
-Furious sundering: Reduces rage cost of sunder by something
-Intimidating shout: targets no longer move faster when feared